Feedback Defeat the Undefeatable!

Discussion in 'Discussions on Current Topics' started by teddy.bear, Oct 16, 2019.

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  1. kuwabaraz

    kuwabaraz Forum Duke

    This event is useful for new players in it I have nothing against it, if ever a big chunk, you got it scape with the recent changes. Useless not to look in the face of reality!

    Another matter is the changes from the r220 that penalize the DK in a thoughtful way and in the event you see not to mention the rest of the game!

    There are not only valid ones for the class but we must be satisfied with the old ones that are worn out and the new ones often prove useless!

    If I were to judge what was done, it is very negative!
  2. god47ak

    god47ak Junior Expert

    Defeat the undefeatable
    Truly in the spirit of drakensang...Hard as hell
    Got killed by Arachna on tier 2 with 64000 hp
    and 30000k armor
  3. 9ndrei

    9ndrei Forum Expert

    So, this is the 3rd time this exact event is on. All I managed to get were 3 DAMN DOLLS, in 3 events daily played. If this is not done with malice by DSO, nothing is. Count how many friggin' kills I have from 3 events.. and calculate the droprate. How many 0s after 0.0.. ?

    I'd really like someone in charge to let me know if this is even remotely fair.
    kakatua likes this.
  4. dkarl

    dkarl Forum Duke

    I won't be able to complete more than the NORMAL and PAINFUL progress bars as my toon is too weak to handle higher difficulty level bosses. I don't expect to be in a position to open one of those final chests in the foreseeable future. I can only crawl very slowly forward in this game :)

    I can't handle higher than PAINFUL in PW, though I can manage FATAL in scaling dungeons if I'm very focused … I've been trying to craft pauldron (1 gold line for resistance so far), torso (three gold lines for damage), glove (I'm actually using T3 Splendid Duran Gloves from a FATAL run in scaling dungeon version of Prison of Souls) and weapon adornment (2 gold "increased hit rate on this item" lines) Legendary equipment for a year. With minimal luck on drops and crafting, I ran out of gold a couple months ago, and am constantly scrambling to cobble together enough gold coin for a Magic-to-Extraordinary craft after a slog through the Great Desert (or an Exo-to-Legendary craft attempt after an hour of farming).

    I assume you meant crafting a 4/4 platinum Legendary to craft onto one of the few superior PW Unique sets. I have three total PW Unique items, from Q1 and Q2 … none are useful. All my gear is Event Unique (Bloodmoon, Dragan, Gwenfara). I barely survive PAINFUL in most of the Qs; no way to farm them, nor any longer an opportunity to buy them.

    I play solo (I'm in a guild, but it was already essentially dead when I was invited to join; I've never seen a guild-member online; and my playing schedule is way too erratic and sporadic to develop other connections who could help me farm higher levels … such mentorship is pretty much a thing of the past anyway, as evidenced by other comments in this thread). Gems don't drop. Andermant doesn't drop. I am dependent on tiny incremental improvements by such things as slowly gathering runes from events, gaining Knowledge levels, and, possibly, getting small permanent boosts from Collector's Bag.

    If you're already doing INF1, going from INF1 to INF2 might be doable in a few months, but going from PAINFUL to EXCRUCIATING in PW can take years, especially as every 3-6 months or so BP throws another nerf at the entire player base.

    How exactly should I grow from PAINFUL to INFERNAL1 in 6 months?

    Progress for weak toons is excruciatingly slow, so heck, yes, I welcome this event to possibly get that 3rd doll soon and add another 3% to my HP.

    I'm not asking someone to swoop down and bestow pristine gear upon me. But don't take away this opportunity for me to improve my toon just because you're bored of killing DtU bosses on INF4.
    gbit and aBDuLHaMiTHaN like this.
  5. kakatua

    kakatua Forum Greenhorn

    These latest events and the new "layers" to advance progress have definitely made drakensang a P2W. (100%)

    The goal of putting so many events in a row is to deplete our resources to see ourselves in the need to have to buy the progress progress layers for an exaggeratedly high money. The awards of the events do not deserve even one euro. And the premium? Same. The cubes only give extraordinary, almost never give gems and of low category.

    Conclusion: We don't spend a single euro on premium or anything.

    Instead of giving more things, they take away what was already there. The new set and the new jewels are so absurd that I can only think that BP takes players for idiots or similar, which we are not.

