PVP Unbalanced ?

Discussion in 'PvP (Player vs. Player)' started by Cratar, Dec 27, 2017.

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  1. Fugnuts

    Fugnuts Forum Master

    You do realise that if they make the match ups based on pvp lvl and not game lvl then you will have for instance lvl 55 marschals vs lvl 30-40 marchals and that will be even more unbalanced than it already is?^^ Or what if a lvl 55 recruit encounters a lvl 3-4 recruit in pvp?This idea of yours is not that great.
  2. _Baragain_

    _Baragain_ Living Forum Legend

    The better way to do this is to limit PvP level by XP level. If you are LVL 15, then the max you should be able to reach on your PvP (and Knowledge) should be 15.

    But that is just one of many things that would need to be implemented to correct this serious imbalance.
  3. EhtovK

    EhtovK Old Hand

    But that can also open ways for a new form of "twinking" of sorts, due to my low PvP rank (since I only play under extreme boredom or for clovers), I'd be matched with fresh L55 players that cannot scratch my SW and die in few guardian hits, although I'm perfectly capable of fighting and beating some high ranked players with a good ratio.

    The matchmaking system is indeed a pile of manure (had a couple 5vs1 matches..., on both sides), and there's also the 5vs5 "no-match" bug that takes more players every day, but that's not the biggest part of the problem, the L55 expansion, the ever growing tiers on items and the new heights players can reach opened yet another can of worms..., DKs with max defenses, triple the HP of the other classes and 10k+ damage, extreme glass cannon builds on RAs and SWs that will one hit you regardless if you don't block 2 hits in a row and they crit, set bonuses that create big imbalances in PvP but have no use in PvE whatsoever, etc. But..., they said they'll "rebalance" (most likely nerf everyone lol) in early 2018, so here's to hope that they don't end up maiming everything even further.
    Rhysingstar likes this.
  4. Rhysingstar

    Rhysingstar Forum Ambassador

    They will certainly bring a nerf sooner rather than later. The stats have jumped so much in the last year that any attempt at fixing pvp will come at the expense of what players have worked so hard to obtain.

    I don't know if the current system can be "fixed" as they have gone so far out of their way to mess it up.

    Merging servers to create a larger player base would be a good place to start. A better cv system if implemented correctly could be used for matchmaking.
  5. _Baragain_

    _Baragain_ Living Forum Legend

    That wasn't what I was saying. I'm more interested in making sure that a low XP level can't have a high PvP level. And, as said, it is only one of many things that need to be adjusted.
  6. EhtovK

    EhtovK Old Hand

    My main issue with CV used as a reference for matchmaking, and something many of us pointed out when CV was implemented, is that it opens up loopholes for potential exploit, I could, for instance, remove half my gear to get an "easy" match-up and re-equip as soon as I'm in the arena's lobby, hence mocking the CV factor in matchmaking.

    Ah, misunderstood by me, and yes, I agree that PvP level should be capped with experience level, same for wisdom, since this is one of the games where it's easy as it comes to level up and reach the level cap, in my previous game the cap was 99, and from level 90 and onwards, it took at least a month, paid buffs and a very decent toon to grind one level, all for a marginal improvement in native stats, one skill point per level (which didn't make as much of a difference as it does in DSO), and the max level equipment was level 70 (more or less), I mention this to put in perspective how easy DSO is in that regard.

    There's other caps (like the +5 in item upgrades) that we direly need for the low level gameplay to stay healthy, but I guess time will tell.
  7. Rhysingstar

    Rhysingstar Forum Ambassador

    I was thinking of something along the lines of set ranges of cv to be a base line for matchmaking. Once a player has reached a certain number they would be in that particular group until they reach the next. Sort of like the pvp levels now, once you reach a level, you don't go back down. That would solve the exploit issue (maybe).

    Of course this would rely on coming up with a cv system that truly represents the stats based on something relevent and not nearly as subjective as the one we have now.

    I'm trying to come up with some possible solutions other than nerfing that would make things somewhat more balanced from beginner to OP players.

    There is such a huge gap now that I don't know what would fix it, but something other than nerfing has to be possible. Maybe if enough people chimed in with ideas something would make sense and could be deemed acceptable by the dev's.
  8. _Baragain_

    _Baragain_ Living Forum Legend

    I remember this recommendation a while ago, and the issue was that some people would likely put on low CV gear for match making and then put on their real gear to have an easy fight. You recommend fixing that by making it a static number, but that doesn't account for someone messing around and building a glass cannon (since offensive stats are heavily weighted) out of curiosity, but never intending to use it for anything.

