Feedback Feedback about Lor’Tac Items & Item Changes

Discussion in 'General Archive' started by teddy.bear, Aug 6, 2015.

Dear forum reader,

if you’d like to actively participate on the forum by joining discussions or starting your own threads or topics, please log into the game first. If you do not have a game account, you will need to register for one. We look forward to your next visit! CLICK HERE
Thread Status:
Not open for further replies.
  1. jole2211

    jole2211 Forum Greenhorn

    OK Im a dwarf and im not happy,we schould have more armor then rangers and mages because we dont have a full range,Thank you :p.Also i really dont understand parallel worlds we have best drop in Q3 and worse
    in Q5 and it schould be opposite,players are not motivated to finnish all parallel worlds at All.
     
  2. Novadude

    Novadude Commander of the Forum

    Q5 is kind of lame, but it does complete the set and khalys is a nice farming boss. I personally prefer map 2 since i can solo as a dk, but it is nice.
     
  3. jole2211

    jole2211 Forum Greenhorn

    Yes Q5 complets the set,but what kind of a set,oh yes the weakest set in the game,I only finnished it because of achivment,OK khalys gives nice uniqe items but look at thoose two maps,we dont get almost anything there,schoudnt we drop most andermant and pink items there?
     
    _Baragain_ likes this.
  4. crucible

    crucible Forum Greenhorn

    I'm not sure if this is the place for this. I gained experience in the first map of Lor'Tac that took me half way from level 45 to level 46. I came back the next day and my progress had regressed to only a quarter of the way. What am I missing?
     
  5. _Baragain_

    _Baragain_ Living Forum Legend

    Don't pay too much attention to things like that on test server... things change all the time. It is unlikely that this will happen on live servers. (Knock on wood!)
     
  6. kama5utra

    kama5utra Someday Author

    well i have 2.15kk but my char cant event get lvl 40 pvp which only takes 1.95kk to get. Just wondering why?
     
  7. trakilaki

    trakilaki Living Forum Legend

    Can I ask you ... what is kk?
     
  8. Darwarren

    Darwarren Count Count

    an abbreviation. k is metric for 1000. kk is 1000 1000's, or 1 million.
     
  9. tassadar1977

    tassadar1977 Forum Expert

    can I ask why all my items have changed names? i.e. I upgraded an item to lvl48 and its now a totem something or other? is it meant to do that?
     
  10. trakilaki

    trakilaki Living Forum Legend

    There is no such thing as kk ... it is 1M (million)
    Is it 1,048,576bytes = 1kkbyte or it is 1Megabyte?
    I think (no I know) it is 1Megabyte.
     
  11. sebastian_fl

    sebastian_fl Count Count

    It started years ago in gaming, k meaning a thousand. for whatever reason, they didn't write M for a million, but a kk. you and me know K is 1024, but there are still some (most) average ppl thinking it is a thousand) Urban Dict has a definition, it is a million)

    and finally, Traki, you are a Greek guy, aren't you?) Kilo comes from the Greek word 'χίλιοι' which literally means a thousand. so does mega) well, I know you are just being sarcastic about someone answering a sarcastic rhetorical question)
     
  12. trakilaki

    trakilaki Living Forum Legend

    Yes that is the meaning of kilo ... and mega is large or huge ... but i am not a Greek in any way. :D
     
  13. alexgriffin81

    alexgriffin81 Forum Apprentice

    This is the biggest change that I'm really quite angry about - the changing of item appearances. I spent a LONG time crafting my character to look how I wanted in specific legendary gear (as per pic) but now my wolf-skin boots have been downgraded to leather. Aside from it being incredibly frustrating to know now that no item you own is safe from being distorted and changed, I have to ask the simple question... Why do this???...
     
  14. XenaGirl90

    XenaGirl90 Advanced

    You guys are right... our critical hit has been put down by 100% :( do they know HOW long it took me to get my critical hit over 100% higher? lol since they weren't letting us have any good drops at all while they did all these imporvements it was extremely difficult... with my quiver it was over 400 critical hit because i got a really good extraord quiver by luck when doing the Undefatables event but it won't be that any more :( and i agree with the long bows... nothing needed doing to them, the damage was already higher than one handed items, i know your trying to get us to use them but even with this concentration bonus it's still not that useful... in this game we need SPEED lots and lots of SPEED, so as long as long bows, staffs and two-handed items are slow then... they aren't gonna be much use... the monsters will have more hits on us than we do on them by the time we swing even 1 hit... like 2 swings from them per 1 hit from us :\.

