Random, sweet, sweet suggestions

Discussion in 'General Archive' started by .maes., Feb 13, 2015.

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  1. .maes.

    .maes. Someday Author

    Hey BP,
    Not sure if you guys went with MY suggestion to add glow to items lying on the ground based on their color(which i totally love) or someone else came up with that - thank you in any case.

    Here are some more suggestion that will make the game enjoyable.

    DSO's greatest weakness is that things get repetitive and boring. Grinding and activities that don't hold much fun are the reason why most players quit. So to make something dull a bit better..:

    1. PVE stat buffs (similar to buffs in 5v5). Buff= more action and excitement. Each map, especially PW, should have 2-5 buffs scattered across the map that can be obtained by whoever reaches them first. Samples:
    - weak buffs: +25% atkspeed or dmg or armor+hp. Last 5 min each. 5 per dungeon.
    - medium buffs: +50% speed or dmg or armor+hp. Last 5 min each. 3 per dungeon.
    - strong buffs: +100% speed or dmg or armor+hp. Last 10 min. 1 per dungeon.
    - divine buff: +100% speed or dmg or armor+hp. Last 30 min in PVE only. 1 per dungeon but NOT visible, like an easteregg.
    All buffs clear once you leave the current map. All buff location are generated randomly.

    2. PVE talent buffs. 3 per dungeon, class randomly selected, lasts 10 min. Examples:
    - Iceman buff - mage with this has stun cooldowns reduced by 80%. Fireball becomes like narrow frostwind but does fireball damage to all in range, all hit get frozen for 1s, speeds reduced.
    - Inferno buff - mage with this does more dmg with fire. Fireballs range reduced to DK's range of swings, hitting all nearby opponents. Meteor becomes meteor shower.
    - Poison quiver buff - archer's Precision shots are coated with green poison and pass through all enemies, doing extra dmg. Each deadlyblow hit increases dmg done by poison per second.
    - Groundbreaker buff - DK earthquake skill uses no rage. Jump landing site is hit by earthquakes. Dealing more dmg while standing on earthquake.
    - Hero's banner - DK banner skill cooldown reduced by 50%. Everyone standing in banner range is affected by its bonuses. ETC

    3. PVE skill buffs. These buffs are short in time(10-20s) and can be gained from combinations or frequency of skills used.
    - Mind controller - If a mage uses mind controll skill well and often to cast singu or other, powerup buff will be gained that for example reduced cooldown of mind control to 5s for 30s.
    - Lightning wiz - If a mage constantly uses lightning attacks, teleports to refresh mana and more lightning. Lightning attacks will have a 50% chance of stunning. It will also do 50% more dmg for 20s.
    - Firemage - If a mage constantly uses fire attacks. Tripples dmg from burn. Larger area of impact.
    - Iceman2 - If a mage uses ice misile often. Mage will gain an icy aura that reduces travel and attack speeds of all monsters around for 15s. ETC

    4. PVE unlimited mana buff. 5 per dungeon, last 10-20 seconds.

    5. PVE frag droprate buff. 2 per dungeon, last 5 min. Frag droprate is 30% per kill.

    6. PVE buffs for defeating bosses/for doing most dmg on a boss (miniboss like DKs in HOD) Whoever killed the boss and whoever did most dmg will gain +50% speed+dmg for 1-2 minutes.

    7. PVE dungeon traps. 2-3 per dungeon, invisible. If a player steps into 1, they get trapped or frozen in place. Ice trap can only be broken by a fireball strike. Hunting trap can only be broken by archers deadlyblow hit. Solid lava trap can only be broken by DK jump. The victims get released after 20-30seconds if no one rescues them.

    8. Miscellaneous.
    - Easy revive - defeated teammate can be revive simply by being clicked on if the reviver has stones in their inventory. Opening bag, getting stone, closing bag - is too annoying in the midst of everything.
    - Essence on/off switch. Opening bag, putting/taking ess off is too annoying as well. We need like a Shift+Tab shortcut to activate/deactivate ess usage. For example at a boss I want to turn ess on. After boss I want to turn it off.
    - Random bosses inside random dungeons with extremely high droprate of their uniques (30% chance...) For example Sigrismar could be lying asleep somewhere in hod. Chance of encountering is 1 out 100 dungeons.
    - Create minigames. 5v5/Flag capture can be considered a minigame. We really need more of those, not necessarily pvp, can be for all lvls, for teamwork, brain challanges, strategies, etc.

    9. More FUN events/settings. Minor giveaways that really make no difference but make noise.
    - Every hit of every player in game is coated in Red ess for 1 day per year.
    - coated with Blue ess for 1 day 4 times a year.
    - coated with Yellow ess for 1 day 2 times a year.

    - All fragment droprates are doubled for 1 weekend twice a year. Minimum chance of getting a frag must be 20-30% (yes i'm talking about you, Cave PW)
    - Unlimited mana for all - 1 day per year.

    Ya..long post. No potatos or bananas.
    Cheers.
     
    Guarddd, lewcar and Hellcat54 like this.
  2. trakilaki

    trakilaki Living Forum Legend

    Conclusion: PW maps would get easier than normal maps. :D
     
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