Feedback about PVP

Discussion in 'Creative Corner' started by brcserenity, Jun 16, 2026 at 11:52 AM.

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  1. brcserenity

    brcserenity Forum Apprentice

    Proposal for Solving the PVP Issue in DSO

    Many players are demanding the return of low-level PVP, but honestly, this is completely absurd. Low-level PVP in the past was actually a form of exploitation by a small group of players, which ultimately caused the game to lose a massive part of its player base. What they called "low-level PVP" was nothing more than high-level players boosting their low-level characters with high-tier gems, enchantments, and glyphs of power (melting). As a result, they created low-level characters that possessed nearly the same power as an end-game character, using them to crush actual newcomers. This created a highly unfair environment. Whenever new players tried to engage in PVP to complete quests or earn PVP ranks—which provided benefits that affected PVE—they were brutally defeated by these boosted characters.

    Today, that specific problem no longer exists. However, we now face a different issue: because PVE gear is used directly in PVP, unfair advantages are still heavily present, completely independent of your character's base stats or your actual gaming skills. This happens because PVE set bonuses are extremely unbalanced for player-versus-player combat.

    The Solution: A Dedicated PVP Set System

    There is a simple solution to both of these problems. In fact, a similar system was supposed to be implemented around level 50 or 55, but it was left unfinished due to changes in the management team at the time. The solution is introducing a dedicated PVP Set.

    The goal here is to provide a fair match environment for every user, where victories are achieved through fair conditions, base character stats, and the player's individual skills. To maintain a healthy connection between PVE and PVP, players should still be able to customize these PVP sets using gems and specific enchantments. This gives players a meaningful reason to continue playing PVE. Furthermore, reaching higher PVP ranks should reward players with perks that boost their PVE progression.

    An Example from the Past: Previously, when you reached level 40 in PVP talents, special mechanics like crowd control reduction, explosion effects, or protective shields became active, and you could utilize them in PVE. Today, those mechanics have been transferred to certain gems. Therefore, new PVE-focused perks could be introduced instead. For instance, unlocking level 40 PVP Mastery could allow bosses to drop two extra gems, or increase the overall drop rate by 10% based on the player's rank. This creates a healthy loop where playing PVP directly benefits your PVE progression.
    Conclusion

    The core issue right now is the complete lack of balance in PVP, where matches end within seconds, and set bonuses overshadow player skills.

    If PVP is restricted so that it can only be entered with a specific PVP set, and if players can modify this set with gems according to their own playstyle, the battlefield will rely entirely on good skill and performance. This will make PVP significantly more enjoyable. To take it a step further, these PVP sets could be given to everyone at Level 1. Players would then need to upgrade the item's level using glyphs of power (melting). This would highly encourage PVP players to engage in more PVE activities to farm both gems and glyphs.