Suggestion If Drakensang Online would be great...

Discussion in 'Creative Corner' started by OPΛ, Feb 1, 2021.

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  1. OPΛ

    OPΛ Forum Apprentice

    Read the following like this, because I know you too share some of these ideas:

    IF DRAKENSANG ONLINE WOULD BE GREAT...

    - Small level players would be able to raise themselves solo and feel rewarded when doing so;
    - Small level players would be able to defeat a boss on normal without feeling like BLOODSHED mode;
    - Any beginner would be happy to farm gems, items or sets because they know where and how to get them, instead of being randomly dropped here and there;
    - Any new player would be able to get stronger by farming 3-4 hours a day instead of paying tons of money for Andermant;
    - It would have smaller, readable stats and damage numbers like 1-10-100-1000 not tens of thousands and millions;

    - You'd have guild wars; Balanced PVP based on skill of combat only;
    - Rewarding and active skill sistem (5-10 skills that use a certain item - instead of points - to get stronger in damage or effect, being able to raise them at any character level);
    - It would have a combo between skills (Not spamming the same skill forever) and enemy weakness to elements;
    - It would have traiding between payers to build a healthy, competitive and interesting comunity;
    - Special, powerfull items and sets would be crafted from materials gathered from certain bosses or monsters, instead of randomly drop once a year with random stats (Drakensang is RNG God);

    - The game would feel more difficult for overpowered players, and easier for weak and new players instead of being the other way around;
    - Bosses would be tougher and more difficult because they'd use a complexe range of skills on player, instead of having 10 billion HP and no charm at all;
    - Each character level and achievement would feel rewarding, leveling up in time (not leveling up from 55 to 100 in 4 days);
    - An overpowerd player would be given campaigns and special rewards exclusive to those campaigns, making him to want to play the game and help others;
    - There wouldn't be an end game monotony for players, but new content and challenges every 3-5 months.

    - GAME DEVELOPERS WOULD LISTEN TO PLAYER WISHES AND ORGANIZE VOTING POLLS BEFORE RELEASING ANY NEW CONTENT.
     
    Last edited: Feb 1, 2021