Suggestion Delete crit on shield

Discussion in 'Creative Corner' started by Dемои, Mar 30, 2019.

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Do you accept the idea?

  1. YES!

    21 vote(s)
  2. No.

    22 vote(s)
  1. oOKellueHazeOo

    oOKellueHazeOo Regular

    Unlimited stuns? Fair point oh wait, That doesn't matter because mages can sit in singu, Dwarfs can escape every 4 seconds , and rangers can just jump and then blade dance away. Dragon skin? 8 seconds every minute? How can you complain seriously and in those 8 seconds you ranged characters run away for the whole of it therefore we cant heal , and the lvl 47 skill? Okay yes you can heal there but does it really matter when a char is doing 6k crits constantly ? not really.
  2. Zakier

    Zakier Forum Apprentice

    EDIT , rangers can easily stun the dk 3 times, because of they slow, so easily to deal more dmg as the dk can. Yeah, dk also have 3 stuns, but not anti-stuns as the rangers have..

    mages just sit in the singu and wait for his stuns, ice sphere deal way more dmg than our heal, and much more dmg as our smash, and we almost never are able to smash a ranged class...

    mechs who know where to jump are almost impossible to keep stunned, so you basically have to run and heal, until the exaust come.

    as dk i like to play offensive and not running and healing, so we can have diff point of view because of this, but with this new pvp, which we have 1 anti-stun at 30secs and 1 minute, i have to run more than fight, and i hate that, is just too boring and crap playstyle. (trust me, alot of friends already said they only can defeat me because im not like these ones who run and heal).

    so, with a crit shield is too much hard defeat another class, without that dk will be a punchbag at 1v1.

    Anyway, sorry for make your eyes bleed reading this, google translator doenst help too much lol.
    Last edited by moderator: Apr 9, 2019
    oOKellueHazeOo likes this.
  3. ΣMiwel

    ΣMiwel Forum Ambassador

    If you are stupid enough to go into a trap and not flee from bird... then yes, they can.
    Rangers have just the jump and adrenaline, with the latter being easily stoppable before they start running. Blade dance is not a stun break.

    Anyways... give every class 4s immunity from stuns after they end/are broken like it used to be and it's all ok, regarding the rest implement Traki's suggestion (I could as well write my own one right here, but I won't since that one is good enough).
  4. KulawyMao

    KulawyMao Exceptional Talent

    You can put some glory pkt in reduce stun time...

    about dk they don't need to remove all crit from shields, only gwen~ sheild is too op, if they nerf crit in this shield to normal stats like wolf~ shield it will be ok
  5. Zakier

    Zakier Forum Apprentice

    lol, if you are a bad ranger, i would understand why you dont know how to put your trap in the dk foot right when he use charge/jump, or when he have 60% of slow, then get almost impossible run the bird if you dont use it when you are in the another side of the map, watch some gameplay of rangers, would help you.

    watch how the dk play, if he use a stun right after you use adrenaline, then use adrenalina + blade dance, even if you get hit by the stun, the blade dance will make you go a bit far and dont get his full combo.
  6. ΣMiwel

    ΣMiwel Forum Ambassador

    If I am a ranger at all...

    Well, perhaps I am, but my post didn't state that.

    With charge it's impossible if the DK knows how to play. With jump the stun will end before you deal any damage, since his defence buff from the 3p. talent makes up (almost) for the armor break from the EA.

    When you use it and DK is too close, you'll get stunned immediately (and the skill will be interrupted before it is cast), since the casting time of the bird is very long. When he's in the theoretical range of bird but you're out of the range of his stuns (which means over 10 meters), he can just escape running, eventually jump out.
    And afaik there is no "60% slow".* The green arrow has 30% slowdown, which only removes from the pvp buff and doesn't subtract from the outcome, so it's even less.
    * - unless you stack green arrow and the trap, but trap doesn't count for it lasts only one second and for the reason from the response to the above quote.

    That's the thing... rangers and mages have to play carefully with swiss precision and god speed. Every single mistake turns into loss of of even over half of hp in a fight with DKs (extreme crit rate), which can never be regained, 'cause minions of the ranger die instantly and there is nothing to kill for both classes, as DK has no minions. DK on the other hand has higher defence and can heal away much of the damage taken. Every time you summon your minions a MWS will heal him. During DH he is healing from the damage dealt as well. On top of that, 2% per second for as long as you are attacking him.

