Suggestion How to rebalance the ranger class.

Discussion in 'General Archive' started by BigBongo, Dec 9, 2014.

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  1. BigBongo

    BigBongo Forum Apprentice

    The current ranger is at a severe disadvantage compared to the SW and DK classes as it does not have effective crowd control skills, lacks constant damage output due to concentration shortage and deals significantly less damage due to the pure reliance on physical damage and no ability to decrease opponents' resistance.

    Being the second weakest class, instead of nerfing SWs and DKs. I will be constructive here and suggest ways to improve ranger:

    For talent tree refer here: http://drakensangonline.wikia.com/wiki/Experience_Tree#Ranger

    1. Remove concentration cost of Hunting Arrow.
    Reason: look and SWs, their magic missile RESTORES mana, ice and lightning bolts are all 0 mana. Do any of the other classes' basic attacks cost them any mana/rage/steam?

    2. Make each swing of Death Swing deal 35% physicial damage.
    Reason: Death Swing is arguably the worst skill made since it only applies the poison but the swing itself deals no damage.

    3. Change the Lv5 talent Calculated Blows to add: death swing now marks targets and deals poison damage instead of physical damage.
    Reason: this would make people actually want to use the currently useless skill.

    4. Add to the Lv25 talent Magically Braided Net with the removal of the 20 concentration cost of Safety Net OR Add 150% physical damage to the net.
    Reasons: Net is already the hardest crowd control skill to use. SWs have 0 mana cost instant cast crowd control skills. DK crowd control skills all deal damage.

    5. Remove the concentration cost for casting Dive (the jumping skill).
    Reasons: SW teleport costs 0 mana. DK's rage jump deals damage.

    6. Give Wolf Pack the innate ability to heal 60% of the damage dealt. Replace the Lv40 talent Wolves' Tribute with Poisonous Shot.
    Poisonous Shot:
    Precision Shot now deals poisonous damage.
    Reasons:
    1. No rangers nowadays uses the wolf pack heal, only noobs do.
    2. This would also solve the issue of rangers being the only class that cannot ignore armor (even dwarf has armor break...).
    3. This would also make the Lv40 talent a really difficult choice to make since rangers desperately need the other Lv40 talent Directed Blow to deal DPS and replenish their concentration.
     
    Last edited: Dec 9, 2014
    lewcar likes this.
  2. Firefly

    Firefly Active Author

    -1

    Reason: you must be high to make proposals like that.
     
  3. Nooblet

    Nooblet Someday Author

    NO SUPPORT! My ranger good as it... Farm more get better character! Otherwise if you build most of the skills to the basic skill than technically you can figure out how to save up concentration for the deadly bow skill. Practically you need to shot 1 max two deadly bow for the perfect damage by the way, any other time u farm with the basic skill.
     
    Last edited: Dec 9, 2014
  4. markomiljanov

    markomiljanov Someday Author

    The lack of conentration is rather big problem for rangers in pvp and pve alike. Hunting arrow is somewhat like an aror break because dmg u inflict when player/monster is already hit via hunting arrow is higher.
     
  5. Nooblet

    Nooblet Someday Author


    Let`s give a name Super Noobish to this guy ^:cool:
     
    Master0fpuppets likes this.
  6. yeomanry

    yeomanry Advanced

    The rest of the classes are dependent on their respective variation of skills, us Rangers, however are inclined to only 3 skills that deals direct damage namely--HA, PS, DB

    Our skills are leveled in progression in order to be efficient.
    Note that HA deals 30% TS; SR>Max: 40% (Travel Speed-Slow Rate)=60% BD (Base Damage)
    -PS=120% BD*2=240% BD*3 (33 Concentration each) = 720% DMG + 240% if you have exceed the 100 Con-cap= 960% dmg in Four successive Strikes.
    -DB=60% BD*2= 120% BD* Unli.

    Yet you still think we need a buff?

    Effective against a cluster of mobs. An experience Ranger can take a whole mob, in not wholesomely--the majority in 1-2 combos. Hunting Trap>PS. Done. The rest of the skills are redirected to support its given advantage amongst the three: The Marking System, is our most viable asset.

    SWs are intended to deal the most sustainable absolute DPH/DPS, DKs are intended to deal a significant amount of DMG (which is the lowest amongst the Pioneering Classes) while absorbing most of the incoming dmg.

