Feedback R209 Patchnotes & Game Rebalancing Guide Feedback

Discussion in 'Discussions on Current Topics' started by teddy.bear, May 4, 2018.

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  1. cdeepal

    cdeepal Forum Baron

    You know, if You think about it, it all makes sense. Previously it was way off. You could kill normal creatures and mini-bosses in Infernal III maps, but only could kill Fatal bosses. Now they are leveled. If you can kill Fatal maps creatures, mini-bosses, then You can also kill Fatal bosses.

    I like this new system. It lets You develop Your character progressively and makes You to hunt in maps/bosses of same level.
  2. N55X08

    N55X08 Forum Greenhorn

    Okay, I know that
    Thank you for your answer. I know that strong Charakters werent always strong. They kept improving over time farming at first in normal, and then step by step increasing dificulty.
    That's exactly what I have been doing the last two months, I started in painful and as I got better I could Farm in Fatal with blue ess, and now you want me to go back to Farm normal? Why? I already did, I got better and could Play more dificult modes, but now because of an Update they Force me to Start again and Go Back to normal. I dont think that's fair at all.
  3. Jhinstalock

    Jhinstalock Active Author

    You're not playing effectively. The first step is to get Tier6 gear. That will solve all your problems. Whether you find someone to carry you through 1 or 2 runs of infernal 3 or being forced to do it yourself, you have to do that to get good base health and armor. From then on, you can farm painful with ease and get gold lines. From that farming, you will acquire materi fragments that you can use to buy Tier6 uniques with the help of your guild or friends, as well as getting uniques from events. Then you transfer craft your enchantments to the uniques when you're satisfied with the results. That's how you get stronger.
    GoldenBoy likes this.
  4. heror

    heror Forum Baron

    cringy answer to me right ahah really funny,,, try playing in group anD you wont be weak again- easy

    When i speak about diverse play i dont mean pure DPS which is buffed i mean now i can play with my mana build thanks to the group buffs and the mana in wisdom so i be glasscannon team oriented mage.

    All im seeing here how all cry because you want to play ALONE, you cant ANYMORE at least for a little while,

    Today we made a full dmg team without a tank adn breezed through q5 inf 2 without dying , for instance mages can use guardina for partial taunt while all of the group whipes out the mobs,, i mean teamplay is really op right now, yes mobs are really strong but i guess the game involves skills to dodge now not just brainless staying in one place and perma tacking.
    And you need a lot of mixed elemental dmg for which you need team with different classes so that you exposes enemy boss weakness
  5. Dragonnns

    Dragonnns Count Count

    I saw this icon under Balor's health bar but I can't decipher what it is supposed to be an image of, nor could I find a list of these. Anyone know what it is?


    There also seems to be a visual bug when completing your Daily Quests. I completed one of them and should have received 500 blue essence but the text at the top of the screen said 5151. I thought I was seeing things until it happened again with the gem refiners and the text said I received 5193. It turns out that that was how much blue essence I had equipped and how many gem refiners were in my inventory.
    semen470 and Jocom like this.
  6. kraken

    kraken Forum Apprentice

    Hi there,

    Well let me "throw my 2 cents here" - i like this from one of the forum inhabitants.

    The game has become way too easy now so I assume some hotfixes will come in the next days weeks. Due to my limited time lately, I was only able to test q1/q3 inf2 couple of runs and 2 inf1 runs.
    So here are my thoughts:

    • good
      • monsters have more hp and dmg
      • minibosses deal appropriate dmg finally
      • pvp with no wisdom is great; no more high speeders
      • 1h build may become viable, currently i was doing just fine on inf1 in terms of dmg while being unkillable
      • the new wisdom system is simply great
      • the group talents while they don't encourage me to play in group, at least they are a nice buff when helping weaker players
    • bad
      • m1/2 final bosses + heredur/grimmag are way too easy too kill. In addition, the dmg they deal is too low. To have an idea, on 2h build i don't die from grimmag fireball. On the other side, I've 1 shot the knight from q1m1. Both cases on inf2.
      • cube drop rate is terrible, max 4/round out of which 3 are at final boss(on deluxe)
    • side note - wisdom is dropping from dtu chests and key of prowess are also dropping on dtu map. Is this intentional?
    To conclude, finally, the game is offering a lot of new things for me and reasons to play more and more, but don't take it to the place where I go back to farming infernals spamming only ice missile. Some of us really need a challenge.

