Bug Problem with essence

Discussion in 'General Archive' started by cthoa.ntdiep, Sep 6, 2015.

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  1. cthoa.ntdiep

    cthoa.ntdiep Forum Greenhorn

    Hi guys, i noticed that essences of +100%, +200%, +300% inceased damg not exactly. Exp, essence of +100% (blue ess) just only boost about 70%. You can see that if you notice your base damg stat while using it.
    Need fix soon. Thanks!
  2. BigPapa

    BigPapa Forum Overlooker

    I'm not seeing this. It doubles whatever hit you would have within the range of your base damage with targets armor and/or resists reducing the base shot. So if your base damage says your main shot would do 500ish dmg armor/resists on the taret would reduce it to say 300 and blue ess would add 100% to make it 600, red would make it 1200. Crits would multipy the crit value then blue would double that. So Crit on a 300 goes to 600 then blue makes it 1200 red makes it 2400. It seems from what im seeing that it is working as intended.
  3. _Baragain_

    _Baragain_ Living Forum Legend

    Lets see if I can write this simpler.

    If your base damage is 500-600, your attack could be anywhere in between. Say your using an attack that does 200% of your base damage. That means that you could do 1000-1200 damage. Double this to account for when you are using blues; 2000-2400. Next, factor in the opponents armor (we'll estimate 50%) then you are doing 1000-1200. Now, if you are expecting a hit of 1200, then you will likely be disappointed by a hit of 1000 and it would look like it was only doing 83% damage.

    If you truly want to test it, go somewhere lower than your level so that you don't have to worry about getting killed. Then, remove your weapon and any other items that give you a damage spread. This way, you will have a fixed base damage and every hit does the same damage. Then do it with and without blues and you will see the damage exactly double.

    EDIT... And upon self testing, He's right! 70% damage gain with blues... have they messed with relative ess now? With my test set up, I was doing 437 damage no ess and 741 with ess. 304/437=+69.57% damage.
    Last edited: Sep 6, 2015
  4. BigPapa

    BigPapa Forum Overlooker

    I'm gonna close the window, the veins on my neck just started to tighten.:mad:
    bendover and _Baragain_ like this.
  5. _Baragain_

    _Baragain_ Living Forum Legend

    HUMMM... At the recommendation of a friend, I removed my damage gained from the knowledge tree and my test gave me 227 and 454... This shows blues working correct. What doesn't make sense is that in the previous example, I have a lot more than 30% damage from my knowledge picks... 44% to be exact... so why do I lose the damage? More testing underway.

    Tested with 10% damage:
    250 and 477, 477-250=277... so, my base damage done to the monster without the wisdom points.

    273 and 500, 500-273=277... again my base...

    NOT COOL BIGPOINT! Why are you messing with our essence?

    I guess that it is just chance that my numbers with 44% comes out to almost exactly 70% gain.

    Did some math and at +50% is when you are getting screwed the most. Then you are losing about 33.3% of the damage that you would when compared to how you would expect blues to work. Thanks BigPoint. Next time buy me dinner first.

    And because I like math... here is just how much you get screwed compared to your expectations depending depending on your +% damage you get from you knowledge tree.
    Base damage% increasedDisplayed base damageActual damage with bluesExpected damage with bluesDamage difference as a % of your displayed base
    Last edited: Sep 6, 2015
    bendover likes this.
  6. cthoa.ntdiep

    cthoa.ntdiep Forum Greenhorn

    Thank guys. I support that not need test on deal dmg on mobs. Simply, you notice 1 skill dmg on your stats window while not get blue ess yet and then get it already. You will see my point.
  7. _Baragain_

    _Baragain_ Living Forum Legend

    Huh, that is interesting. It doesn't effect your base, but changes the displayed damage for your attacks on left and right mouse buttons... That's new.

    If you are noticing a difference of 30%, then that means that you have about the same as me, either 42% or 44% damage from Knowledge points.

    Still, it has now also been tested, and there is no doubt to be had... BigPoint screwed us again.
  8. BigPapa

    BigPapa Forum Overlooker

    Looks like it is adding the raw base damage and Knowledge modified base damage together. Wonder if they taught variable usage and modification in that college?
    Last edited: Sep 6, 2015
    _Baragain_ likes this.
  9. bendover

    bendover Junior Expert

    so that's why I felt like I did low dmg, even with 2200 dmg and blue ess -.-
  10. sebastian_fl

    sebastian_fl Count Count

    I need a little break from the event, so lets talk about essences, blue and above.

    If you look at the tooltip, (mouse over the essence), it says 100% more damage to monsters. Natural assumption of a player would be it doubles the the damage output. It is what it says. Of course we know it is not simple like that, and it, probably, was never like that.
    What essence actually does, it adds 100% bonus to the base damage. And final output damage value is calculated taking into account all possible bonuses: 50% from the Talent tree, ~20% or so from some items (torso) or sets, ~2.85% from RoD, 20% from Book of shadows, 10% from Armor of Darkness

    I do have all of above. so with a base damage of 1000, I will get 50% + 20% + 20% + 10% + 5.7% = 105.7% damage boost, so it will get 2057 with no essence.

