Feedback Don't change the Bloodrune weapon

Discussion in 'General Forum' started by ΣMiwel, Oct 13, 2019.

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Should the bloodrune nerf come to the live servers?

  1. Yes! (yes to nerf)

    22 vote(s)
  2. No! (no to nerf)

    54 vote(s)
  1. menestrelul

    menestrelul Forum Apprentice

    The bonus of"100% Increased damage on this item" comes from another period, when there were no magical royal stones.
    At this moment due to the magical royal rubies, the weapon is OP. In the future, if developers introduce exceptional and legendary royal stones, the weapon gets to be...One weapon to rule them all.
    So, change is common sense.
  2. Phyrix

    Phyrix Forum Baron

    Not if its 150% idoti its about 68k dmg comparable to 100% weapon damage.

    Mind you if they made the 3 piece bonus 100% weapon damage again combined with the unique line of the weapon <- that would be pretty OP
    Heck then I will go 1h
    bloodrune ring belt amulet, cube ring adornment and weapon and gwenfara sheild
    Last edited: Oct 14, 2019
  3. 22Mato66

    22Mato66 Someday Author

    For me it's on Classic build -26 700 dmg, on Q6 set -48 600 dmg, If this nerf will be on live servers for me it's end of my 7,5 years old char. I'm sure I won't be alone...
    ArGOneon, tiki and aBDuLHaMiTHaN like this.
  4. blackassam

    blackassam Advanced

    in that case, they should apply these changes at the same time they are going to introduce another new increase of royal stones ... that's logic ... this is still just pure nerf
  5. sargon234

    sargon234 Forum Demigod

    no it isn't
    let's just remove all increased damage on items, after all
    And let's remove the q7 bonus damage then, while we're at it
    You see, using the botched logic that you have the gall to call common sense we can make ridicolous claims and reach stupid conclusions

    Besides, if you bothered to inform you would understand that it won't be a weapon to rule them all, it will simply compete with q7
    Which in the minds of BP's bootlickers is bad, somehow
    or maybe they should't apply them at all, as the logic is stupid

    the thing is, using that logic we reach the ridicolous conclusion that everything should be nerfed
    ΣMiwel and blackassam like this.
  6. menestrelul

    menestrelul Forum Apprentice

    Well, the solution is simple,to raise the damage from the base of the weapon equal to q4 or q7, without any other unique bonus.
    This way you have damage equal to q4 and q7, more attack speed and extra mana from Witch Seeker set or Grimmag Robe.
    I know, it's not acceptable, we want more damage than q7 and q4(+100% for stones), more speed ( 0,95), more mana (+33% mana)...
  7. blackassam

    blackassam Advanced

    yes this is the right solution ... first we take a unique bonus of a bloody weapon ... and then to balance it so take bonuses from the weapons Q7 / Q4 and leave only a plain basis and there will be no inconsistencies for the uniqueness of those weapons.
    ..and how all the players have put their efforts in it ... game time, cores, gold on the blacksmith, platinum enchantment, or even the currency of the acorns to buy this weapon to destroy.

    ..if they added a mechanism to remove the platinum enchantment, so that it could be inserted into another object, it would not have a fatal impact on the toys using this weapon.
    Next time, this can happen to Q7 / Q4 sets and the other side will cry.
    JohnWick likes this.
  8. sargon234

    sargon234 Forum Demigod

    No, i don't want the weapon to be a useless trainwreck because some bootlicker can't stand players having the freedom to choose their end game builds and don't want to have to use q7 set, because BP said so
    Hell, you bootlickers have come out to cry about this only know when BP wants to change, while prior to it nobody was making a fuss about it and infact many mages believe that q7 is still superior to it

    However i would suggest simply raising the base damage to the level of q4 and q7, but modifying the unique value so that it's increase damage on resource
    The bootlickers will come after the q4 weapon too, BP will pretend that it is somehow OP and then cook up an excuse to nerf it for some pathetic reason and then it will send its swarm of bootlickers in the forum to justify whatever they have in mind
    After all, nobody should dare to think and should dogmatically swallow what BP says
    The fact that they came out from their lair to spread propaganda is pretty telling
  9. vkillerx

    vkillerx Active Author

    Although all this up there is pretty it doesn't change the fact that BM never was superior to q7 but try to think about it for a second what's a 150% DMG buff for 9 seconds nowadays without spam abilities or.combo sets mage q7 is still weaker than any other also the so told.bug is just another masked nerf as we mages know from the MC affair ...seems like theirs solution to everything is to call it about and nerf it instead of changing the description of another thing that was meant to be this way and so was for quite a time

    Also to the all mage-haters who giggle in the shadows try to imagine this happens to your precious q7 or q8 set and maybe try to help against the disrespectful stance of the developers to their playerbase
  10. ΣMiwel

    ΣMiwel Count Count

    How? Q7 has additional buff to damage and Q4 has skill damage increase.