    Have a nice evening all!
    GoldenBoy and semen470 like this.
  7. C8ilutzu

    C8ilutzu Forum Greenhorn

    So you mean now ...why would we need a tank or a ranger because we are mages and we can use "our mana builds"..right?
    have u ever tried from DK point of view? is that class necessary now that we all can have a glass canon team oriented mages ,right?
    U happy because your main is a mage that makes me think that u never knew the struggle to tank somethig..
    I know that is seem so easy fro you with 4 GLASS CANONS TEAM ORIENTED BUFFED MAGES.
    And also nice point man... you want the tank to DODGE skills right? I mean we can't just stay brainless there and take dmg ,RIGHT?
    At this moment we can't tank the normal mobs but what a nice idea to make the bosses some usless puppets.
  8. Dirysin

    Dirysin Forum Apprentice

    I have the same problem -- loading time is terrible and the game freezes more. There are hardly any healing spheres so I'm dying all the time.
  9. mariusmgm

    mariusmgm Someday Author

    to be onest for me as a ranger,and i work hard to build this char,the new changes are ok,have a great day all
    GoldenBoy likes this.
  10. Phyrix

    Phyrix Count Count

    Told you you would be destroying dks (and you saw it fit to delete my posts)
    You did just that
    Enjoy reading whining letters for the next 3 years....
    Last edited: Jun 1, 2018
  11. bLaind

    bLaind Forum Baron

    About the new update... DSO is now using more CPU and almost three times the internet bandwidth than before.

    [image removed]
    Last edited by moderator: Jun 1, 2018
  12. Woudlopertje

    Woudlopertje Someday Author

    Since nobody is mentioning it, I'm pretty sure that was supposed to be some kind of suprise event?
    You know like not so long ago we had to read the same bs about the dev team apologizing to us(which wouldn't be for the first time) for not informing us properly. Because thats basicly all we ask for. We just want some more information.
  13. Dirysin

    Dirysin Forum Apprentice

    I'm not sure who the update was meant to benefit, but it's definitely hurting me and will cost me a lot of money if I wish to continue playing the game, as I'll have to purchase many more essences and healing potions along with more gems. I'm already paying for a deluxe membership and new equipment at every level. My character is not one that is super strong. I've never been able to survive in Painful, let alone Infernal dungeons. It's very limited it what it can do. I have no idea how to get near to the strength that other characters have, unless they've just payed loads of money to get there. I can't win in PVP duo because I get killed with one shot from another character, and I'm also put up against characters who are Level 55.
    I wanted to give this feedback. And again, at this point I'll probably just have to stop playing the game and you'll be losing a customer who's played for quite a while and spent a lot of money on the game.
    Last edited: Jun 1, 2018
  14. sargon234

    sargon234 Commander of the Forum

    If you are too weak for even painful parallel worlds, perhaps it might mean you're not ready yet for it

    So you should farm in the normal maps

    And you should level up to 55

    Seriously, you think you should be able to solo everything even at low levels?

    Level up to 55, stop wasting andermants on essences and potions, and then, if you can't solo yet the pws, start going into groups

    You are really lucky being a new players in this phase of the game, once the pws were really difficult, you could not solo them at all, especially q4 and q5, they were too difficult, you were forced to group up

    And in regards to be on the other character's level, you have to learn to craft good leggendaries
  15. Dirysin

    Dirysin Forum Apprentice

    Hey. Thanks Sargon234. Good advice. I actually didn't know that so I will follow your advice.
  16. silverseas

    silverseas Count Count

    I'm glad there was finally an update after such a lengthy delay. :D There's so much to say about the update, I'm just going to divide my post into organized sections to make it easier to read.

    Starting off with what I liked:
    • Portable shop and workbench: Right now I have insufficient wisdom points to utilize these features fully, but it will be increasingly useful as wisdom level maxes out again.
    • Promoting thoughtful group play again: I must say, the amount of strategizing that goes into PvE is a lot more now. It is now important to consider factors such as positioning of yourself and your team, target prioritization, selection of complementary group buffs, and timing of use. Moreover, in the two days I've been playing in various groups, I have found many synchronization possibilities I do not know were intended or not, but they make the game that much more interesting. For example, the SW Frost Nova explosion talent triggers even with summons such as guardian and mind-controlled critters. These sorts of effects allow weaker/newer players to provide support to their stronger peers, instead of just running after them to pick up loot. The group play possibilities have expanded beyond what I initially expected returning to the game about 6 months ago.
    • SW skill changes: (Yeah, I'm biased because I'm a SW.)
      • Thanks for getting rid of the damage gradient on Frozen Sphere and making its distance flexible. Now I can actually utilize the Q9 set bonus effectively because I can stand right on top of my target. :D
      • Lightning strike changes are very interesting. Even without using Bearach set, this skill has become relevant once again, especially with the changes to elemental resistances.
    • Relevance of 1h builds once again: Personally speaking, I have no interest in building a 1h set. Nevertheless, I am glad they are "back" in the game - it gets tiring to see people have the exact same build over and over again.
    • Changes to normal world dungeons: The addition of Sentinel Chests means more loot per run, how can I say no to that. :D
    • Adding the number of seconds until a cooldown of a skill is finished is also great.

