Feedback Dark Legacy - Content Expansion

Discussion in 'Discussions on Current Topics' started by teddy.bear, Nov 3, 2020.

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  1. Novadude

    Novadude Commander of the Forum

    I think it is too early to say because you need to add in the stats you get from the offhand items to make the comparison fairer. I am actually not sure yet if 1H or 2H is better. It seems like offhand items can now get significant amounts of crit and damage bonuses and it seems like you can also load the offhand up with 10 offensive gems as well.
     
    trakilaki likes this.
  2. cigarbennett

    cigarbennett Old Hand

    Well that explains why no one can get on the test server. Everyone is just standing around wait for the penalty to expire.
     
    kuwabaraz likes this.
  3. brayan1994

    brayan1994 Forum Apprentice

    Hello! Sorry for the google translator, I would like to ask about the spells of the objects under the context of only playing the game about twice a week for 3 hours or more depending on whether there is an event or not (sometimes I play more days if there is an event important). I have the inventory full of items (with the premium inventory I would only have 7 available inventory spaces, forgive this DK of two constructions) with items of gold and platinum lines (no object is 4/4 platinum, some have 3/4 and few more 2/4 platinum, between legendary and extraordinary).

    Which of those items should I keep?

    A helmet of damage increased from 11.5% that is around 95%, when passing to the EC, this value of 11.5% will become the new value of damage increased to 95% (I think 100% at EC and lvl 55 is 30%, what would make 11.5% become 28.5% (95%)?

    A 2h weapon spell of 80% on this item will be converted into damage increased to 80% of the new value (30%?)?

    thanks
     
  4. stasis

    stasis Forum Greenhorn

    different lvl
    different monsters
    U dont know if he put points on that skill and even if u him how many,so u CANT compaire that dmg from those 2 photo
    the ONLYYYYY real fact there is this : dwarf 425%(if Monkey's post is true) per 2sec = so its 1275% dmg per 6sec
     
  5. Phyrix

    Phyrix Count Count

    well you see why 2h was viable in the past is because of set bonuses
    we discussed this on the dso dc or maybe the guild dc
    and 1h has an extra stats slot so it makes 1h more viable than 2h rn
    but with the nerfed stats
    if we cant go 2h and we cant go 1h rip player base

    yk I am level 88 on ts
    I am not willing to farm 3k materi to enter the next quest, so I am prepping on ls I am farming 120-140k materi in advance
    its a tough situation, yk you cant compare ts builds to ls for many reasons, some are OP like admins, others are like early end game
    I mean we getto farm and prep, we have lines, well sorta, we have gems jewels runes not as much as a ts admin but not as lil as a mid early build on ts either.
    my main problem comes with their base stats nerf they did more recently, it prevents us from farming higher than normal
    ig on ls we would be able to farm on painful, that said we also have more or less 400 mio glyphs on ls so we can craft a lot
    but the droprate is pathetic and we need gold too, not like you can do much with gold as you can only buy white buffs with it, which is another thing im doing im buying buffs like a madman on ls, prepping for ce

    another thing we have on ls is tons of pets boosting our high base values, so its a different game wisdom is also based on high base absolute values, we will need to be tanky but also be able to deal damage, which brings me to the 1h issue once again.
    off hand is rip btw
    they nerfed the damage on all items other than 2h even off hand damage is pathetic
    but dont take my word for it
    [​IMG]
     
    kuwabaraz likes this.
  6. CoZdor

    CoZdor Forum Apprentice

    Regarding Jewels, can somebody confirm if you can only use 5 of the same type? Say x5 Jewel of Focus? Thanks.
     
  7. jelbeat

    jelbeat Regular

    Teddy.bear said:
    It was decided to delay the Content Expansion for 1 week, so the new release date is now the 1st of December, 2020!
    And:
    Mystic cubes
    Tiers from Mystic cubes will be removed. It is advised to open them before the release of the Content Expansion. Items dropping from outdated Mystic Cubes afterwards will not contain any tier.


