GAME PROBLEMS THAT DSO WONT SAY ON...!

Discussion in 'General Archive' started by CONRIY, Feb 1, 2015.

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  1. CONRIY

    CONRIY Forum Greenhorn

    Has any one noticed the %s of armor and resistance not equaling what suppose to? In the past iv asked DSO support answer my questions about this all I get is copy paste letter; go to forums and look under f.a.q and there is nothing in there I can reference to my questions. thus here I am asking it, to you, the public.

    Example 1: I use ranger/archer class which ever you prefer to use. I can get my armor up to 5000 armor value or 70%-73% physical reduction range. Say pvper level 45 player with level 40 fame tree. If player can hit me 5000 damage a shot then; you would have ask if their base damage close to 1600-1800 or critical damage that equals that amount when they crit me. Ok here the set up for my bases which I test my gear on and how I tested it (there more to it which I did but shorten it up bit I go this way).

    Whats the problem: That 70% or 5000 armor value doesn't add up, they should about 1500-2500 damage with critical hit only but they're hitting 5000 damage crit. (FYI: friend of mine with no buff or esses on help me out).

    Example 2: If I reduce my armor 1300 value or around mid 30s% armor physical reduction basic math little more then half of my armor taken away. And refer above to example 1 of the pvper part only and damage ( armor stats has changed). Ok now taking half my armor away you would think they be hitting double amount...???

    NOP!!!!!!!!!!

    I found that they hit the same. Iv even reduce my armor to 800 same results hardly changes at all, then I took every thing off my char.. with no gear on what so ever, yes you guessed it correctly same results nothen hardly changes anything!!!!!

    Recap: So the percentages or (%) of armor even resistance I found out, is way off. If 70% armor or ( 70% physical damage reduced) doesn't have effect hardly, then whats point even having armor let alone resistance at all if your going be 1 or 3 shot by pvper or even pve monsters?. If you get hit same any ways so might well go all damage and crit vs defense stats. The only thing that really saves you if you kill fast or you have huge amount of blocking all time...

    For get about lower titles players, along with lower fame tree pvpers that really make no sense at all, specially if your level 40 fame on pvp tree and you should have 1% reduced from player every time you level up to max out 40% reduced and that doesn't work ether that be another post.

    So who ever reads this please add share whatever you would like to this post just Don't Be IDIOT about it I'm here try learn why this is not the correct amount for the %s and if anyone else noticed this as well. I love discuss this Issues with you all and thank you taking time read this hope I kinda explain where people understand what I'm getting at. If your uncertain and I'm not as clear Please ask I'll try explain it more better detail to you.


    ~Another Dying Game ~
     
    Last edited: Feb 3, 2015
    Lokus54321 likes this.
  2. MegaNuker

    MegaNuker Forum Ambassador

    Armor does not effect certain damage types what are they hitting you with. DK hitting you with a sword?
     
  3. Durrendal

    Durrendal Padavan

    I'd say Mage with lightning or Meteor.
     
  4. Novadude

    Novadude Commander of the Forum

    Yeah, not every attack deals physical damage; for example, mages have a lot of elemental attacks and the damage will be determined by your resistance levels. If you leveled up your armor but left your resistance the same you are going to take a lot of unreduced elemental damage.
     
  5. BigPapa

    BigPapa Forum Overlooker

    What your actually asking us to help you figure out is either; what you did wrong in your test, or what you don't understand about how armor works. Armor works as advertised in PVP and PVE. You have too many variables in damage from another toon wearing gear to conduct an accurate experiment.

    Modify your test as follows; A partner either ranger or DK stripped with absolutely no gear. You do the same. Get a base number of damage. Now put on an armor item, check your % reduction and have your partner hit you again. Damage will be reduced by that %. The armor value doesn't matter just the % reduction.
     
  6. CONRIY

    CONRIY Forum Greenhorn

    Yes, your all correct... But my I have tested SW=spell weaver , DK=dragon knight , RG=ranger. The value is not important really some people miss read that but if you hover over it with your mouse as we all know gives %s what it actually is. I just put the face value so you kinda have better idea what I'm talking about. Ok this what I did with my char... and friends three different class's.

    I stripped my char... down to nothing and my friend did the same. As you all know there wont be any crit hit with no gear lol no brainner.. started from the bottom up and I tested different attacks with none crit and crit hits. The slowly added gear on to our chars.. ( Meaning he added crit then went to damage and added on crit damage.) I added on my gear last so I know full effect from no gear of his vs mine char... and his full gear vs my none gear char... then I added gear while he took his gear off and he added on little by little to be fully gear.

