Growing Economy

Discussion in 'General Archive' started by n1cky, Jan 14, 2014.

Dear forum reader,

if you’d like to actively participate on the forum by joining discussions or starting your own threads or topics, please log into the game first. If you do not have a game account, you will need to register for one. We look forward to your next visit! CLICK HERE
?

Growing Economy

Poll closed Jan 30, 2014.
  1. Yes

    7 vote(s)
    58.3%
  2. No

    5 vote(s)
    41.7%
Thread Status:
Not open for further replies.
  1. n1cky

    n1cky Exceptional Talent

    The idea what I suggest is very simple. For example, once per a month for 10 days could appear a new NPC, which will be a for trading between players (maybe in the form of auction) , you will have a section for each class heroes where we can sell items that we found during we play ( but only identifed ones) as an example " Ring of life" which offers examples Andermant 100 and 5 gold, if after 10 days nobody want to bought, it returned to inventory. Profit for the NPC in question will be 5 % of the purchase value at the item (why 5% ? Mine I've noticed that this value is favorite for game developers). Sure would be nice to have a section on other things, like horses , costumes, piece of fragment from " wand of fairy " for example and so on everything you can think of that can be sold.

    one more thing: I have a redundant object , keep it, coming npc- it , and began a 10-day auction ( as suggested above) ... say that that we have legendary shield , everyone can see it , to see the price at the moment , if it suits - gaining ... npc- it shows only the subject and the price - no names - neither the seller nor of those who have bid , he went on a npc- it and see my legendary shield to see only stat object and the maximum (currently amount) . .. bid by the end of the term (10 - day ) - each bidder , but did not gain back everything gets incorporated and who won - take the items if no one is bidding , the subject returned to my inventory ... I do not want to do advertising , but I think e-bay is a similar principle , and I think that no one will " get mad " if take something from there ... for starting prices , "points" can say the word , meaning - they define any prices, say : Legendary Items 45th level ( all ) want the same number of crystals to detect - 1545 , so it is with objects 40 o - level ( 1245 ) ... a bunch of uniques want one and the sewn crystals ( 1980) , and can have an object of any value in the auction ... we are talking about objects without stones , no additional levels with glyphs , and without additional bruising slots - if stones slots or levels - the price rises - very clear

    P.S. I want to be apologize for mistakes, but i use google translate
     
  2. ThorHeredur

    ThorHeredur Forum Apprentice

    Good job on this thread... but this will cause to real world trading on DSO.... witch is the last thing anyone wants... you will be able to purchase the high-end items in the games such as predator, mortis helmet, shield with good block etc for real life money. And it will kill the game even more than Holy Gems and such things have alredy done. Look what the real world trading did to MMOs such as Runescape and WoW, websites on the internet will open, showcasing items for sale for a certain amount of real life money, they will have asian children working in dungeons 24/7 for items to sell.
     
Thread Status:
Not open for further replies.