one closer step

Discussion in 'General Archive' started by bloodyneo, Jul 19, 2014.

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  1. bloodyneo

    bloodyneo Forum Master

    hi there.........its one closer step for quiting the game BP
    1.unbalance pvp arena (essence and pot in pvp)
    2.each time we upgrade our character BP upgrade monsters in arena(more hitpoint for monsters ...ocean...hod ...mortis room
    3..less frag drop(bp plan for more revenue in events)
    4..horrrible lag in both pvp and arena
    5.taking your time to fix bugs in game...but very effective and quick to fix mortis bug cause its loss in your revenue
    6..and the fail Gnob VARIABLE stat witch set to be bought by drakens(drkens wasting project made by BP)
    conclusion asking my self why im wasting real money on this game while developers only think of the revenue and profit..plicy of take and take not give and take
     
    moby31 and DocWhisky like this.
  2. Bearer-of-Death

    Bearer-of-Death Exceptional Talent

    Hi bloodyneo,

    1 - what unbalance PvP is the glyphs system and not ess n' health potions, anyone can farm for those, I use ess+pot all the time, because I'm a F2P. If most players chose not to use ess+pots in the arena its their choice.

    2 - Agreed, also they reduced our base damage when we farm -5 lvl mobs.

    3 - the reason for that is simple, they don't have a clue what to do...so we are stuck playing the same maps over n' over again.

    4 - can't argue about that, fortunately i don't have those problems.

    5 - well i believe that the dev team doesn't fix any bugs. In every new update/release, DSO claims they fixed some bug issues, but on the same day, in the feedback thread, we see players still complain about them.

    6 - yeah Gnob, what to say...errr....pfff....aahhhh!!!
    DSO has included variable stats in the old new moon set, because they don't want to create new items...this way we have to spend all our drakens on that set(for those who want it).

    Here is a advise for all P2P class, if you're disappointed with the way DSO team is handling the game, then stop spending money.

    Spend your money only when you see a good update/release, that allows you to enjoy the money you spend on this game.

    "Every actions has consequences, if you(all of us) don't take any action, then there will be no consequences"
     
    goe-spec and DocWhisky like this.
  3. DocWhisky

    DocWhisky Forum Mogul

    And it only gets worse!

    Was on TS last night and the mob tag/ghost dmg bug I reported was still there. And to make things worse, now the dead mobs are leaving ghosts behind that are blocking your shots. there is also some very wierd item pick up lag and mobs that are invivsible until they have you half dead, Then they suddenly appear out of no where.
    When 129 came out it had several major problems. They ONLY fixed the one that had the possiblity of costing them $$$. The respawn part... because if its not working ... people wont spent the 40 or 120 to respawn. But alll the things that kill and make you respawn (i.e. Costing the player $$$) is still there and has not been fixed in the latest release either!
    BP's track record shows they will release this newest, even more bug laden release. despite knowing how horrible it is.

    Shame on you BP and DSO dev team!
     
    Bearer-of-Death likes this.
  4. Bearer-of-Death

    Bearer-of-Death Exceptional Talent

    Hi DocWhisky,

    It seems to me that DSO suffers of a very complex n' unknown "ego", the need to do updates very 2 weeks is.....(sorry, can't find the right term).

    Q - If the R130 is so bad, as you say it is...so why in the world, will they do it anyway???

    A - Because DSO believes that if they don't show some sort of work, ppl will be very angry at them.

    In my opinion, DSO should only introduce new updates, when they truly have solved one or more problem or new content for the game.

    I'm ok, if there were only 1 update every 2 or 3 months, as long they deliver what they promise. Many company's do that, there is no need to do what DSO does, I really don't see the point of doing updates every 2 weeks.
     
    goe-spec likes this.
  5. Biztart

    Biztart Exceptional Talent

    I'm not aware of increased monster difficulty in the parallel world or damage changes depending on monster level. Can you please explain in more detail why you think you are experiencing this or provide some evidence?

    Gnob offering the items is simply a transition step to move away from the original Witch Hunter set to the current set. Remember that the original level 45 items from Karabossa was also difficult to obtain. You had very low drop rates and needed to ID each item -- many of which had less than ideal stats. The high price takes into account the original effort needed to find your desired drop and the possibility of unlocking a very powerful armor piece.

    Would others also be interested in a longer release cycle if it will increase the chances of a more stable game? You will still likely see hotfixes in between to clean up unforseen bugs. 2 to 3 months seems a little too long if the team decides to continue their event schedule pattern (around 1 major event once per month).
     
  6. Bearer-of-Death

    Bearer-of-Death Exceptional Talent

    Hi Biztart,
    Since the beginning of this year, I have noticed a reduction of damage inflicted upon monsters that are 5 lvl lower than me, the base-damage of my SW lvl 33 is well above 500 and a good example would be Relic-Guardian Branard from Grimmagstone(normal).

    Today i need to hit him twice with chain of lighting + critical hit to kill him, while last year, I only needed to fire once to kill him, and at that time i was a lvl 24 with a base-damage roughly over 200.

    I could go on, but if i continue...I would end up writing my "memoires":p, instead of proving my point.
    I believe DSO did this to prevent fast farming.
     
    goe-spec likes this.
  7. -HARRA81-

    -HARRA81- Forum Mogul


    First I thought that the price is some kind of joke, but now remembering this
    the price makes sense.
     
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