Discussion in 'Test Server' started by ΣMiwel, Mar 25, 2020.

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  1. Bulgaro

    Bulgaro Forum Greenhorn

    Name it clearly please the persons who already will have tier 9,10,11 tier items. Not for me, but for general interest...
  2. ΣMiwel

    ΣMiwel Forum Overlooker

    All those who are bragging with their items in YT and forums, and a few other people.
    Elégedetlenkedő likes this.
  3. .RakshaRanja.

    .RakshaRanja. Forum Pro

    They have gold base + plat enchants t8s, they just need t9 and t10 legs and their progression ends literally the same day.

    If they add jewels as well (defensive jewels are unnecessary, you dont even need them - defense doesnt matter in this game since late lv 50) it will take a day or maybe two. Dragonknights are cancelled with this update btw so yes, defense doesnt matter.

    Also tier 11 doesnt exist ...
    Last edited: Mar 28, 2020
    Elégedetlenkedő and ΣMiwel like this.
  4. KingsGambit

    KingsGambit Forum Expert

    Actually i'm pretty positive you know about this game more than developers and that's not a sarcasm. I talked once with one of them as well some time ago - though mainly my collegue talked and I listened - and i really had huge issues not to show what i'm really thinking after 5 minutes... :rolleyes::D Doesn't feel much has changed since than. They simply have no idea what are community needs despite the fact they are given a lot of feedback. Also don't understand fully their own mechanics.

    Biggest issue for me is lack of a people there which can come up with any creative longterm idea. Those guys ideas are super stale and repetitive. Have you heard from them, when you talked, any new mechanics idea? Doesn't matter in which department. I can bet you didn't :p Just same old stuff in new clothes probably.
  5. .RakshaRanja.

    .RakshaRanja. Forum Pro

    When I suggested reworking "new" mortis set for something new, fresh, exciting, not useless and actually balanced the reply was:

    "Sorry our game engine is limited and we cant do that, its not just players that hate nebula engine." when I suggested:

    "When you die your spirit persists on the battleground and you receive 'Memento Mori' buff for 8.0 seconds.
    While affected by 'Memento Mori' you receive 333% increased damage, your abilities are free and don't have cooldown.
    When 'Memento Mori' expires God of Death himself comes to collect your soul.
    This effect has 90 seconds cooldown."

    Which literally translates to:

    When your hp reaches zero:

    - set current hp to 1
    - disable healing (any healing from any source is disabled)
    - give buff
    - 8s long
    - +333% dmg (q7 on crack)
    - abilities dont have cooldown (q7 / red buff on crack)
    - abilities are free (+100% cost reduction)
    - immune to damage (magma shield)
    - change costume to look like a ghost (just bind costume to effect like gorgon's stun)
    But I guess its engine's fault.

    Dont judge the effect - it might not be perfect and that interesting but its fresh, it plays with idea of "life and death", its not permanent so you have to think how to use it, you have the control over it and most importantly ... anything would be better than what we were given.

    It's flattering. I dont know everything and might not suggest the absolute best solutions for the game but surely its better than not doing absolutely nothing (or implementing changes similar to sewers changes) when everything around is crumbling down.
    Last edited: Mar 28, 2020
    ΣMiwel likes this.
  6. wavi

    wavi Junior Expert

    hahaha, now i use bot to cultivate, god, there are many newbies like ΣMiwel who didn't adapt to the game, they are always going to complain. 1 or 2 hours a day playing DSO seems good to me, if you spend more hours on it, it is because you are desperate to be part of the top 10 of the game, most like me only play for what is possible and accessible. There are also players who leave the game because inf3-4 becomes easy. It's so hard to play, play, play, play, it just takes fingers and intelligence. I don't understand how the new hells are going to affect the newbies. Previous updates focused on rookie players (easy events), update 231 is for veteran players with damage over 50,000 and regular defense. Well, finally, everyone sees their challenges in the game.
  7. ΣMiwel

    ΣMiwel Forum Overlooker

    If I were your doctor I would lock you down in the hospital for solid 2 months, and then I'd see if you're any better.
    Elégedetlenkedő likes this.
  8. KingsGambit

    KingsGambit Forum Expert

    Just remove hp cap on bosses and you don't need any further infernals. DSO is nothing about skill, really. Whole gameplan is collecting uniques with 2%, 1% or 0,4% lootrates and being lucky at workbench. In addition somehow obtain royal rubies - rest of stones doesn't matter half as much. Monkey can do this if it's lucky ;) DSO has also extreme low number of possible endgame char builds. Skill variety is non existing. Compare it for example to poe where you have literally houndred times more possible builds and devs still making sure more pops up regularly...

    For newbies more infernals mean much higher chance they will give up on title. From their perspective more infernals there is more discouraging improving char is as simply overcoming strength deficits takes longer and longer. 50k dmg players with 80% defences, 80% crit and 4x crit dmg aren't veterans anymore in terms of char strength. It's minimum what takes for you to grind inf IV on your own at daily basics. And that's with hp bosses cap. Inf V+ without cap even with tiering up whole gear is dead for solo players as map modes aren't balanced according to possible stats scaling. They scale much faster than character gains from whole gear being +1 tier and once again it's still without including correct hp values.