    On top of that healing, once again, DKs have both higher defence AND crit rate than the other classes.
    No other class has regular weapons with crit in base values... they have to find special uniques.
    DKs need just a random t7 axe and they have it. They get uniques to have higher speed on top of that.
    In the current PvP, every class has to get a shield... the block rate means just too much to ignore it. They can't use offensive offhands.
    DKs have shields which give them crit rate on top of blocks.

    Now... once more I'm going back to the "60% slow". Maybe record the fights where you suspect that such things would happen? I'm afraid those might be bug abusers... which are fairly too common in nowadays pvp.
    westernranger likes this.
  7. Dzungla

    Dzungla Forum Expert

    DK must have critical hit on shield because it is melee class, and even with all those skills you call "advantages", without decent amount of crit in arena, with just a short amount of time for attack where DK need to approach + hit the enemy - most of DKs would be a running pinatas.

    I understand that it is easier to nerf other class skills than to learn to play with "what is on the menu"!

    I won't even think how this forum would look like if DH still have absolute immunity for X sec!
  8. ΣMiwel

    ΣMiwel Forum Ambassador

    Oh damn.
    Any dev out there? Give those poor little knights 10000% base damage 0 cost 0 cooldown insta hit ranged attack! They need that so that they finally won't be "running pinatas" anymore!
    *Sarcasm off*

    People were fighting for the pvp not to be OHKO. Now however, what we have is DKs that can OHKO with their crits and the other classes that can't do that. When you meet a DK in arena... odds are you will get one-hit as soon as he attacks you... unless you are DK as well. If he doesn't succeed immediately, he has numerous additional tries, 'cause he doesn't die so fast. Every other class on the other hand will die after making one mistake.
  9. 66Styve66

    66Styve66 Someday Author

    Critic on wargulf or dragon's shields are ok , gwenfara shield is too op ...
  10. Dzungla

    Dzungla Forum Expert

    OHKO is possible only if DK is full t8 and SW/SM/RA is few days old char or total noob. With broken armor (1 hit), only low base stats geared char will fall with two hits (cd in arena doesn't exist as such) with same low amount of hp

    1. Is there any class with less base dmg?
    2. You know that FBC now cant produce enough rage to call healing (60 pve / 75 pvp)
    3. Does any class have slower cool down ?
    Colored part shows lacking of arguments - not sarcasm.
    As the spoiler says - not even funny

    Well, I know to quote myself also:

    Which means - DK have to go through/avoid : net/bird/EA | oil/hs | vortex/sphere/ice missile/fb just to get IN RANGE, not anything else, jut to come near ... All of these from lisl will help to run away - if you get caught there will be consequences! :D

    Just to avoid argument, I have to say that I will play pvp even with a toothpick against laser gun, so ...
  11. Zakier

    Zakier Forum Apprentice

    With all these slow, we have to use charge and save jump to evade something, or use jump and save charge, if we dont do that, is almost impossible to get close enough. And even with the armor buff, you can deal more dmg as the dk can with smash + armor break

    you wont if you wait for him use earthquake + charge, if these skills are on CD, will be easy use the bird.

    lol, and you think dks dont get screwed with 1 mistake? if you use jump + charge against a mage, he just use his area stun (dont know the name in english) and singu, will be a stun of 8 secs with -85% armor/resist break. (remember our dragonskin is 1 min CD to leave that, and mages singu can be 0 secs).

    against rangers, if you dont have anti-stun, he can easily stun you 3 times, and 4 EA is like, half of our HP.

    well, nothing about vs mechs, win who stay with more hp until the exaust.

    you talking about HP right? because armor and resist are the same for all classes. and dk have less resist as the other classes because of the crit shield. not complaining about that.

    this healing inst too much, a mage with a crit in the ice missile hit 800 (50% chance), our heal is 700.
    just dont let the dk stay in the banner healing without try to hit him...

    nothing suspect, i took a print which show i had 2 slow effects at the same time (1v1 arena), but i lose it.
    but when you put your mouse in the slow description, it say you can have only one slow effect, but it doenst work like that, you can easily see when you have 1 and 2 slows affecting you.

    but well, dk doenst have 360% dmg in a elemental skill.
    500% dmg + armor break skill.
    all our skill deal a low dmg.

    you guys want take out our regen or crit? okay, lets decrease all your skills dmg by 100%-300%

    tell to a dk his regen is op, is the same as say ppl able to walk is op...

