Desert of Essences: The Ruins of Shagri-La [Feedback]

Discussion in 'Discussions on Current Topics' started by Biztart, Dec 6, 2013.

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What do you think of the event?

Poll closed Dec 18, 2013.
  1. Event Length was ok

    42 vote(s)
    67.7%
  2. Event Length was too short

    8 vote(s)
    12.9%
  3. Event awards were attractive

    21 vote(s)
    33.9%
  4. Event awards were not attractive

    26 vote(s)
    41.9%
  5. I enjoyed the event

    37 vote(s)
    59.7%
  6. I did not enjoy the event at all

    5 vote(s)
    8.1%
  7. I liked the event item pricing

    9 vote(s)
    14.5%
  8. I disliked the event item pricing

    21 vote(s)
    33.9%
  9. The event was too difficult

    9 vote(s)
    14.5%
  10. I found the event playable in difficulty

    30 vote(s)
    48.4%
Multiple votes are allowed.
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  1. Torefas

    Torefas Padavan

    It's just a bug that will removed as soon as you leave the event map. You get the actual number after back to the city. Some people that I know who get similar bug confirm this.

    My feedback is I'm happy to get almost perfect stats pauldrons and gloves :D
     
  2. galadriale

    galadriale Junior Expert

    thanks for the information!! It's recovered now! I need 1 more boot but not any more gloves~
     
  3. jthames

    jthames Advanced

    Wow, it would seem that perhaps I don't have the worst luck in the world. That is a major league bummer!

    As soon as I sent this I saw yours and torefas's last post about a bug of sorts and all would be well. Still, it would have given me a heart attack.
     
    Last edited: Dec 9, 2013
  4. Multi-Sev

    Multi-Sev Forum Overlooker

    Wow... that is a really terrible item. That is like getting coal in your stocking for the holidays!

    Edit - Ah, yeah, that's one of those equipment bugs I guess. Makes sense. Stats should have updated when you left.
     
  5. _G_R_A_M_P_S_

    _G_R_A_M_P_S_ Old Hand

    I had that with two purple uniques, kept them in my inventory and the next day they suddenly had enchants.
     
  6. _G_R_A_M_P_S_

    _G_R_A_M_P_S_ Old Hand

    Overall I enjoyed the event.

    Like:
    - Areas of difficulty. Everyone can choose an area to his own capability.
    - finishable event. DSO developers finally listened to our request to make events finishable! It needs some refinement but it's a step in the good direction. Thnx DSO.
    - Defeat minibosses to free the big bosses (Needs some refinement)
    - Big bosses giving unique drops specific to this event.

    Dislike:
    - 10 realm fragments to enter map is just insane. Need to clear a dungeon 2 or 3 times to get that. After 2 months of playing, and i play everyday, i got like 350 fragments, for this event i used at least 250. And event isnt even over yet. And i wont have any fragments left to join the moon events.
    - Event items take in 10+ slots in my inventory.
    - There wasnt any essence merchants inside the map. Would ve been nice to have a blacksmith (for repairs), an essence merchant (that actually sells green essences) and a priest.
    - We had to finish a quest before receiving another one.
    - Drops from yellow boss just wasnt worth it. No armor pieces, pet with only 4% HP (got a pet with 5% HP, so...), 5 draken? come on.
    - Red boss was so freaking strong that alone and in a group, i wasnt able to defeat it without dying 100 times. I was playing with a DK, lvl 37, with rather good stats, still... The only reason i killed the red boss a few times is because I had premium and could respawn for free. Now i saw that video uploaded by GamesShortCut, but i think such work is only possible with endgame items, (it was good play of course) and most important, with all players to have the same lvl. Finding a group with all lvl 37 players is just not doable. Takes way too long.

    Improve:
    - Events used to be unfinishable because we needed a lot of points (6-9k), while the droprate of these points was way too low (so we d get like 2k). Now the event was easily finishable (in 5 hours total) because we needed less points (3.6 k) and the droprate was so freaking high i probably gathered 20k+. My dear developers, what do you know about proportions? :p
    - In order to prevent our inventories from overflowing, don't let monsters drop frags, which are needed to open minibosses who drop more frags which are needed to open big bosses. 8 slots in inv for all colors! Instead let normal monster occasionally drop cores, let us open minibosses with those cores (costs 1 core) and let these minibosses drop 5 cores guaranteed. This ll save us half the amount of slots. Furthermore... What the hell is up with selling essences pieces for andermant!!! What s the point! We get those essence pieces anyways cause its madness to open a miniboss without killing the normal monsters around it first. We get so many essence pieces i have like 20 times the amount of what i d need to open minibosses, and there s no other use for it. You should sell cores instead! Hell i would ve bought those.
    - If you want us to gather items to enter the map for every event, then let that item be the same for every event. So the idea is: Increase the droprate of realm fragments significantly, and let us use these realm fragments to enter all event maps (instead of us having to farm different items for every event). Or dont let us gather anything at all and let us enter event maps for free. Or keep the droprate for realmfragments the same, but let us use only one fragment to enter the map.
    - Another idea for the 'too many event items' vs 'not enough inventory space' problem. Give us a temporary (only during the course of an event) inventory bag in which you can only store event items.
    - Place a blacksmith, essence merchant and priest inside every event map. It ll please players who occasionally forget to repair and stock up on power juice before entering a map (like me).
    - Think well about the drops from the yellow boss,in case this event will be repeated, which i hope, cause i didnt get all the red armor pieces so i d like to get another shot at those.
    - Think well about the difficulty of bosses, cause it costed me 3 hours to take down the red boss, that s insane. And it would ve been impossible for if i wouldnt have had premium during this event. On the other hand, that might just ve been BP's goal... Make events (or part of it) too difficult so players will take premium to make the impossible (slightly) possible.

    Anyways, wrote way too much, over all i enjoyed this event. Got some good gear out of it. Hope anyone will actually read this XD.

    cheers
     
  7. bravo1423

    bravo1423 Forum Apprentice

    I made the mistake of selling/melting my old gears in lieu of the set given by quest NPCs in the desert. I was shocked to see my dwarf completely without armor because the items EXPIRED!!! :mad:
     
  8. Torefas

    Torefas Padavan

    Better talk to support quick. They can't help you if it's been too long.
     
  9. SillySword

    SillySword Regular

    I like this event. It has a reasonable event length to get all rewards. But I did not understand the quest very well at first, some monster kills and cores were wasted before those unlocked quests are given to me. Green, blue and violet berserkers are ok to my DK. Yellow berserker just slow me down and gives lightning before I can do something or revive. I gave up red berserker.

    I can get additional drakens by doing the series of quests and stop at what i can do. I feel good to see this design, it gives me freedom of playing.
     
  10. DarthTyphoid

    DarthTyphoid Forum Apprentice

    without being premium and not having thousands of Andermant, there was no way I could beat the red berserker. I was in a group with some great players and they did eventually beat the red guy several times, but they are premium as I am not and I could not stay in the group to finish him off any time, I ran out of Andermant rather quickly.
     
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