    I am personally using Q4... because I want to.
    However, I understand the other people that are using the bloodrune and I appreciate the way the bloodrune works on live server, partially because it's the only way to play without the Dragan set and not lose too much, and partially because it's a means of diversity in the game.

    You know... I think like this:
    BiS items - ok
    BiS items that are some crazy meta and are far better than other possibilities - not ok

    Is bloodrune BiS for mages on live servers? Let's assume it is (it isn't afaik).
    Is it far better than other options? NO
    So is it a problem? NO

    Is Q7+Q8 BiS for dwarfs? Yes, it is.
    Is it far better than other options (and classes in the process)? YES
    So is it a problem? YES

    Devs nerf what is not a problem and do not nerf what actually is a problem.
    Of course, nerf shouldn't be flat like this, don't get me wrong... but I've already stated it multiple times. I'll repeat it again, to give an idea what rebalancing really is:
    Remove triple shot from dwarf's Q8. Replace it with exploding shots of the mechanical turret while increasing its damage by 20%.
    What does it do?
    Remove infinite Q7 spam on bosses - check.
    Remove insane damage - check.
    Buff on hordes in return - check.
    ...and now Q7...
    Make the buff last 6 seconds for every class. Add a cooldown of 15-20 seconds (to establish) in return. Remove special bonuses during the buff from DK, ranger and dwarf while giving a buff-independent weaker bonus (partial EA cost decrease, partial SS cooldown remove, smaller smash frame cutdown/smash cost decrease).
    What does it do?
    Remove infinite Q7 spam for all the classes alike - check.
    Remove EA/SS spam - check.
    Make the buff last the same time for everyone, so that there's nothing to whine about - check.
    Give some bonuses in return - check.

    Well, the game does need rebalancing, the thing is they're starting from the wrong item (which is not OP) and they're completly killing the purpose of it (by making it not go well with any builds it could before).
  11. sargon234

    sargon234 Forum Demigod

    One of the advantages of bloodrune weapon is that i get to play at higher attack speeds, when i used the other weapon it was too slow and boring

    Also, while q7 should be nerfed for everyone, the other alternatives, particulary q4 should be also buffed up
    If q7 is nerfed without care, the rangers would be hurt too much, as the "geniuses" at BP thought it was a good idea to balance that class around an OP set
  12. JohnWick

    JohnWick Someday Author

    The problem is that those of us who have built all our configuration around the wolf weapon now have to throw half in the trash and redo everything around the set of Q7, or Q7 and Q8.

    Remove (those who already have it, I still halfway) the 4 platinum spells for weapons, gloves, dredge ring (to compensate for Q7 gloves and not break the dredge bonus), and if you already have to do the set of Q8 because you know, more spells for the breastplate and the ornament, take out the pieces with the values in yellow, a decent weapon, go back up all to tier 8, with the commensurable expense of gold-time-walk that it entails.

    We will be at a disadvantage while we get back to what it seems to bp that we have to carry to be all equal with the same weapons and the same set, nothing that everyone can choose to wear, all the same and thus balance the game, regardless of whatever suits your style of play.

    And there are still people who think this is good because they already have it that way, to others who get annoyed, who don't know if they think they are real people or bot who swarm doing the ball to the company or people bought or there are simply people who rejoice in the misfortunes of others and then praise when it is their turn and ask for help.

