Suggestion improved mechanical steam

Discussion in 'General Archive' started by gayolino, May 27, 2015.

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do you agree?

Poll closed Jun 6, 2015.
  1. yes

    66.7%
  2. no

    33.3%
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  1. gayolino

    gayolino Forum Greenhorn

    Hello ... as you know the mechanical vapor is a character developing and therefore still not very balanced ... comparing them with the other classes I noticed that between the mechanical and the other there is a world of difference that can only be filled through targeted changes .... my suggestion would be to first of all to increase the damage of stroke making them faster to get at least 80% to 60% so as to not be compared to the other classes in one way or another. .. another question concerns the attack speed .. mechanics use weapons as may be slower than hunters? My proposal is to start the attack speed of a weapon in the hand by 1.10 and not by 1.00 ... as third improvement would propose to bring the damage of special shot to 100% and not the 95% that seems to be just a joke and to decrease the recharge time to 2 seconds .. 3 seconds are too many to such a blow, as the last thing I would prefer it to be changed "jump nano" .this jump is only a suicidio..è so slow that when you use it you are killed in flight .. we all know how important it is to use but for us the jumping mechanics is a real ruin ........ Finally I would like to propose to change the following skills .. bombs, oil slicks and dwarf in the box

    [link removed]

    .. The mechanic needs skills in order to be more powerful compared to the other classes .. I wonder then that those skills are changed with the most useful skill, maybe another stun, to improve this class which is currently one of the most penalized and ridiculous game .. I hope you take into consideration my proposal .. best regards

    --MERGED--

    mechanic should do is completely suppress out of play in 1vs1 and 3vs3 bigpoint has 4 qr sbene muhaj suppress the mechanic who is a balanced class without
     
    Last edited by moderator: May 27, 2015
  2. molnijanx

    molnijanx Someday Author

    Make bigger dmg for them, or make armor and hp like dk.
     
  3. Master0fpuppets

    Master0fpuppets Forum Baron

    I do not agree with anything, for me SM is a power-house, I love it to bit's and would not change a thing on it. :)
     
  4. gayolino

    gayolino Forum Greenhorn

    miafton yachts game mechanic is to avoid and great speed kills Then he was the robot and life as a Ranger and armor than 1 mage
     
  5. Master0fpuppets

    Master0fpuppets Forum Baron

    ^ it's not, you play dwarf how you build it. dwarf can be close to tank if you know to make it, then other players start avoiding you. ;)
     
  6. Novadude

    Novadude Commander of the Forum

    I should post my build(s), but steam mech is easy to play once you learn it. Obviously, tank mode iron armor flag running can be addictive.

    Base pve build revolves around witch chaser plus sparks plus vargulf absorber and legendary gun, rings, and amulet. Still using deep sea bullets as ive had bad luck with bullets/cannonballs and it comes with 4 slots. If im in a group with good tanks I switch to a leg wrench that gives 2x damage and 2x crit hit (for a total of 999 crit hit value)

    Flag running mode, I switch out the witch hat and legendary gun for vargulf gat and hat (I switch in the match). I also usually drop a leg ring for the ring of life. 10% speed from vargulf set plus 10% from sparks plus pvp speed talent (but not exp speed talent) means I can just go coast to coast with the flag in tank mode. Despite the fact that my steam mech is significantly less experienced, I usually get the most flags and thus among the most points.
     
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