Give Dwarf wall trap back !!

Discussion in 'General Archive' started by multitoonz, Jan 14, 2014.

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  1. multitoonz

    multitoonz Forum Great Master

    Steam Conductor is the most useless skill EVER. I really do not understand the reasoning behind trading a usable, USEFUL skill for 1.5 sec cooldown "skill". Not really fair and the dwarf needs all the help it can get. Even the tactical turret is a joke, it shoots so freaking SLOW. My god, if you didn't want to give us a Melee Dwarf like it should have been, i.e. axes and hammers like the LOGIN PAGE PICTURE SHOWS...(liars!!!)...and we have a tech savvy munchkin now, then let the tech savvy munchkin have skills and turrets that are useful. Even that stupid C-14 rocket flies in slow motion while every other class gets instant stun.
    Dwarf needs overhauling.
     
  2. khagaroth

    khagaroth Forum Greenhorn

    The wall/shield was even more useless, it took only one or two hits from basic mob to tear it down even in its enhanced variant. Now, the healing enhancement for the conductor is actually useful. Though I have to agree about tactical turrets. I tried hard to find some useful tactical (pun intended) use for them, but failed misserably.
     
  3. Biztart

    Biztart Exceptional Talent

    Last edited: Jan 15, 2014
  4. bezryl

    bezryl Active Author

    argee about the tactical turret, i find it basicly useless compared to the other 2 turrets
     
  5. _Baragain_

    _Baragain_ Living Forum Legend

    Sometimes, the usability of a skill is limited only by the skill and imagination of the user. (Just look at what people can do with a SW's Mind Controll talent Astral Projection). Personally, I liked the barrier. With it, my LVL 22 dwarf was able to solo Khalys without the use of essence. I would start a machine gun turret and then put a barrier around her. This would force her to use a Melee attack and I could easily replace the barrier when she destroyed it. Fill in the remaining time with quick shots, bombs, and heavy shots and if done right, you could beat her without taking any damage.

    It was also useful in PVP for when someone decided to hide behind something. Hit them with a barrier while they weren't paying attention and jump the wall and pound on them while they waste a hit or two to destroy the barrier.

    However, the developers decided to change the skill and we need to adjust accordingly. Personally, I wish they replaced the dwarf in the box with the steam conductor and kept the barrier and then buffed up the barrier a little so that it could take more than one or two hits... but hey, they didn't and we just need to suck it up and deal with it
     
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