Dks and their woes in 2019 and a set that will fix it for them

Discussion in 'General Forum' started by Phyrix, Sep 12, 2019.

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  1. .RakshaRanja.

    .RakshaRanja. Forum Pro

    I can't recall myself saying it was 610%, do you mind proving it was me?


    Also, you didn't debunk anything - 150% is not a multiplier since 200 x (1 + 1,5) = 500 and 200 x 1,5 = 300 - both aren't 350.
    150% in SW experience tree is a FLAT INCREASE of explosion dmg and NOT A MULTIPLIER.

    Now 60 x 1,25 + 350 x 1,25 = 75 + 437 = 512

    Last edited by moderator: Sep 29, 2019
  2. heror

    heror Forum Baron

    wdym the biggest population. By this image u can see that dks arent even the lowest. also that sw and ra are equal
  3. THQ1.King

    THQ1.King Forum Apprentice

    Add an important point in 2019 Is to change the type of character from Ranger to dwarf and warrior to a magician and so on without starting again and spend a very long time in the game again
    In the same account and the same equipment but change the profile to what you want
    I think it is a very good point and you can say that it makes the game more enthusiastic and a better experience
  4. Phyrix

    Phyrix Count Count

    But its added <- = FLAT INCREASE
    So 200*1.25 = 250+150=400+75=475%

    That would be like adding smash damage at 240*1.25 instead of 200*1.25+40
  5. .RakshaRanja.

    .RakshaRanja. Forum Pro

    It doesn't work like that. As long as it's a flat value that's the new base.

    Flat increases sum up and then are multiplied by summed up % multipliers.

    Smash damage is multiplied by 20% (x 1,20%) while sphere explosion is increased by 150% (+ 150%) - it was multiplied by 66% earlier but was changed to flat +150%.

    Smash damage formula for your set is 200 x (1 + 0,2 + 0,25) = 200 x 1,45 = 290%
    Sphere forumla for your set is (60 x 1,25) + ((200 + 150) x 1,25) = 75 + 437 = 512%

    Adding exceptions is overly complicated cause all of the skills use THE SAME formula.
    Last edited: Sep 29, 2019
  6. Phyrix

    Phyrix Count Count

    yeah sure

    Like I said before
    melee should be 2:1 per class and its not
    iow 5k to 2.5k x3

    ------ MERGED ------

    No its not
    The 150% is a perk not a flat base value
    Base explosion 200%
    Base smash 200%

    ----- MERGED --------

    I would require a mod to merge please as my edits and ads do not reflect immediately.

    if it was 350% base skill it would not be green!
    Last edited by moderator: Sep 28, 2019
  7. .RakshaRanja.

    .RakshaRanja. Forum Pro

    Doesn't matter how you name it, perk, flat value, added - all the flat values (+ X%) are combined and all the multipliers (x X%) are combined then combined flat values are multiplied by 1 + combined multipliers.

    Smash perk is a multiplier (since 200 multiplied by 1,20 is 240) and sphere perk is a flat increase (since 200 increased by 150 is 350).

    You dont even know how to properly calculate skill damage so please stop trying to prove me wrong and get your facts straight before.

    Ice missile is grey 75%.
    With sigris set it's green 30%.

    Sigris set makes (it's neither flat decrease nor multiplier) BASE ice missile damage 30% and changes color to green but that doesn't mean it isn't its new base. If it wouldn't be its base (as you imply) 2 pts perk increasing ice missile damage by 25% would increase it by 25% of 75% (18,75%) not 25% of 30% (7,5%) cause 30% is not skill's base - see? This makes literally zero sense.

    Green just implies it was modified by something and it's not the original value but that doesnt mean it's not a base value.

    Last edited by moderator: Sep 29, 2019
  8. Phyrix

    Phyrix Count Count

    Now how many times did I say it increases the base of a skill?
    You actually just said it if a skill is modified its green
    Therefore its 475 and not 512
  9. .RakshaRanja.

