Suggestion game dynamics

Discussion in 'General Forum' started by kimimaruh, Jul 2, 2025.

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  1. kimimaruh

    kimimaruh Forum Greenhorn

    Good morning, good afternoon, good evening community!
    After almost 12 years of playing, I'm here to leave some opinions for future improvements to the game and analysis by the developers.


    1st About the events: During all these years, we've seen few changes in the events, which are often tiring and exhausting to do.
    Because instead of having to reset the map all the time to progress, a summoning or reset stone is added inside the map itself, so that when the player finishes, it can be reset inside the map itself, like a second, third, fourth order of monsters. Let's take the winter event as an example, and how annoying it is to have to wait and go to the Kramparus map. That way, it wouldn't be necessary to leave and leave all the time, the costs. Resetting the map within yourself could be the same as being able to get in. In my opinion, this would already reduce the depression of entering and leaving all the time. Putting huge maps in these events, increasing the amount of mobs and dropping a fair amount of progress, makes it all boring. It's not a certain amount of progress that we need to get, but rather going in and out all the time, for a low amount of progress.


    2nd Intermediate world maps: we know the game is about dungeons, but in my opinion, I don't see the need for 2 maps until the boss arrives. This is really annoying! Why don't they integrate the three maps into just one, creating only one barrier to advance to the boss? For example, after meeting the requirements to advance to the King's Crypto, instead of a portal, just the barrier would fall and you would be able to advance on the map! Everyone already has to deal with the loading and latency of the game, and an integrated map would definitely improve the PvE ranking. Why not improve the ranking dynamics for the three best trips of the day, instead of the ones that go most frequently? This would improve the competition and everyone could better compete for positions.


    3rd PvP mode: In my opinion, this is a lost part of the game, because it makes no sense, has no purpose, no rewards, there is a huge disparity between classes, there is nothing useful in doing PvP, the only good thing were the fights, discussions between players and guilds, other than that it is useless.
    PvP points to improve status would be magnificent, so we would have reasons to play PvP. In addition to changing PvP to what it was before, where we think about the mode we would play.


    4th Event Rewards: As always, the event progress bars still leave a lot to be desired. Because we still leave a lot of things we earn by farming as rewards. Especially for those who are already at the end of the game. Weak, useless rewards surprise us; we want worthy rewards for our efforts. Put 15/20/25 progress bars in these long events of more than 15 days. We do this in 3 days, increasing the amount of bars and valuable rewards. Not everyone is new and many have been in the game for over 10 years. We want, there are no good challenges to put on the progress bar, putting others, that's already something.
     
    Last edited: Jul 2, 2025
  2. -dravin-

    -dravin- Padavan

    Great ideas.. but the PvP side of DSO even back in the beginning 10+ years ago was only maybe 10% of DSO.. I think DSO should just scrap PvP and just keep DSO a ARPG with MMO elements and leave PvP to the MOBA genre.. I don't think the Events will ever change they will only get longer and the rewards can only be what's already available in DSO so the rewards are not going to change.. DSO is what DSO is already.. I myself still enjoy DSO and all it's very old events.. but unfortunately the Dev's will never see your post because DSO only reads Discord post.. you could try Discord but I really wouldn't know much about how it works given Discord gave me a PERMA BAN many many years ago.. but good luck with your ideas..
     
    Last edited: Jul 2, 2025