    Scaling infernals would be fun if the dungeon scaling is +/- around 125% value of fully tiered up +1 gear and than it can go infinitive providing some entertainment over longer period of time. However it isn't like that - as earlier said scaling map difficulty is much faster. That means implementic more infernals is pointless and leads only to bad things. If you want to have infinitive mechanic that works on it's own you need to balance it well so it actually works and you can take longterm profits. However DSO devs have no freaking idea about making such balances - they only fix problems when those are getting really serious, right here, right now. Any further changes means here we go again...

    Wow we are getting 60 lvl soon... but had anybody realized what does it mean for char devensive values. Nope. According to current system getting 80% armor even at inf IV at 60 lvl is around freaking 115 000 armor value :D:D:D Good luck with getting enough from +5 levels on gear :D:D:D Res is same story, crit rate similar though not that bad. And you guys feeling need for inf VI :rolleyes:
    sargon234 likes this.
  9. sargon234

    sargon234 Commander of the Forum

    The game is objectively not good, it's in reality very bad, so you're wrong.

    1-2 hours per day is nothing in this game, what game are you playing?
    Marcelosmbr likes this.
  10. ShyvanaCagar

    ShyvanaCagar Forum Apprentice


    so it is worth going up to grade 8 9 10 to then have to do it again when we have at the jewel of level 60
    Last edited by moderator: Mar 29, 2020
  11. KingsGambit

    KingsGambit Forum Expert

    Idk some maybe don't mind completing t.6 eq twice, I guess it depends on person. However... doing t.6 at 60 assuming formulas won't change and they fix hp issue is just hillarious. With nowadays 80% armor at inf IV. which is highest possible at 60 every class besides dragonknight dies from a single weakest boss strike. Like seriously... *** is the game where you have capped armor and than comes lvl update + mode update and you are from single basic hit on boss :rolleyes::D because that's what happens with 50% armor which would be translation from nowadays 46k under those circumstances. Why those bosses need any special skills than :p

    Idk maybe they will change it but if they are changing formulas introducing new infernals before formulas are changed is as stupid as without. Normal company does the basic, tough job first and than scales rest according to those most important formulas as everything becomes easier and glues together up to the point of autoplay. However Bp does opposite :D:D:D I never have seen such company. Of course than they can't make any further changes because everything falls like sand castle and they have to begin balance from scrap :rolleyes:
    Answer for mystery why DSO so stale btw. ;)
    Last edited by moderator: Apr 2, 2020
  12. vkillerx

    vkillerx Forum Pro

    1-2h is enough abcs i got to the top end that way tho it took over a year also this game is far from good and wavi and some others still don´t understand that ...sadly for us and them
  13. Krugslayer

    Krugslayer Forum Apprentice

    You know what, the last thing that we need is level 60... What we need is: more skills, more diversity of skills, more possible builds, more interesting set items and god damn more playable characters. What we don't need: boring events, level 60, 70 or whatever. You want to keep people playing this game? Make more playable characters because last one was added in 2014(!!!) It would be fun to discover their skills, abilities, etc. Also make more possible builds to existing characters. Pretty much everybody ends up with the same Q7 build, thats non-sense. Make more interesting paths to evolve your character in a different ways. That would make people happy and keep them still play this game.
  14. thebearreturns

    thebearreturns Exceptional Talent

    Those new infernal debuffs are a joke?... Doe we have to farm passes for the new infernals?? Whats going on here???
  15. anndi0123

    anndi0123 Forum Greenhorn

    I have a question. On test server why doesnt drop minibosses any rare item? They just drop money. is it will on the real server? Or just bug?
  16. sargon234

    sargon234 Commander of the Forum

    You can't achieve much while playing 1-2 hours per day.

    you need to play 3-4 hours per day minimum.

    The upside of this is that we'll only go there only when we need to upgrade our times.
  17. vampiro

    vampiro Advanced

    Game has become more rewarding last months, with the reworked events and after removing the difficulty bounds, every player could get high tier gems (even royal gems) and awesome rewards for easy events.
    Yes, monsters and bosses rebalancing made the game "harder", new infernals are lengthening the path to the top, but at the same time the game is giving better rewards everytime the content is expanded to ease the path of new players (even new starter codes), so I see nothing wrong on new Infernals (if they do it balanced). Devs are making the path of new players the easier they can.
    Some stuff that were farmed for months/years is now ontained in a single event without requiring a huge effort.
    1vanka likes this.
  18. TruthOfZero

    TruthOfZero Forum Apprentice

    Is this the full list of items that go to the new "bag"???
    I'm happy so far tho with what i have achieved
    Then why you spend more hours, playing the game?
    maybe two handed weapons builds are not viable there now and you have to go with main hand weapon and block strength hit ratio builds?
    Last edited: Apr 1, 2020
  19. michalog

    michalog Forum Apprentice

    These changes from BP are very bad! :(
    They lead to the collapse of the game. :eek:

    Who will reach 2 billion HP if he is not a payer or no-life? None. :mad:
    I'm sorry I will have to stop playing my favorite game from 2012... :oops:
    BP is a bunch of non-thinking people. :confused:
    Best wishes
    lorca91 and ΣMiwel like this.
  20. vkillerx

    vkillerx Forum Pro

    I achieve what i need and that´s it

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