    SWs= Their Offense is their Defense
    DKs=Their Defense is their Offense

    We the Rangers acts both. DD>CC>and can replace the DK's role in tight situations.
    I have no say for the Dwarves. But I reckon they are primarily related both to DKs and RAs.


    All given classes has skills nobody uses.
    -A PVP-SW has to sort out its skills either attributing its talents to FB or LS as their primary skill/
    -A PVP-DK between AS or RS and often omits BWS or MWS.

    Again. The Marking system is our best Asset. We are prescribe to Mark Hostiles, either stunning or slowing them down prior dealing CC-D and we have a skill that enables the Net to mark enemies.

    We can already slow our enemies down, deal double damage, elusive skills and arguably the best Class for Crowd Control; most efficient in low levels, exp farming and versatile in pvp itself--In Tegan, Rangers rule 5v5s.

    If any of your ideas are applied to our current skill-set, we surely be downgraded.
    Double Damage+ AB? Have you ever set foot in the Arena?

    -SWs used to have un-restricted Mana--NERFED
    -DK's used to be somewhat invincible in the arena: unprecedented Heal Rate and Armor Value--NERFED
    -RA's skills were confined to reasonable lengths and distances. Back then we can kill someone off the edge of the Arena without restriction--NERFED
    -Dwarves...are dwarves. I've petitioned for an Atlantenean Class years ago yet they gave me a Dwarf. Hmpf.

    Pointing Fingers on who uses what is despicable for someone who doesnt know how to be a Ranger. You are never a Ranger.
    We set Wolf Heal since pots are expensive especially if youre contending for Health Orbs in Boss Battles. Hurr T.T
     
    Last edited: Dec 9, 2014
    Master0fpuppets likes this.
  7. Hartvig

    Hartvig Forum Inhabitant

  8. sdknightno1

    sdknightno1 Advanced

    Some interesting ideas here. I'd personally like to see 1. Remove concentration cost of Hunting Arrow. happen.
     
  9. BigBongo

    BigBongo Forum Apprentice

    Your argument can be pretty much summarized as:
    Ranger can mark and deal double damage, and you are a despicable non-ranger.
    You even said ranger is the best class for crowd control (seriously?)

    Of course in order to rebalance the class I need to compare the ranger skills with those of the SW's and DK's.
    I am a skilled ranger who is honestly trying to be constructive here by make a few SUGGESTIONS, but you (and others) clearly have some beef with me personally and are orienting your posts towards personal attacks.

    Look Yeomary, and all the DKs above. If you have a good argument to make I welcome all that. But before you post them, please read and try to understand what I wrote. Marking this marking that, my suggests hardly has anything to do with rangers marking mechanism.

    Lastly, Yeomary, do you actually still play the game. Do you still play ranger or have you quit and switched to DK or SW? Do you fully understand all the changes Devs made? All the nerfs you described are barely good arguments.

    SWs used have unlimited mana but were nerfed... Okay but we can all agree that they saw it coming. Now even after the nerf they still have close to unlimited mana: most of their skills are mana-free and they have unprecedented mana-regen and mana pool. SW is the only class that has an armor with upgradable mana, allowing them to have over 150 mana.

    DKs didn't have their armor nerfed. Before the nerf DKs were invincible and can 1hit-KO anyone. After the "nerf" DKs are still invincible and now can also 1hit-KO anyone. With the nerf Devs also nerfed Essences in the arena, which is the ultimate reason why the DK's regen ability is making them invincible.

    If you want to say my suggestions are bad please give a good reason.
    ie. Suggestion 1 is bad because ranger doesn't need more concentration.
     
  10. BigPapa

    BigPapa Forum Overlooker

    Wow gang, the guy has some ideas and you get all hostile with him. No need to be indignant or harsh.

    All the statements the OP made are valid as limitations. But I don't support any of the changes suggested. You learn to recognize and accommodate the limitations of any class as it keeps balance. There are reasons that some skills are selected en mass compared to their counter option. It is this way with any class.