    Hope you followed what I'm try say ^ above last part. (F.Y.I what I did all three class but I'm using SW class info I have and that's lighting build on his SW, I'll get to soon enough kinda speed it up bit)

    step one: remove all gear both players

    step two: jogged down talent, knowledge, and pvp tree levels for level % of added on for more damage even tho it 1% then 2% after get higher... with their base damage and damage on skills alone.


    step three: blind fold and last request in front firing squad or the experiment begins lol with base damage over all which not that important for this process its the damage of the skill that counts that I logged into my info along with different attack skills.

    step four: jogged down low end none crit hit and high end none crit hit then moved onto adding only crit no damage that would change mim and max damage that wouldn't mess the controlled experiment up.

    step five: slowly added gear onto player for only crit hit value or % rate get crit hit then moved onto damage. Then slowly added onto experiment subject as other player reduced their gear to nothing and then slowly added on.

    Now you kinda know what I did. That just first part long long long, and have I said long process? And ways; over all gather info I needed to do this.

    Ok here goes everyone I'll give you the info Iv gotten. Class: Sw, Level of payer: 45 , Talent tree: level 45 ,
    Knowledge tree: level 30 , Fame/pvp tree: level 3 Build: Lighting, Base damage: 129, Critical hit: zero, Critical Damage: 200% , ( Damage of each individuals skills used on my ranger) Fire Bomb/Meteor: 600 , Lightning strike: 484 , Magic missiles: 175 , Fire ball: 131 , Chain lightning: 167

    Now finally to the part -_- where I get hit and see results. Sorry for long drawn out process guys, but trying be accurate best I can. I Know SNOOOOZZZZ ville but little longer guys I give you results and I'll be done and this easy part over all I can just give you the answers now mostly.

    Results: And now the moment that you all been waiting for; Ranger wearing nothing but fig leaf, and Spell weaver and bunch sparkles to shield unwanted parts to the world.

    lets start with Fire bomb/meteor: damage between 600-650 none crit burning effect after main blow/hit 105 damage sec ( now critical hit 1200-1300 )
    Lighting strike: 523-696 none crit ( now critical hit 1046-1462 damage )
    Magic Missiles: 175-213 none crit
    (now critical hit 450-500 damage )
    Fire ball: 131-180 none crit (now critical hit 262- 360 damage )
    Chain Lighting: 167-200 none crit ( now critical hit 334-400 damage )

    Now I shall add on resistance gear now, no shield was added since all I wanted is direct hit with out blocking and reduction. I put on is 40% resistance or 40% reduction on elements magic.

    Ok now here the kicker for reducing damage of the resistance gear I have: Basic math folks 40% almost half of the damage right? Now take the none crit damage you take when your being hit or stats ^ up above I have there and take them and times them by .40 then you take the sum of what you get, now subtract that from the damage. ( do that to critical hit as well ) side note

    Example: ( damage of meteor none crit 600 (x) .40 = 360 )
    600 - 360 = 240 damage inflected cause of the reduction % of resistance

    But sadly that's not results I found when I retested it by being hit once again with gear on. Meteor: 450-500 range of damage none crit and with critical hit 1100-1200. Lighting Strike: 450-580 none crit and with critical hit 830-1246. Magic Missiles: 140-178 and with critical hit 380-430. Fire ball: 90-139 none crit and with critical hit 165-263. Chain lighting: 135-168 none crit and with critical hit 267-333.


    Those are the results guys I gathered from SW class on resistance and if you look at it very little difference in reducing damage and its not even 40% reduction if you sit down do the math. And yes I did this as well with armor against DK and RG class's same method as ^ above. I still have same results as resistance the reduction of resistance and armor against each attack skills, of each class when being hit even PVE isn't full reduction where need to be to be the proper %s.

    Thanks guys for the replies and input and I hope that I cleared it up further for you all. Please tell me what you think on the matter so I can wrap my head around this if I'm messing up ?.. which is weird I'm pretty good with numbers or that DSO messed up worse then I thought....

    ~ANOTHER DYING GAME~











    added on to my post thx reply

    DK 1 handed weapon with shield and 2 handed sword combo mix I tried out on. 1300 armor value or mid 30% reduction on physical attacks very little difference at all when raised it up 5000 armor value or 70% reduction of physical attacks and no armor breaking like skill was added in to the mix. Then he did double the damage like SW singl.. would do as you know. And read my latest post what I did if you dont mind checking it hat I did over all. Thx reply

    Thx reply, I test main skills much as I can get main damage range of the attack it self physical and elements base attacks of the 3 class's
     
    Last edited by moderator: Feb 4, 2015
  7. Melethainiel

    Melethainiel Team Leader Team Drakensang Online

    Hello @CONRIY ,

    "edit" button is adorable.. You can use it. ;)
     
  8. CONRIY

    CONRIY Forum Greenhorn

    Thanks I like it a bit myself..
     
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