    [content removed]

    BP, if before you complained that the players abandoned this game en masse or that they stopped spending real money on that game after some update, with these new guidelines you will have to close the company for bankruptcy. It is what you are sowing.

    This event is no longer up to the "top" players. The following event you have also destroyed. And so everything ....
    Last edited by moderator: Oct 18, 2019
  6. Javah

    Javah Forum Veteran

    I really don't understand why release this event twice within so few days. It can only be explained by the desire to make us exhaust all the fragments of sphere.

    Evidently they have better plans for the future and want us to get there without being able to access for free.
  7. vampiro

    vampiro Advanced

    For God's sake do some urgent quality of life changes... return the final chest of lairs to the end location, stop punishing your players for playing the game, we spend more time selling and travelling an empty room to get a chest than actually killing monsters... Gosh...
    JohnWick and Javah like this.
  8. Vedmak1974

    Vedmak1974 Forum Apprentice

    I’m going through this event for the second time, but I haven’t collected resources for even one doll !!! Explain how I was able to close the progress of this promotion twice and not collect resources? EDIT !!![​IMG]
    Last edited by moderator: Oct 19, 2019
  9. vampiro

    vampiro Advanced

    It's called scam, 3 events with almost unexistant drops. You waste, they win.
    Last edited by moderator: Oct 19, 2019
    Vedmak1974 likes this.
  10. ΣMiwel

    ΣMiwel Forum Ambassador

    That's because we have insane amounts of crappy dropped items. And we need them, because otherwise we wouldn't have gold.

    I suggested that they increase gold drops, increase platinum and gold line drops while decreasing the general item drop rate. This way we would have less crap to sell for the same effects... but that's probably not happening. Well, maybe without that platinum and gold line spawn rate increase, but such changes we do not need.
    Akageshi likes this.
  11. KingsGambit

    KingsGambit Forum Expert

    Don't get your point at all. Jump in difficulty is between fatal and inf I and than inf III to inf IV...
    From painful to fatal you may get not leaving Desert o_O I have noobish archer that never left Desert besides events, Q done only to check how it's going so not a single unique from parallel and was in group only one event through whole career. With little hassle he can farm fatal at Q and this is archer without q7 AND with 2 if i remember correctly enchantments transfer :confused:! Any other class has way easier. So all in all you exaggerating. You just need to be smart with equipment as early char.
    Real issue is switch from fatal to inf I and that one may require work.

    As for event it gives nothing after runes with reduction and pet of choice - because now even if you have doll parts you don't have stupid tokens for more - are obtained unless you aim to complete all bars but it's way too much hassle for rewards ratio. Difficulty level of monsters at circus is btw. too high. For me grind after runes only if you need draken ores or Dragan set OR you have way too much free time :D
    Happens often with events lately - there is spot for very casual players, hardcore ones and nothing inbetween. That kind of gap seems to be standard right now at events which is very bad. Structure of many events makes players basically play less DSO because people just pick casual route, get annoyed there is nothing more to do after and just don't log in before event ends. I do it often myself - events below capabilities but i won't bother if prizes im interested in are above capabilities of solo or/and f2p play and between is HUGE gap.
  12. EmilyRose

    EmilyRose Forum Duke

    I finished the event in 2 days ( I played solo) I stopped to the first inf4 bar.
    I don't continue like the last time, i didn't see any changes so I think the drop from 200 keys chest isn't enough for the resurces I spend.

    BULLSEYE1 Junior Expert

    I think items in the same tiers should be stacked. Even 5-6 empty pages in the inventory are not enough. So same tier and kind items should be stacked. This is the only solution for the unnecessary time we spent for selling the items.
  14. KingsGambit

    KingsGambit Forum Expert

    It's technically undoable now. Lot of code would have to be changed and at the end of the day you have more clicking as you have to unstack every single item and only after discover properities. Besides that different tier items wouldn't stack anyway. Less clicking only if sell/glyph items once per couple months lol :D
    Way better solution is just proportionally increase glyph and gold value with occurances of gold and platinum enchantments and meanwhile decrease occurance of colour items. It's not exactly same outcome but closest you can get. Still i don't think it's that much of a problem.
    Last edited: Oct 19, 2019
    JohnWick and gfffffgggggfff like this.
  15. vampiro

    vampiro Advanced

    You are teasing the players in this event killing surreal bosses with inflated HP while a boss of scalable dungeons is much easier.
    Destructor (Teleportarium) should not regenerate its entire HP in each phase or at least it should not require you to lower the same HP (3/4 of it) in each phase.
    The bosses are not balanced for individual players, for a group of 5 it is very fast and simple, for one player or two the difference is noticeable. There should be less difference between going in groups or not, players should make groups for fun and not for convenience.
    A way to avoid that is to make all events non-difficulty dependant, solo players could go in lower difficulties to avoid unnecessarily waste essences in bosses that are not balanced, I honestly prefer to balance the bosses so Infernal modes don't punish the players without groups.
    Equipment refiners should be more visible when dropping on maps.