    With blue, it will be just 3057.less than 50% boost instead of promised 100%

    I understand and accept, that it might have been like that before, and we were never actually getting 100% output boost but the base damage boost. Maybe. So what is the deal? there are still a couple of problems that make me write this post:

    1. The easiest one - The tooltip says 100% more damage to monsters. It does not says 100% more base damage.

    2. It was not like that before concerning the Knowledge points. Those points were added to the base damage right away.

    3. With R155, players got additional damage boost by the talent points, new items with dmg% lines etc. To incorporate that, monsters were scaled proportionally, their HP were increased to incorporate players boost. The problem is, that there are certain maps/bosses palyers normally do on Blue and above - Khalys, Mortis are good examples. Also there lots of hard maps. And finally there are lots of players, who do normal maps using blue. But the 'Blue-ed' damage did not get a boost. So where is the problem in other words?

    Imagine Pre r155 Khalys is a monster with HP=10000. Player Seb is a noob mage with DMG=100.
    Player Seb is killing Khalys on Blue, because it will take him forever with no essence, so he kills Khalys in 50 Shots (no crit, no min max etc). And you see it would be 100 hits with no essence.
    Post r155 Seb got boosted. His Damage is now 150. But Khalys HP was increased to incorporate. Khalys HP is now 15000. It is still 100 hits with no essence. guess nothing has changed? bump, wrong. On blue it will be now 60 hits, instead of 50 hits before.

    That was just an example, and everything is a little bit more complicated, but hope you get an idea. And as player gets more and more %dmg items, it will get worse.
    With the Base damage of 1000 I do 2057 with no Essence. And I only do 5057 on red. 2.5x times more, instead of 'expected' 4x.

    Dear Dev, Mods, and 'Harukis' of the Drakensang, could you please clarify that, and ideally fix it, so the essence apply to the damage output, not the base damage.

    Thank you.
  11. MegaNuker

    MegaNuker Forum Ambassador

    Ok if you have 10 damage and 50% more damage so you have 15 damage.

    Add blue now 10 becomes 20 and now 50% more damage is 30. hmm that seems like it doubled it?

    I took my toon 956 damage no green essence added blue essence and had 1913 damage. hmm what gives. Maybe I am 956.4 damage and 2x is 1912.8 and got rounded up...

    No green essence I do 490 to 522 damage put in blue and it is 979 to 1045. Still seems like blue essence is working. What does everyone else get.

  12. Mal3ficent

    Mal3ficent Guest


    Use the search forum function.
    I have merged your thread with already existing one.
  13. sebastian_fl

    sebastian_fl Count Count

    It does not work like you say. Do the math and testing again. Of course I took green off. 10 becomes 20, if no talent 50% bonus. With the talent, 15 becomes 25 instead of 30. And I play with 80%+ dmg boost, and my dmg is 5k+. Imagine my loss on blue...
    Mal, I apologize, no idea how I might have missed that thread. Sorry again. And since you are here, was there any communication on that matter to/from the Dev team? Thanks.

    Upd. Just in case someone is interested, one of the mods on the other lang forum replied that 'the Dev do know about the issue. Waiting for a fix'.
    Last edited: Oct 17, 2015
  14. MegaNuker

    MegaNuker Forum Ambassador

    The 50% talent is only weapon damage not base damage. Let me do a full explanation after the event. Sorry my time is so limited. Adding this page to my reader list and a notifacation on Nov 16th.
  15. sebastian_fl

    sebastian_fl Count Count

    Not sure what you are missing here. 50% = 25 * 2% from knowledge tree.

    Again. My damage is 1000. I put blue, it is 2000.
    I select 25 * 2%, my dmg is 1500. I put blue, my damage is 2500. Not 3000. Because, it works like this:

    Output dmg = base dmg * (knowledge dmg bonus + [item1 bonus+[itemn bonus +[set bonus]]] + essence bonus)

    Instead of
    Output dmg = (basedmg * (knowledge bonus+[items bonuses])) * (100% + essence%)
  16. trakilaki

    trakilaki Living Forum Legend

    Your formula is wrong ... I think that all % damage values are adding up in one place.
    _Baragain_ likes this.
  17. sebastian_fl

    sebastian_fl Count Count

    Isnt that exactly what my first formula says? Look again. Well, I have missed +basedmg there, or +100% in brackets. But it is the same thing you said.

    Right one would be:

    Output dmg = basedmg * (knowledge dmg bonus + [item1bonus+... +[itemNbonus +[set bonus]]] + essencebonus) + basedmg
  18. Mindship

    Mindship Forum Inhabitant

    Bright side: I didn't have to be as powerful as I thought I was to get the job done. :D
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