mortis priests

Discussion in 'General Archive' started by crimsonfang, Mar 20, 2014.

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  1. crimsonfang

    crimsonfang Forum Apprentice

    mortis priests are way too powerful 1 meteor is enough to kill most sws and rangers a 2 for dks they also have good hp but that is not the problem nerf their meteor dmg or make them more powerful by giving them new atks like mana bolt (mages basic atk dont remember the name) so he can use other atks than meteors and use the meteors a bit less
     
  2. spiro_spula

    spiro_spula Forum Connoisseur

    There is really no reason to do that. All you have to do is keep the priests stunned to prevent them from attacking. Or you can dodge their attacks because they are so slow. One DK and one mage can keep the bug permanently stunned if they know what they're doing, so there is really no need to nerf the poor NPC.
    On a side note, NPCs are very predictable, if you study their patterns it becomes very easy to deal with them.
     
    sper009, Zokin and Multi-Sev like this.
  3. sper009

    sper009 Padavan

    Always fun when you come up on 4 Priests strategically placed where you can't stun more than one :D.
     
  4. _Baragain_

    _Baragain_ Living Forum Legend

    Or when there are two tanks standing next to each other (Or worse, a pack of dogs) and you get hit by two+ meteors at the same time.
     
  5. Guitarman

    Guitarman Forum Master

    I love the priests :) Our team of Spellweavers just take turn MC on them..... :) imagining spawning a lot of meteors from them :)
     
  6. ROTH66

    ROTH66 Someday Author

    If you constantly get killed by those bugs, it means you're in bad group. I've seen groups where the dk run forward to engage a priest that was pretty far away (and out of range), while the rest of the groups was still fighting smaller mobs. Obvious half of the group died not even knowing there is a "Priest" in their vicinity. I tend to belive the dk did that on purpose to have some fun.
     
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