    Remember im a dk which hate the running + healing style, i almost always play going to fight. so our point of view can be diff because you possible always get those running + healing dks
    Last edited: Apr 12, 2019
  12. ΣMiwel

    ΣMiwel Forum Ambassador

    • Remove ALL healing from pvp. From ALL classes. From knights, from dwarfs, from rangers, and from mages.
    • Give such shields as gwenfara and wolfslayer to all the classes.
    • Fix the bugs!!! Have I said it already?
    After completing that list... give it a week of not whining... and see how it will look. See whether the knights would really feel so nerfed... if there were no bugs.
    Fix the bugs... so that every class will be able to see what are the other classes really able to do.

    You see some other class doing something... ok... create that character... see if you can perform that yourself.

    Today I met a mage, a regular 1h+orb mage, in pvp. So... I have over 25k hp on my ranger. His one hit with a frozen sphere took away over 80% of my hp.
    This means he took over 20k hp with one frozen sphere hit.
    Let's see what his damage was by assuming it was an unblocked triple crit (two tick trail hits and one explosion hit).
    20000 / 2 = 10000 removed crit dmg
    10000 / 4,2 = 2381 base damage from sphere skill damage
    2381 / (1-0,5578) = 5384 counting his real damage from my ice resistance value

    So... his damage was at least 5384. Which of you there-are-no-bugs guys can explain this?
    Last edited: Apr 13, 2019
  13. Dzungla

    Dzungla Forum Expert

    No problem, they can remove it IF they give all 4 classes option to choose from forks, spoons and knifes as a weapon choice, and only if we can throw them in the same range as all other classes.

    Then what is this?

    If you want block and armor ... well, say goodbye to range!

    You just want to take off from other class something you actually have - it's just ridiculous.

    That is not so impressive ...

    And at the end:

    Is that a note to yourself?
    DBS-Flamelurker likes this.
  14. MaxDisappointed

    MaxDisappointed Forum Master

    No comment, are you seriously saying that this is a shield? Hahahaha.
    For you is the same gwenfara's shield for wars than quiver for rangers xD
  15. DBS-Flamelurker

    DBS-Flamelurker Exceptional Talent


    Dwarves and Wars disagree.

    We propose instead to REMOVE EA and FS, thank you. :D
  16. Dzungla

    Dzungla Forum Expert


    Both are off hand parts of the same set, each for it's own class.
    You can get confused when partially read someone's posts.

    Point is that ranged classes can get shield if they loose range, other than that - no sence.

    Altough I've told that in post few cm above, block and armor: only without range - DK is only melee class ...

    Now I'm definitely done with this topic.
  17. MaxDisappointed

    MaxDisappointed Forum Master

    I'm not saying that you should not have block and armor, I say it is not logical to have the same amount of critic in a shield as in an offensive offhand.
    You leave things to say for convenience, your posts are simply pathetic. Obviously is ridiculous having the same crit with a shield than with a book, tool, quiver.
    ΣMiwel likes this.
  18. Zakier

    Zakier Forum Apprentice

    actually i have 3 classes at lvl55, my dk and mage have all tier8 items with 2x gold lines (execpt my mage weapon, only have gold line on dmg), in my ranger i still searching for 2x gold lines (mage have pink/legend 2x gold lines, except whe weapon, dont know the name in english, my dk is my main character so he have almost all blue royals, and some 4x platinum items), i said these thing because i do what i said.

    thats a nice ideia, also give to the dks 50% slow + 50% reduce atk speed on basic attack, decrese his anti-stuns to 10 sec and 20 sec.
  19. Hiro73

    Hiro73 Forum Expert

    I had once started a list of all the users who lost in pvp and tried to ruin DSO so that their class would win. They are too many, I give up.
  20. heror

    heror Forum Baron

    um no? Dragon hide with 20 sec cd is essentialy 12sec cd. Once you activate it you have it 8 sec active so 20-8=12 sec cooldown. So i have 12 sec window to kill him ? Are you ok ? Atack speed slow ? ye 50%-1,700= 1,2 or even less atack speed. ,,,, he can run the map while im trying to shoot one time slowed.
    Why slow ? He already has one in one of his swing abilities ?
    And i dont know why anyone even factors magic missle healing since it needs to kill a target which ONLY happends when you play vs a dwarf.... so vs ranger( most of the time ) and tanks(all the time) mages dont have healing ? So why is everyone using this as argument ?
    Last edited: Apr 14, 2019