Discussion in 'Test Server' started by DSO Production Team, Apr 6, 2018.

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  1. heror

    heror Forum Baron

    yhe only that makes a ranger good now is q7 without it they are useless so if they nerf them welp it will be dwarfensang again, atleast now we have kind of diversity. I dont know how mages will be since i dont have high lv on test server but i see once the update hits ill be playing again solo like lv 50 i hope atleast rangers are good for groups since they dont have agro so they farm solo harder than mages. Atleast we mages have an option if we arent as powerfull as the dwarf or the tank while rangers dont .

    Before i too was thinking well rangers are too op but in reality a ranger with active q7 buff is just a little more powerfull than a mage with q4 but thats only on mobs so ye rangers are kinda balanced,

    As a creative feed back i think they should buff the lv 2 skill for ranger, and mayn, just maybe nerf a little the EA. Im talking about changing the power from the one skill to the other. Lets say 400 for the lv 2 skill and 400 for the EA ( all with mark ofc ). So than when q7 is down they have viable good dmg and when q7 is on it wont be too strong. It will be good for pvp too since they can shoot only 2 ea max which from the other arrows 4 or 5 and they will have the same dmg so for me this is a win win situation and the wisdom drop system wont be a hard nerf for them.
  2. Paavelsons

    Paavelsons Regular

    and why ? because you are sw and one sot sm and ra with one shot alone ? probably you land on end game ranger with 32k damage who one shots you and made you says this. haah
  3. -DARK-FURY-

    -DARK-FURY- Forum Greenhorn

    I can 1 shot rangers to, same as dk, sm if they are 2h. What would be wrong with nerfing Explosive Arrow, dk wont stand chance if they meet strong 1h ranger which dodge they`re hits in r_208 as they wont be able to use healing skill in pvp anymore.

    Also i recommend you to go on English classes, it will help people to understand you.
    Jhinstalock likes this.
  4. Paavelsons

    Paavelsons Regular

    they`r not they`re /// i say sot and shots and i ned to take english classes ? hey kid you realize english is not our mother tongue. majority persons over here are not amerikan

    and you havent clearly said why should rangers get nerfed. all players have own choice with what gear they are going on pvp match. most of them go for full damage and they have skill to dodge your fire ball wich is nosense burn effect i talk about. and i say that mages fireball should be nerfed on pvp 2 sec burneffect should do the trick. and thats on pvp side. pve should stay as it is. and ofc rangers ea on pvp should not explode when hit player.

    meantime go look forum rules, stop jumpin on players throat because of theyr bad language.
    funny is that should i have said like rest of them like sorry for my bad english ? dude grow a bit ok.
  5. Fugnuts

    Fugnuts Forum Master

    What about the fireballs? If we are going to lose a lot of dmg in PvP after this patch 208, then increasing the dmg that fireballs do is a must imo.Would be nice if some 1hand uniques would increase the dmg that fireballs do by 100% or more (like the gnob bow for rangers) and lower their mana cost in order to make the 1hand builds for mages a good choice.The fireballs are the main attack that mages use in PvP and by the looks of it it will still be weak as hell.

    Could BP take this into consideration?
  6. Struble

    Struble Board Analyst

    I don't understand why every mage wants their fireball to be buffed, alright 126% ain't much but remember there is damage over time after the big hit as well, if you sum up all that damage and make that one big hit, its a lot of dmg.
    No reason to buff this skill when you can literally spam it + fireball has a fast travel speed as well, makes it hard to dodge.

    I am both mage and ranger and yeh, even I as mage think that fireball is very strong in pvp.
    As ranger in pvp the only strong thing is EA, wich you can use twice in about 2.5/3 seconds and not spam it, like fireball, so meaning that you need to be WAY more preciser as ranger than mage, it all compensates in a way.
  7. _Baragain_

    _Baragain_ Living Forum Legend

    For someone like me, this is very helpful. I analyze the math of this game regularly and understand it better than all but a couple of people that I would say are on par with me. Something like that test dummy allows for more easily controlled tests with far fewer variables. If this was the highlighted feature of a release, I'd have been disappointed, but as a little thing tucked away in a large release, it is a nice touch.
    And what about DKs? Every other class just needs a single PVE build, but many DKs have both a Damage set and a Tank set. That takes twice as much crafting as anyone else, yet when did you see a DK complaining about having to work harder in that respect. My inventory is clogged with extra crafting items that I wouldn't need if all I had to worry about was a single build... off the top of my head, if I got rid of all tank related gear, I'd get another two pages of inventory space back... So stop crying about spending time and gold on making your character better.
    Not to mention that pure damage SMs are the only class that is pretty much unaffected by the crit reduction in the Infernal maps. Every other class loses tons of DPS when moving from Fatal to Inf1 ton Inf2 to Inf3 because of the reduced crit rate... but SMs kept their same DPS without having to overshoot their crit.
    That is a huge nerf and tanks everywhere will have to relearn how to tank.
  8. heror

    heror Forum Baron

    This shows that you have misses in both classes. Yes fireball burns but you have 3 secs to use a skill which removes the burning. The combine dmg is 216 and EA 500 ..... not even half of the dmg . And i dont know if you know it but if you get hit with EA as a mage whie using teleport the second hit is guaranteed no matter what. I have tested this multiple times if the EA hits you while teleporting, you die mid teleport from the second hit , and you cant remove the effect.. so ye 2 points on the EA vs fireball. plus EA is a pve skill too.