    Things I would still like to see improved:
    • Who got to pick the new group colours? They are terrible. Terrible. :V Take a look at the screenshot below from one of my parties.
    The name for the 3rd guy in the group is practically invisible because it is too dark and there is insufficient contrast with the dark colour of the background of the group indicator. Please pick a different or lighter colour for that one. I'm OK with the other 4 colours - they are quite visible.

    • Also, the organization of various status effect and cooldown icons at the bottom of screen needs to be better.
    Right side icons:
    • We don't need a premium indicator. There is already a premium indicator on the upper right corner.
    • Costume and mount indicator not required. I am certain I can see if I am wearing a costume or riding a mount.
    • Please compress the amount of space the icons occupy. When I am in a group with a lot of effects, it takes up 1/4 of my screen and blocks me from seeing stuff.
    Left side icons:
    • They are hidden under the name of the map, unless I hide the map, which is not good if the party gets split up, or we are targeting a specific area of the map.
    • If the left side icons cannot be organized effectively anywhere else, please add another option to the minimap (M) where we can display the map without the name of the map... just like the old days. :p

    Overall, this has been quite an enjoyable update. I look forward to the alchemy and crafting supplies bag that we saw a brief preview of on the TS some months ago. :)
    GoldenBoy, semen470 and Veηom like this.
  17. Saved_81

    Saved_81 Forum Master

    Other bugs found:
    - Pyro missile: doesn't apply the burning effect (it displays the burning effect on the mob/player but deals zero damage).
    - Stunning shock: stunning effect ignores elites/champions diminishing returns which means the stun effect lasts longer than the stun from Rocket C-14. Since I cannot say what would be the correct behaviur the stun effect from the tesla is bugged (lasting more than expected) or the one from Rocket C-14 (less than expected).
    - Explosive jump: the burnin effect deals 0 dmg (probably silently nerfed the skills specificatly designed for PvP?)

    Group effect:
    - Tactical turret group effect restores max 21 steam

    This is in addition to the current ones:

    - Turrets don't have any block rate.
    - Mechanical turrets aren't affected by aspd in anyway (they always fire max 16 times per cast).
    - Tesla turrets cannot be destroyed nor have a "body" and cannot be targeted
    - Tesla turrets cannot stack with themselves nor with turrets from other players.
    - Changements in the Tactical aren't listed at all (the 5pts talent now lets you cast a second turret, the 3 pts talent now ONLY gives 5% all ress, the 2 pts talent now ONLY gives 5% armor).
    - There's no way to hit more than 1 player with a turret missile (infact the missile explodes once the first player is hit and the AoE dmg doesn't trigger the effect, just the first impact does).

    @ this post I advised another bug
    Last edited: Jun 2, 2018
  18. Jhinstalock

    Jhinstalock Active Author

    A rather major wisdom tree bug that I've found is that Hangman's Pride only heals you one time per ability, max. This means that killing more than 1 enemy with a spell like destruction only heals you one time. It more or less renders the upgrade useless because the majority of monsters die in groups at a time.
    _G_R_A_M_P_S_ likes this.
  19. thouvou000

    thouvou000 Forum Expert

    A really big issue i noticed since the new update and was not fixed with the hotfix is something many guys on this forum have already mentioned before me and thats the weird high ping. My ping is stable, approximately 75-80 max. With this new update i get really high and weird ping spikes and trust me its not because of my internet and its not the first time this happens because of an update. This is really annoying especially when we want to go on inf3 and especially now that its even tougher. The high pings affect both pve and pvp and its one of the most important issues of online games and a serious factor that makes a game unplayable. It matters not how good a game is if we cannot play it because of the high ping

    P.S: i want other players also that are noticing uncommonly high pings to come and say it as well
  20. Paavelsons

    Paavelsons Regular

    Surprise events coming with R209

    Servers: Heredur, Werian, Grimmag & Balor
    Start: 2nd of June 2018 at 00:00 CEST (UTC +2)
    End: 4th of June 2018 at 23:59 CEST (UTC +2)

    WOTRTHWAITING special event ? i have no idea where to post so i put it here. it is 10% more group wisdom points, is this joke ?

    i hoped we get some real event cause we get ton of keys from farming runes from normal maps.

    from my feedback. i have no intention to play pw anymore. normal map modes give twice loot .. i mean trice than pw. and pw is hard and reward as drop is just weak.
    whole new wisdom tree is built up for group play . many players dont want anymore solo play cause group points give decent addon stats.
    but it doesnt affect high end pay players..
    now i just wait until vip premium deluxe is reworked corresponing on that current content.

    i like one thing on this new thing. almost almost great drop on whole lootbase.

    bad thing is that wisdom seeker rune drop is lowest ever 980 keys and 7 wisdom +1 runes. bad bad
    RoWaR likes this.
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