Q1 second map and ice sphere

Discussion in 'General Archive' started by Domrani, Jun 16, 2016.

Dear forum reader,

if you’d like to actively participate on the forum by joining discussions or starting your own threads or topics, please log into the game first. If you do not have a game account, you will need to register for one. We look forward to your next visit! CLICK HERE
Thread Status:
Not open for further replies.
  1. Domrani

    Domrani Forum Apprentice

    Is it me or the floor at Q1 2nd map is not stright, either going up or down and ice sphere some times cant be deployed. i find my self clicking the skill and it wont do it.
     
  2. Zed

    Zed Forum Pro

    Yeah this issue is here from the very beginning of the new Parallel Worlds. Still needs to be fixed. --'
     
  3. Scythe

    Scythe Someday Author

    It's not just you! Definitely super annoying, you have to keep adjusting until you find the right angle that allows you to shoot. This issue has been brought up before but likely won't be fixed anytime soon as it isn't a priority. I find that moving near the wall helps.
     
  4. chiuseer

    chiuseer Advanced

    That is why I Do hate Q1 2nd map. U have to search a place to shoot ice sphere.:(
     
  5. sonorac12

    sonorac12 Someday Author

    It's not just you guys. As a mech, I have to be in the middle of the hallway of that map to place my turrets. otherwise, they do not drop where I am.
     
  6. EhtovK

    EhtovK Old Hand

    This issue has been reported already, it happens in Q1M2, Bearach's boss fight, Gorga's boss fight, and a lot of random spots across all maps, there's even video proof provided in an old thread, I've been ranting about this repeteadly since PW's were redesigned.

    My advice: abandon hope, you'll get used to it, you'll figure where you need to stand in each map to be able to shoot, and it will take you less time to learn than it will take the dev team to fix it or for the producer to consider it a priority, look at the brown screen bug, it is high priority since a month ago and it's still an issue, which just extended further with the latest release.
     
Thread Status:
Not open for further replies.