DKs bleeding infinite stuns

Discussion in 'General Archive' started by staticshockk, Jul 24, 2016.

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  1. staticshockk

    staticshockk Forum Apprentice

    Dks using bleeding+charge skills have infinite amount of stuns and with only 2 stun breaks and no immunity available it's almost impossible to win against them, especially those using grimmag set.
    They hit hard with their charge which even has reduced cooldown and unless you are playing with 50% runspeed it is very hard to dodge them by running and putting points in runspeed means you either reduced dmg or health, already it's very hard to kill Dks with 20-22k hp so dmg is not worth sacrifincing.

    Also they get 0 headbutt cooldown with crit and since many of them have 6-7k crit, once you are out of stunbreaks bam headbutt smash again headbutt until you die. So, either give 4 sec immunity back or add cooldown to these stupid stuns
     
  2. _Baragain_

    _Baragain_ Living Forum Legend

    Agreed... that is why I laughed at BloodyNeo when he said he wanted more stun breaks. A much better method is what Trakilaki and I have been preaching since R155 came out and that is "Give us back out temporary immunity."
     
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