    .RakshaRanja. Forum Pro

    It's not up to you to decide what words mean - you jump back and forth between "how it should work" - first it was "active skill damage", later "skill damage", now "base skill damage". Nobody can keep up with your excuses - your design is a failure cause:
    Description clearly states "skill damage" which doesnt imply ANYWHERE it's a skill base value multiplier.
    Not my fault some classes require more thought than "hulk smash" class - sorry not sorry.
  10. Phyrix

    Phyrix Count Count

    I see so it says skill perk increase too? :D
    Then why doesnt q4 work like that?
  11. heror

    heror Forum Baron base if it was 150% multuplie it was gonna be 300% since 200x1.5 = 300 but oh wait in reality its since fs has only base dmg an isnt aliment/buff/debuff related it only has its tooltip dmg. And 350 is due to the 5 pts talent implying it is being increased. %are always multipler , nor always added as flat value its skill dependent,this is why u have different sets and so on

    on q4 for sw it doesnt work because u need to apply a debuff to the enemy aka smt that is not related to your base but rather to a buff/debuff. So os your dk
    q4 which applies bleed which is an ailmet which then increases the dmg of the skill ON hit , not on the tooltip. The moment u hit a bleeding istead of running the base skill math the game adds the additional dmg then. Im 100% sure u know and u just intentionall ask these things to kill time , since YOU were the one to say about the silent debuff
    Last edited: Sep 28, 2019
  12. .RakshaRanja.

    .RakshaRanja. Forum Pro

    Cause both Q4 and smash 5 pts perk are MULTIPLIERS and they BOTH ARE IN THE SAME BRACKET.
  13. Phyrix

    Phyrix Count Count

    but its 200+150 because of the PERK
    You understand that you are publicly saying how you say it should work and not how it works
    no matter what you say
    how many times you jump up and down
    what you do
    it wont matter
    because it is 150% added to the base as a PERK
    Multiplier does not matter because the 150% is not part of the base
  14. ΣMiwel

    ΣMiwel Forum Ambassador


    It is added to skill damage.
    Smash bonus (20%) is added to skill damage multiplier.

    total skill damage = skill damage * skill damage multiplier
    "skill damage multiplier" is by default 1 and some talents (like 5p. smash) as well as some set bonuses (like q4 or your propasal) add to it
    "skill damage" is by default the skill damage that you see in the tooltip without any talents/set bonuses applied

    Talent of FS is added to "skill damage".
    Talent of Smash is added to "skill damage multiplier".
    Last edited by moderator: Sep 29, 2019
  15. Phyrix

    Phyrix Count Count

    Not part of the initial base
    Anyways its not how q4 works
    so why should my set work any different?
    yes when its not green
    which is exactly what I am saying
    talents aka perks should not be added to the calculation just like q4 does not add to the talent aka perk

    -------- MERGED --------

    Need a mod to merge since my edits take hours to show

    Look at raks calculation
    now look at mine
    And rak says he is right
    Last edited by moderator: Sep 29, 2019
  16. ΣMiwel

    ΣMiwel Forum Ambassador

    Umm... well, because he is?

    Last edited by moderator: Sep 29, 2019
  17. Phyrix

    Phyrix Count Count

    but you said this
    You cannot add damage to a talent because it is a direct modification of the base whether it is a multiplier or added
    the problem is @teddy.bear and apologies for mentioning you here but for some odd reason people are able to quote what I said initially, hours after I have numerously edited a post.
    And I dont know why that is
    Last edited: Sep 29, 2019
  18. Mal3ficent

    Mal3ficent Guest

    Hello @Phyrix ,
    what post would that be? Could you please provide a link to that post, so I would inspect the history?

    Phyrix likes this.
  19. Phyrix

    Phyrix Count Count

    Thank you xD
    It happened in this thread about 2 weeks ago and didnt think much of it
    However it happened last night too
  20. Mal3ficent

    Mal3ficent Guest

    @Phyrix , maybe they needed more time to do math.
    One can quote a post and save draft. Draft of the post is saved and can be used later on.
    Posts are also saved automatically while typing.
    Content of a draft is not being affected by any possible later changes of the quoted post.