    I think I don't need to say it again, but we also need a rework on essence drop, it's actually low rate for red essence drop so why when it drops is on a 80x quantity? You increase the droprate of blue, purple, red essence or you increase the amount in a single drop, or both, I think both adjustments are required, more drop and higher quantities.
    JohnWick likes this.
  16. trakilaki

    trakilaki Living Forum Legend

    Essence, potions, buffs, cubes ... etc stack because they are same object with same properties.
    How can you stack objects with different properties like items?
  17. KingsGambit

    KingsGambit Forum Expert

    While there is mortis set i think balance solo/group should be heavily reconsidered. Was unbalanced before mortis set introduction now it's just joke if part of group using it. Let's be honest - DSO in group is extremelly easy and boring game, it's like collecting stamps in terms of equipment. Solo it's tough on the other hand and this is where the gameplay get's interesting but i would say it's little bit out of line at least for bosses because as for solo mobs farm there wouldn't be issue with inf V at current stats. It's mainly laziness of people who play in groups that didn't switch to one of dozens of games that gives more in most of criteria. On the other hand at the market there are only 2 comparable viable solo hack'n'slash themed games. For me it's inexplicable bp is prefering group play, it looks like they have no diagnosis on market and no idea what their main player base look like. Once they started investing resources into group play they followed it with more and more p2p oriented themes. It's absolutely clear even without knowing their financial raports that investing resources into group base players is a mistake. Somehow they still do it and as a consequence are obligated to try squeeze in more and more income out of purchases.

    Technically you could stack for example all pink pauldrons of same tier if coding is changed. But it's hell of a work and pointless anyway. Just wishful thinking.
  18. trakilaki

    trakilaki Living Forum Legend

    All items have stats. All stats are random.
    How can you stack different stats in same stack? After adding an item into stack that means there is a same object n times in that stack ... but none of those objects are the same.
    Think of it you make stack of objects called "automobile" as long as they are just "automobile" you can stack them up together.
    The moment they get different sub-properties they can't stack anymore.
    They are all cars but not all of them are Volvo or BMW or Mercedes.
    Not even all BMWs are same ... and so on and so forth.
  19. ΣMiwel

    ΣMiwel Forum Ambassador

    As far as I understand, he means recoding it so that items do not have specific states when picked up, but instead should be raffled when you identify them, like it's with the cubes and such.

    That said, I'd rather have this implemented:
    Actually, I offered a complex solution that would fix this problem, the above problem, and a bunch of other problems here. It faced a major backlash from a bunch of blind people who either completly didn't understand my suggestion or spent lots of their time and feared that somebody else could spend less after the suggestion was implemented, or got lucky and feared that making things less luck dependent and clearer would allow others less favoured by fortune to do what they did, or didn't like the class rebalancing proposal that was contained there (and that was just an example, with focus on the other things).

    BULLSEYE1 Junior Expert

    I didn't mean essences, potions etc... Only even extraordianary and legendary items are more than enough. For example;

    You have 5 tier4 3tier2 extraordinary pauldrons. But they should be unidentified with "?". Instead of having 8 boxes it will occupy 2 boxes only. When you right-click on them they will move to a new box. But names of the item must be the same too. Eg. bronze rings cannot group with others.

    Even like this it is still a huge space-saver. But if anyone feels greedy collect all types of items for along time and open them at once, it can still be messy. But for people like me who farms 2 to 4 hours a day it is very time saving.

    If it had been like this in this event i would have opened all items after i finished farming for the day. But now i have to clean the inventory twice in one round even with 5 empty pages.

    I hope i could have explained it properly. It is not hard to do. You just can't stack identified items and items with different titles. As long as it's unidentified and have the same tier and title there's no problem for stacking.
    JohnWick likes this.
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