    Let's be a little supportive, this is an unfair change, today it discriminates against me, tomorrow it can touch you, I am not your enemy, I am your playmate, if you piss us off the pj little by little and we stop playing, with whom Are you going to play when there are few left in the game???
    DreamWill and aBDuLHaMiTHaN like this.
  13. AkodoJac

    AkodoJac Forum Apprentice

    If bloodmage will receive "rebalancing" next will be Q7 and 150% move to overal bonus (like essence) ...
  14. couda22

    couda22 Forum Mogul

    The Q7 damage bonus already works that way.
    gbit likes this.
  15. Zerofeeling042

    Zerofeeling042 Forum Greenhorn

    I understood everything. I accept the nerf. However, at least center team should give a thing which let us transfer 4 platinum from bloodrune weapon to a7 or a4 weapon for just 1 time. If this is possible please tell the center team. If they can do that, mages will feel a bit more bucked. Please let center team know this message.
  16. trakilaki

    trakilaki Living Forum Legend

    Show me what? You are even using my screenshot ... which means I already know what you are going to say :p
    There is no nerfing, rebalancing or changing to the weapon ... it is a case of a simple bug being fixed.
    But before i give you the story about it let me say that i am not supporting nerfing of anyone ... I am just saying he reason behind this bugfix. I, myself have been a victim of this kind of things many times in the past. I have lost perfectly crafted enchantments not in one but in many items.
    He who work makes mistakes ... errors are every day part of any job. They made mistake it is not a big deal ... but the mistake needs to be fixed as soon as possible. If they fixed the error sooner there would have been no issues ... but waiting so long made players use their crafted items on this item.

    Now, the bug ...
    It was always 100% Increased Damage on this Item. Let me quote one of our conversations with Phyrix
    I don't know what the German or other versions were displaying, but I will take your words as true, but the English version have always had Increased Damage on this Item ... this version should be the only viable version because programming is in English.

    all the other versions are getting translated manually or automatically (i don't know in what way are they doing it).
    So this case of different language version tooltip enchantments is just proving it was a mistake.
    Here is what they probably did, in my opinion.
    They simply put a wrong enchantment as a Unique Value. that's it.
    Lets not forget that we used to have Weapon Damage craftable enchantments

    [​IMG] [​IMG]

    2 years ago they replaced Weapon Damage enchantments with Increased Damage on this Item enchantments.
    (Phyrix pay attention to the second part of the statement as you are still confusing weapon types and their base stats :p )

    So they put a wrong "weapon damage" enchantment instead of "increased damage on this item".
    That is why the English version had "Increased Damage on this Item" ... because that is how it was supposed to work (as an extra IDotI enchantment).
    And that makes it perfectly clear why the other versions had the "Weapon Damage" ... because that was the enchantment that was actually implemented.
    So it was a wrong old enchantment placed there in the first place. :)

    So what is next and what about players who spent their items on a bugged weapon without knowing it is bugged? I don't know ... If it was up to me i would have taken them out of the weapon and placed them into their inventory with the same release ... so they could craft it again with whatever weapon they like.
    But that would probably never happen.
    Last edited: Oct 15, 2019
    EmilyRose and JohnWick like this.
  17. sargon234

    sargon234 Forum Demigod

    At this point this is like the rune theft that they did when they updated the onyx skull, the winter solstice rune and the jewel of rage
    it's a tier below the GTS, the grand sapphire theft

    At the very least they should compensate those that crafted the weapon in the belief it was a viable option and return at least the platinum weapons used
    And even then, the weapon will become another useless garbage weapon in a sea of garbage weapons,so that players will have to use q7 set again
    At this point crafting is going to be useless, why would you craft and transfer a legendary onto a unique when you don't even have any certainity that this investment will actually give results?

    they are setting a precedent and making farming pointless( even more pointless, because it was already kind of pointless from a pvp perspective)
  18. Phyrix

    Phyrix Forum Baron

    Well, not like im complaining about the bloodrune item and I am still unable to vote for one simple reason.
    You meticilously pointed out that old term weapon damage was transformed into idoti.
    But as you very well know the devil is in the details, and I am a old devil.
    If you look at the previous iterations of bloodrune the sword had the same base damage as a normal sword.
    Thus therefore, even if it is only 100% idoti now, the base should then be set in accordance normal 2 hand swords, and I am certain if it has the base of a normal sword, the 100% idoti is much more than viable and explanitory.
    Btw just checked
    Thats like 82k dmg on whites without any added extra damages etc
    Last edited: Oct 15, 2019
  19. vkillerx

    vkillerx Active Author

    I don't think so phy
  20. Phyrix

    Phyrix Forum Baron

    Well I give up:
    The bloodrune weapon for mages in previous iterations had 0.87 base attack speed.
    Comparing it to a t0 level 50 royal stroke of lightning staff it almost works
    So I dont know maybe I am wrong all over xD
    I just spent 40 mins going through items and i still dont have a straight answer.
    However if I am wrong, would mages rather lose the damage or the speed?

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