Guilds Are Boring, Boring and Boring!

Discussion in 'General Archive' started by jahmed1, Sep 6, 2014.

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  1. jahmed1

    jahmed1 Forum Apprentice

    We really need guild improvements so the game will be more social, The reasons I leave most games is i have no friends to play with. When there is a strong friendship in the game it is harder for people to leave the game and will make it much more fun. Its fun to play with friends than random people.

    The main thing about guilds they are not attracting players into doing stuff like for example arenas/dungeons/parallel world.

    Ways you can makes guild much more fun:


    Guild Activities

    - Make guild bank which the leader will control and may choose other people to control part of it.

    - Every week give rewards for a guilds to complete arenas dungeons and quests together. So for example

    _________________________________________________
    [ complete a dungeon with 3-5 guild members at level 30 ]
    [ Reward : 10 gold deposited into the guild bank ]
    [ Reward : 300 Andermant if completed under 15 mins ]
    _________________________________________________

    After a dungeons is complete the guild master can get the reward from the bank and share it out to players or save it for more upgrades towards the guild. ( e.g guild bank expansion)

    Guild Levels and Perks

    So something like this. Also guilds will have levels, the more arenas pvp/pve the guild members do together the more xp the guild will gain and level up. So new players will know which guild to pick if they need perks from guilds for help.

    Perks get unlocked from guild leveling up.
    Example of perks:
    Level 1 : 5% movement speed in all cities
    Level 2 : When picking up copper or silver and extra 25% will be deposited to the guild bank.
    Level 3 : Repairing items cost 10% less gold.
    And so on...

    Guild Achievements and Guild Shop

    Example - The guild 3-5 members have just complete A1 dungeon. They did it in under 15 minutes and the guild has earned an achievement . This achievement unlocks a mount in the guild shop. Now players can purchase this exclusive mount. Some items cost Andermant some cost Gold. Some benefit players and some items benefit the whole guild.

    __________________________________________________________________

    These are just the few of many ideas I have thought of, please like and feel free to share and cope and paste this into your own post. Thankyou for reading.
     
    Multi-Sev and Veritas like this.
  2. Multi-Sev

    Multi-Sev Forum Overlooker

    I like the general idea. Guilds do need some activities/perks to make them more interesting.

    I liked all the specific ideas, too. They were not ridiculous. They seemed to be about right. Many people make suggestions that ask for over-the-top things. I think ideas have a better chance of being implemented if they are not so outlandish. Good job!
     
    Last edited: Sep 6, 2014
  3. jahmed1

    jahmed1 Forum Apprentice

    Thankyou, i understand what you are saying. I don't think it would be very hard for the team to develop this into the game compared to other ideas. Thankyou again.
     
  4. xmageeq

    xmageeq Forum Apprentice

    The idea seems OK for sure, is like addin' all those achievements, good and all, ok I will give my idea for makin' guilds better and more competitive for all !


    Adding Area Conquer System:
    Every map ( not town ) will have it's own bonuses.
    Every guild with members over 30 lvl can participate for that map to fight every week at a specific time for each server ( EU would be good if you ask me 20:00 - 22:00 ).
    When a map is conquered it would give bonuses to every guild member, wherever they are ( town/dung and arena, yea arena :) ).

    How it may work:

    When:
    Every saturday/sunday a day can be chosen later on, this Area Conquer System will activate. 1 hour of fighting for that time would be enough, can be 2 of course or so.
    How can you go in:
    Paying 1 gold to the NPC on every map ( this leads to a NPC added to each map )
    you get the ticket to fight in that Area Conquer.
    What's inside:
    Going in, you will be in front of a giant door ( level depends on how many 30-45 are on map ) with ( 5-30kk HP, depends how many members are in the map ). Destroying the door now you need to destroy crystals ( 3 of them with 2-10kk HP ) behind the door, so you could unlock the room where you can collect/press on the seal of the map and earn it's bonuses. <- HP of crystals can be different and the members of the map could be limited too
    What I get when I've conquered the map:
    After you've won you get those bonuses which the map contains and you use them for 1 week ( till next saturday/sunday, when your guild would need to conquer it again or defend it VS other guilds ) <- it can be decided if the bonuses reset or remain the same and need to be re-conquered/defended.
    What bonuses I get:
    I suggest for these ones -> Movement speed, attack speed, basic defense, skill dmg, crit chance, crit dmg, andermant bigger drop ( in numbers 1-10 ), gold bigger drop ( copper and silver in numbers 30- 50 or so )
    The bonuses should be different for each map, also not every map would give dmg and andermant/gold drop. So every TOP guild wouldn't conquer those with best and stay the same all the time.


    Enjoy ~
     
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