    I to have some cubes, how certain is the above mentioned date of 1-12-2020?
    Opening cubes means that valuable inventory will be occupied.
    For 1-2 days not a problem, but what if the date will be delayed again?

    Yeah i know most things in life aren't certain, but is this also true for a release date (guess i'll now the second of december) :D
     
  8. Irish

    Irish Forum Apprentice

    Should I melt my 7 Jewel of Rejuvenation's & 3 Jewel of Ghost Power Gems ? .... Each one give's me 6700 dust , a total of 67k dust.
    I heard they will exchange them for some type of runes, but what one's ?

    What should I do , any one know. Thank you for your reply.
     
  9. Melethainiel

    Melethainiel Team Leader Team Drakensang Online

  10. gbit

    gbit Forum General

    max amount jewel
    typemax equipped
    DTU (ex vanquisher rune)1
    poison thorns (ex sewers rune)2
    skill cooldown (ex cooldown rune)5
    resource cost ( ex relentlessness rune)5
    DTU black1
    DTU white1
    jewel of rage1
    ghost jewel3
    Wendigo jewel1
    rocketman jewel1

    we have a lot more info on WoD.
     
    menestrelul and trakilaki like this.
  11. Irish

    Irish Forum Apprentice

    Last edited: Nov 29, 2020
  12. gbit

    gbit Forum General

    It will replaced by new jewel version + trapezoid onyx.
     
  13. Irish

    Irish Forum Apprentice

    Have a t10 banner , I don't have 1k materi core to craft it and now i'm hearing that it's going to get melted after ce on me.
    OMG. need 300 more. RIP
     
  14. Phyrix

    Phyrix Count Count

    dw dude thats a lie, if youre talking about herald cloak, you will have it after ce too, only thing is its not bis after ce but should carry you for quite some time, mages though will be stuck on it till they drop it xD
    and its bis for mages
     
  15. trakilaki

    trakilaki Living Forum Legend

    Yes and no.
    The damage and crit on offhand items is often (if not always) higher than the values on the weapons.
    The question is "would it be enough to make it viable"?
    I must admit i haven't been testing like i used to ... so i can't give any answer or prediction with confidence like in the past ... but I would rather take an logical assumption.
    The way it looks to me:
    Advantage of 2H weapons:
    - the raw damage is in slight favor to 2H weapons
    Advantage of 1H weapons:
    - 1h weapons would probably almost always have higher crit than 2H weapons. That is because you can equip both weapon and offhand (offensive) ... and the crit on offensive offhand is pretty much making the difference. The main difference now comes from the changed mechanics ... so far the crit and crit damage were capped and that was making a huge impact especially with crit damage. Both 2H and 1H builds could achieve pretty much similar values ... now it is different ... now the higher your crit the more crit damage you are dealing. Since I haven't reached 80% crit yet I will have to rely on the tooltip which says ... when you get to 80% (cap) you can still use crit damage in order to increase the Crit damage. That is a huge boos compared to 2H builds ... because 2H builds should never come to such values (that is on paper of course). 2H would have higher damage but 1H would have higher crit damage.
    [​IMG]
    - having 2 items instead of only 1 is advantage ... because under this new system unique values and bonuses would affect the skills. The more effects on skills you have the less points in the skill tree you need to invest. Instead of investing 10 you would invest 7 and spend the rest on other skills and talents. (i don't like this new skill thing but that is the concept).
    - both weapon and offhand can have attack speed
    - there was something else but i can't remember right now XD
    Well well well .. you sound like you are disappointed.
    Let me quote Elizabeth Shaw:
    Sargon set nerefed ... gwenfara jewel's new bonus :D
    [​IMG]
    I am not surprised ... what about you?