    Quite honestly from all ARPG games i've played even in the 90s long bows, 2 handers have NEVER worked... i've never used them in any of them, always 1 handed items with some sort of shield, i know the ropes of these games so i knew what to avoid, since they are all fast paced games we gotta be fast in our reaction times so speed has always been everything to have that edge in our game, since you have now made the game faster, speed is more than ever needed, i still won't be using longbows or 2 handers... but i do want my critical hit back please.

    As for gems, the coast of coins is too high for upgrading them, i've noticed this since i started playing. For crafting... definitely sucks... i never craft except when doing the crafting daily chalange, but i go to an area lower level than me to quickly finish it, the talking skeleton drops 2 greens so... i only have to kill him twice and i'm done, the coast of crafting is also too much especially for lower level items, coasts me over 80 or 90 silver to make a magic item with random items from the talking skeleton, then times higher level than he drops it's going over 1 gold... then after that 2 gold... it's a lot really... and i don't know if the stats will be any better like you say, but for the coins we pay... i sure hope it is.

    Edit: Okie what i meant by the critical hit wasn't 100%, i was looking at the damage, it's different now. So on Critical Hit Rate more than half has been taken off now, with my now lvl 44 buckskin shield i got 539 Critical Hit Rate, which with the new system it only works out to 7,71%, with my quiver which now has over 900 critical hit rate, i have 1410 Critical Hit Rate which is 20,19%, that's the chaces of hitting an opponent of the same level... now that's NOT very high at all... 1410 might seem high, but then when you look at the chance percentage of hitting it... it's very low... very unbalanced.
     
    Last edited: Aug 27, 2015
  15. Zamvel7

    Zamvel7 Active Author


    jajajajaj now we are having math classes, :D

    ok... here is me a math freak..:cool:

    the reason is simple "metric system"

    da-deca 1x10
    h-hecto 1x100
    k-kilo 1x1000
    M-mega 1x1000 000
    G-giga 1x 1000 000 000
    T-tera 1x 1000 000 000 000

    i want to believe you say k is 1024 just because a kilobyte has 1024 bytes...but let me say you that k goes for the metric system (the best one) jejejeje.


    so that was me being nerd ;)
     
  16. BigPapa

    BigPapa Forum Overlooker

    My crit% is now measured as Pico-crit and block% is measured in Femto-block. Metic system was derived from System International standards.
     
    _Baragain_ likes this.
  17. Zamvel7

    Zamvel7 Active Author

    oh yeah...glady there is no one of my teachers around...they would have killed me..i meant to say international system, and for all the other people Bigmomma was trolling dso since :
    pico = 1x(10^-12)
    and femto = 1x(10^-15)

    that really annoys me since the attack of the mobs are now measured in yotta-dmg 1x(10^24):eek:
     
    _Baragain_ likes this.
  18. XenaGirl90

    XenaGirl90 Advanced

    I'm not liking the fact that the durability on items has been lowered especially Legendary, now i'm having to repair my weapon and Paldrons far too often, Legendary should all have 40 or 50 durability and i think the durability needs to upgrade with the level too epseically since monsters dmg is now higher, all my armour plus quiver is already almost completely broken, the others not in the yellow yet but my paldrons are and i was only farming in the Heart Of Atlantis for a little over half hour, 40 mins, something like that, so i think it's only fair the durability is increased as it levels to compensate for the higher dmg.
     
  19. TheHood

    TheHood Forum Apprentice

    Well, You just forgot something, Spellweaver's power ignore armour too. Yes we got to improve our defense against yours. which turns our rangers into paper to you. Your chars are so fast, are able to taze someone,then take them down in a minute..... You guys want every class to become weak but yours... There aren't a lot of ranger crying on the forum as many as spellwaves, Although we got reasons to.
     
    Last edited: Sep 10, 2015
  20. fab

    fab Advanced

    Oh arent rangers fast at their arrows too, its not hard to shoot a PS at a slow moving toon.
    Every class armour break skill got at least a cooldown time, but rangers doesnt have.
    Mages is meant to deal good damage not rangers coz their hp and armour is way lower than a ranger , look at those yachak and roshan.
    Rangers marking should be taken away as now they got a explosive skill, fyi mages power only ignore armour but doesnt ignore block rate and elemental damage.
    Have you ever seen a fireball that kill a ranger instantly , maybe 2 ps the most.
    To be honest , my damage is quite decent and killing those high res ra is like a few hundreds in them and its going to take forever
    But a ra can own them in a couple of shots
     
Thread Status:
Not open for further replies.

Share This Page