    There are ways around this, for example, take an average of the player's CV over the duration of a fight and have a running average (day, week, month) and use that for match making.
  9. EhtovK

    EhtovK Old Hand

    The essences also mess with the CV, so someone using blue or higher essences on a regular basis could mess up his average CV for the given period as well.
    _Baragain_ likes this.
  10. Rhysingstar

    Rhysingstar Forum Ambassador

    If and it is a big if, the cv system were properly calibrated to reflect offensive and defensive stats as well as well rounded builds, I think that a matching system could be at least in part be based on that. It would have to be static to eliminate those who would drop their gear to lower the number, then put gear back on once the match is started.

    As an example, if a range of 150K to 200K cv were used, any time your character falls into that range you would be matched with others in that range until you reached 201K, then you would move up to the next section.

    I know that ess is currently factored into the system, which throws off the numbers, but if there were a pvp only cv system that would eliminate that particular problem.

    I'm spit balling here, but it seems that some form of basic platform could be used to rank players better than what we have now.

    The current idea is for players to rush to level 55 to avoid the old twinks, but as a new player they will end up with somewhere around 5 or 6K dmg, maybe 15K in HP and be overwhelmed by those who have already finished out their wisdom and have end game gear sporting 15 to 20K in dmg and 40K in HP.

    If there were some way to split match making up into newer, better, average, end game, and OP then at least the arena part of pvp wouldn't be as crazy as it is.
  11. Paavelsons

    Paavelsons Regular

    Pvp is working correctly . i dont see any issues there ;D

  12. Viki

    Viki Forum Mogul

    rank says nothing about strongness of a player...those days are gone
  13. Novadude

    Novadude Commander of the Forum

    The issue I see is not the rank, but a level 50 versus a level 55. The matchmaking should not match up 50's against 55's now that endgame damage numbers are astronomically higher.
    semen470 likes this.
  14. I agree that pvp is unbalanced. It should be more fair competition. I only started doing pvp recently in hopes of getting the clover prizes. However, some of the players that I come up against take me down in 1-3 hits...really? I am level 55, and I am no weakling, however level 55s at this point can range anywhere from simple level 55 to level 60. Level 60 hasn't come yet, but some players have been playing so long/farming their butts off/or just plain buying gem/runes to make themselves stronger. I do farm and have a considerable amount of gems to back me up but it just boggles me how some can defeat another so quickly. So I do agree that the pvp would be better and more fun if it was adjusted properly to health/damage fairness, to make the battles more balanced. :) PS-I also don't use essense. I feel that is cheating, but that is just me.
    Players should reap reward for their hardwork but not off the kills of less strong players. Battles should be fair. Players should be equal or atleast very close to that in their skill set abilities, and their overall character strength.
    It is much more satisfying to me to defeat a level 55 player who I know is on my skill level(not close to level 60)...than it is for me to defeat say a level 50-54 character. It has happened to me before, and I honestly feel bad for the other player because they didn't get a fair chance.
    Last edited by moderator: Dec 27, 2017
  15. _Baragain_

    _Baragain_ Living Forum Legend

    P.S. You do realize that Essence hasn't worked in PvP for over a year now, right? No one in PvP is "cheating" with essence.
  16. As a reminder, use the "Edit" button if you have more to add. Also, you can click reply on more than one post to have more than one quote in a post.
  17. semen470

    semen470 Padavan

    Are green ess not allowed in PvP ?
  18. Novadude

    Novadude Commander of the Forum

    Green ess barely counts.

    In the old days you could use any essence you wanted, including red essence and yellow regenerating essence, in pvp. You could also use hp potions, and the only way to get universals was more or less to buy them.
    semen470 likes this.
  19. No actually I didn't know that. I haven't played the game very long. That is good to know. Thank you! :)
  20. semen470

    semen470 Padavan

    Not only but also with these 50% buffs (Armor, Attackspeed, Dmg) in those 40 ander giftboxes..yea i know these times.
    i asked because i stopped doing pvp since r155 and was wondering if all those essences were deactivated in pvp after.