    Also ... 2H's base damage has been reduced as well as 1H's.
    This was my weapon's base damage and crit hit earlier
    [​IMG]
    This is the base damage and crit hit now:
    [​IMG]

    BTW ... I got this weapon today from a monster.
    [​IMG]
    As you can see the cubes I have in the screenshot above are before the new release.
    No matter what level ... when I open cubes all items are having melting values of pre-new release ... like they are level 55.
     
    Last edited: Nov 29, 2020
  16. Thunderbolt_TR

    Thunderbolt_TR Active Author

  17. Phyrix

    Phyrix Count Count

    I have to admit a lot of things:
    Firstly one would think 1h and off hand is less viable due to the huge damage nerf, but bear in mind that you can craft the same lines on main hand and off hand as on 2h
    in short basically it means you will need the gems to back up your damage as compared to 2h
    I figure the initial 1h and off hands had more damage as compared to 2h, which they did, but then making both idoti and adding rubies changes the game quite a lot making 1h overpower 2h, which now will not be the case.
    Not like I can test it because, well we have been unable to insert gems into battle shields all week.
    I think they did that on purpose though so that one is unable to really guess the incoming meta.

    In regards to this, I have a tiny prediction of my own
    since crit and attack speed is the norm
    yes attack speed so that you can get the special buff from it
    this one
    [​IMG]
    after hitting 100 times non stop with over 4.00 attack speed building up bottled rage you get this buff
    But ya regarding my prediction, I literally would limit my amount of uniques to the absolute minimum.
    why would i do this?
    because you get legendaries with crit and block in base and we will have to be a lot more tankier
    a player going all out uniques is not gonna be as powerful as a player going 90% to 100% legendaries
    for gloves and boots i want crit and block in base as basic and travel speed as 3rd base value in boots and and attack speed base as 3rd base value in gloves
    in torso shoulders and helmet crit block and hp
    those 3 would also be pure block on this item
    all of them with block gems, not armor or resist
    amulet also crit block and hp (you can choose a random 3rd stat to farm too if wanted)
    same for cloak belt and rings but I would craft crit on this item in them
    would consider making the other ring block on this item
    all those with crit on this item including adornment with onyxes ofc
    and rubies in main hand and off hand
    be main hand arachna weapon and off hand ghost off hand
    idoti on those ofc
    and thats all
    no screwin around with res and armor you have those base values in wisdom anyways
    no, all we need is hp block crit and damage gems

    If you take away the bad droprate, how bad cubes are, this ce is quite good imo
    there is a shift in the meta regarding skills
    skills become the metas and players will choose certain ones for their own given reasons
    I think you might like my pure crit block dmg build plan :3
    btw:
    Due to the nature of the base values, they had to nerf the ghost jewels, I mean my 1h 54k damage becomes 128k on pinks, try that on current ls
     
  18. elitecrew1031

    elitecrew1031 Regular

    Wow, at that point it's really pointless to keep them thanks for that info
    In the announcement it's said that they will be transformed
    Jewel of Ghost Power (Common) to Newer version ; Sacred Onyx
    Jewel of Ghost Power (Uncommon) to Newer version ; Royal Onyx
    Jewel of Ghost Power (Magic) to Newer version ; Trapezoid Onyx
    So players won't be ''damaged'' from the changes I guess
     
  19. trakilaki

    trakilaki Living Forum Legend

    No, the new version is nerfed down.
    The Onyx compensation is for the crit base stat ... new jewels have no base stats. The jewel has crit hit as base stat which will be removed.
    The buff itself has also been nerfed down on top of the base stats removal.
    Old version (675 crit base stat + 45% to buff - with possibility of 3x 45% to buff)
    [​IMG]

    The new version without base stat - with onyx compensation (3% to buff with possibility of 3x 3% to buff)
    [​IMG]
     
    mrmlja and elitecrew1031 like this.
  20. couda22

    couda22 Forum Commissioner

    Not only the Jewel of Ghost power has been nerfed down. The base damage bonus has been nerfed down as well - from 25% to 15%, so the max. damage bonus is 15 + 3*5 = 30%.
     
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