    A good example for non support is concentration. I have had my speed up to 3.2. YES not a typo, 3.2. That ridiculous speed was fun, but it was ultimately useless. It destroyed my concentration in nothing flat, leaving me empty and unable to fire, effectively slowing me down to the speed my concentration regenerated at and waiting for a cool down to refresh it. Option was to go crazy with death blow and refill my concentration but that made me have a need to take hits. If green shots(hunting arrow) did not require concentration, I would go full offense stay on the fringes, never get attacked and devastate the enemy. Sounds fun, but at the same time BORING. The current mechanic forces us to make choices, sacrificing offense in part so we can stay alive and take a blow or two. I don't want to go into a fight and hold the mouse button down till something is dead. BORING! I like the current mechanic for concentration as it makes things fair and challenging.

    For PvP, i mostly played 5v5 when i did PvP. DK's (and SM) hated me because if we had a flag runner in grp, I would stand on our flag with my 11k HP and 3500 armor. A single DK never got the flag from me till i got beat down a few rounds(I don't pot) or they finally called for the help of a ranger or SW.

    As a class, we rock. End game rangers are versatile and can do anything from Tank mortis to run flags to solo any PW or event. I can only look at my own ranger, when I say that although any of your suggestions would be beneficial to the class, they don't make the game more fun or provide a balance with other classes.
     
    Last edited: Dec 10, 2014
    Tigraine-Mantear likes this.
  11. BigBongo

    BigBongo Forum Apprentice

    Well I guess that makes SW a boring class so play because all they have to do is hold the mouse button, never get attacked and devastate the enemy. And not only their magic missile deals a whooping 98% damage with talent, it restores their mana by 5... How is that fair?

    Also I think your experience might be a little biased since not a lot of ranger has 1.8k dmg and 10k HP like you. But even with those stats, you are still no match against a DK with 20k HP, 5K armor, and 2k block.

    I think at least some of my suggestions are fair and will not break the game. My goal is not to make ranger overpowered but to make all 3 classes balanced in a fair way (SM is hopeless). Yeah, I agree right now ranger is a good class and it is very playable. However, my main point here is that SW and DK are much better classes not that ranger sucks.

    You may be satisfied with your current ranger as your awesome stats overcome this gap between the classes at most times, but I am not satisfied. Why should I be? DKs here are quick to flame me even though this thread is about balancing rangers not nerfing DKs. Just like me, the DKs know that their satisfaction relies on the fact that other classes are worse than them.

    But instead of suggesting to nerf SWs and DKs, I am being constructive here. Or maybe I should suggest to nerf SWs and DKs?
     
    Last edited: Dec 10, 2014
  12. Firefly

    Firefly Active Author

    How do i get the feeling that you don't have end game SW or DK... You just have played against guys that have used more $$$ in the game thats all (and/or have better skills to play). money makes people tough not OP classes.
    but try at least to make SW(or DK) and play against end game ranger and you'll see it's not that easy to play against them when you either cannot catch them (and when you finally do they hit harder than you and totally free with no resource cost) or you will be 1-(or 2-)shotted basicly by all rangers :)
     
    Masamune56 likes this.
  13. Hartvig

    Hartvig Forum Inhabitant


    Sry, but to me it seems like you have no experience at all, when it comes to other classes than your own. You have only tried to play AGAINST them.

    Could just as well be because you are simply not good at playing PvP.


    And when it comes to the whining about the fast use of concentration, well OFCOURSE YOU USE IT FAST! Thats the idea with ranger! You are a balanced class between DK and mage, you are SUPPOSED to play both ranged and melee! You can´t just stay ranged all the time.


    BTW, if you could post a pic of those stats of that DK with 20k hp, 5k armor and 2k block, I would REALLY like to see it!

    I´m not saying DK is underpowered, it is balanced as it is now. I would just say that rangers are better at PvP, while DK´s is better at PvE(soloing and generally surviving and fastfarming). But that is just my opnion, and i won´t make a big discussion about it.
     
  14. yeomanry

    yeomanry Advanced



    I did say you are NEVER a Ranger. If HA would require no con-cost then Rangers would absolve the use of PS. Why bother wasting 33 con if we could land consistent shots with few drawbacks? You dont seem to realize that sacred and royal stones exist.

    Our skills requires no variation as it focuses on the use of 3 skills as our primary dmg output. Mark>Inflict>Flee is our game--if youre playing beyond that prescription, you are NOT a ranger. You seem to forget that of all classes, our slows 30%>Max 40% TS.

    You've obviously never been into the Arena, once you've been marked youre either done for or bolt to be marked moments later.

    edit: SWs are Glass cannons, DKs are hit fodders, were versatile in every aspect.
     
    Last edited: Dec 11, 2014
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