    Rangers have the scatter shot in pvp if you havent played vs a good 1h ranger in pvp then dont talk about rangers using only EA
  9. OrochimaruSama

    OrochimaruSama Someday Author

    Wow, really awesome how hard it is to get some items with gold echantements in a monthly event whose drop is one of the easiest of the game of each part, congratulations you showed that you get fast silver essences, just like I do around 10k in one just over 1 hour.
    Have not you even bothered to show the craft of your hard-to-get items, perhaps because it is unnecessary for rings and amulet? after all the full damage build does not require such crafted items, besides the death ring it uses, thus dispensing 3 items to craft.
    To say that death ring is definitely the best shows that you do not have the necessary knowledge about how a critical build works which does not depend so much on atack speed, thus having better options.

    I've never posted my crafted items anywhere, but since you want to play around with what you have, I'll show you something really hard to come by when we think of the drop of the qs.
  10. Phyrix

    Phyrix Count Count

    Here we go again.....
    Know this:
    DK will have 360 base damage no items
    Ranger and mech 425 ( might have digits wrong here unable to find the thread )
    But mages will have 468 base ( memorized this for all the moaners )

    Nuts just wait for the new release.....
    Jhinstalock and Struble like this.
  11. Fugnuts

    Fugnuts Forum Master

    How can u spam the fireballs in pvp with 1hand when your mana is depleted after 3 hits? The spamming is only available with q7 set.In order for the 1hand builds to be ok for mages the fireballs must be changed and have their dmg increased and maybe the mana cost reduced.Before this re-balance the mages were not able to use 1hand builds because they had no efficient skills to attack with, especially vs 1handed opponents, and that was when we had the extra dmg from knowledge.

    Well if BP is going to re-balance things then they have to make 1hand builds usefull for mages too.I dont like being forced to play with 2hand just because its the only way to kill a 1handed opponent.It is not fair either to be running around with 2hand in arena and be 1shoted only because 1hand builds are weak as hell for SWs.
    Last edited: Apr 9, 2018
    Conqueror21 likes this.
  12. Jhinstalock

    Jhinstalock Active Author

    Perhaps spamming fireballs in PVP isn't the way to go. How about using other skills... you know?
  13. OrochimaruSama

    OrochimaruSama Someday Author

    No, Phyrix, both the karabossa and the blood mage sets are easily dropable if you give yourself a little effort, for example: my karabossa set is all kept with gold lines for collection. Only in the last event of the full moon I drop 3 guns, no gold, but one a very close to gold stat , besides I drop 1 ring with gold enchantment, it does not even have to compare the drop of these bosses with the one of the qs that you have to do, maybe 100 times to appear a single unique of the boss, while in these monthly events drop single usually every 2 rounds or maximum 3.But that is not the subject of the topic.
  14. Fugnuts

    Fugnuts Forum Master

    Like what? Magic missile? Or chain lightning? What are my other choices? Spamming q8? Thats still called spamming.The skills that do the most dmg as a SW are not that efficient in pvp because its easy to dodge them and hard to hit something with them (lightning strike for instance or meteor, destruction).

    One of the reasons why i asked for fireballs to have its dmg increased was so that you could play with 1hand as a mage..playing with 1hand will remove your ability to spam know? It will have to be done indirectly having unique 1handers give 100-200% extra dmg on fireballs (like the gnob bow)..this way it wont be OP when using 2handers but it will be usefull when playing with 1hander.
    Last edited: Apr 9, 2018
    Conqueror21 likes this.
  15. Hiro73

    Hiro73 Forum Expert

    Please increase the range of Rage Attack with a 2H weapon. The weapon is a meter long and looks as short as a knife.
    A bit of seriousness and logic ... please.
  16. Paavelsons

    Paavelsons Regular

    funny hows devs ask our feedback about new wisdom tree but only handful players on test server have wisdom level 150 and lower.
    give players max wisdom points and gear then hear our feedback. feedback based on couple players is not enough.. or relase it on live server already and let the chaos begin then you get your feedback.. either way you give us new wisdom tree but you ruin gameplay whole by increasing monsters damage and hp. this is nosense. basicaly to go forward you need to step thousands steps backwards outcome willl be even worse. only pvp will be so called ballanced. doubt.
  17. Demon

    Demon Forum Mogul

    Nop , there are 2 games that start with desire to make a wonderful game and they have get the money crowdfunding and now one of them they came with the best ARPG on the market also free to play.
    You have no ideea what pay 2 win is and you wrong, you can be much better if you play 1 hour per day with TP and red ess + gems runes than farming on maps.
  18. couda22

    couda22 Forum Commissioner

    The cooldown of presets switching on Experience tab serves no purpose. It should be removed.
  19. _Baragain_

    _Baragain_ Living Forum Legend

    They said they'd give us testing resources this week. Have a little patience and we will likely get all manner of goodies.
  20. Jhinstalock

    Jhinstalock Active Author

    Forgive me if PVP on level 55 is too crappy to use combos. On my lower level mage, I don't have ice sphere & mind control, but I use every single ability I have frequently except the lightning-based ones. Examples of skill that I use:

    Blocking skillshots by putting up guardian in their path:
    Using lightning or meteor to push out enemies behind barriers, and predicting their movement to escape the spell.
    Going in close with teleport, using frost wind, when they counter with nova, I nova as well to get the upper hand (mage)
    Singularity has a number of uses such as reducing the cooldowns of your powerful skills as well as deterring dragonknights without hide up.
    Ice missile if theres range, because of lack of skill cost, and making it easier to set up more powerful spells like a fireball.

    I've always been the person to use my full range of spells as effectively as I can manage, and unless the gap between me and my opponent's gear is great, I mostly always win.
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