Suggestion Rebalancing the DSO Weaponry

Discussion in 'Creative Corner' started by Hetsunien, Dec 3, 2019.

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Are you interested in this proposal?

Poll closed Dec 6, 2019.
  1. Yes

    1 vote(s)
    50.0%
  2. Nah

    1 vote(s)
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  1. Hetsunien

    Hetsunien Padavan

    Hello guys! I want to share my ideas about rebalancing some stuff, specially the weapon’s sector of the game. Please let me know if you consider interesting this thread to keep expanding things like inserting some sheets with more specified details about the builds I'm getting the numbers extracted below, or if its not of your concern and I should stop this idea of mine (mostly because I'm tired and wanna go to sleep).

    I’m taking into consideration the current maximum damage of a T8 2 Handed weapon as the starting point to begin with, which is (correct me if I’m wrong please):

    740 - 980 without glyphs, and 922 - 1222 Glyphed at lv.60

    What would I change?
    • The next enchantments now work for all kind of weapons (2H and 1H):
    • Increased damage on this item (72% and 91%)
    • Increased damage (61% and 73%)
    • Critical damage (61% and 73%)
    • Attack speed (12% and 24%)
    Weapons are divided into 3 categories, depending if 1H or 2H:

    • 2 Handed: Damage based, Attack speed based, Critical Hit Rate bonus.
    • 1 Handed: Damage based, Attack speed based, Critical Hit Rate bonus.

    Keep in mind, that:
    • % Increased Damage values on Dragan’s Rageful Armor (Helmet, Gloves, Boots) remain exclusive for 2H weaponry.
    • Wisdom Bonuses for 2H and 1H remains untouched.

    I am testing the bandwagon build:
    • Karabossa (3/4)
    • Dragan (3/4)
    • Herald (2/2)
    • M’Edusa amulet
    • Tear Holder
    • Magotina’s weapon adornment
    • Cloak of Heroes

    DAMAGE
    • 100% Base value on weapon damage (922 – 1222)
    • 4x 91% increased damage on this item (360%)
    • 5x Magic royal rubies (450)
    • 307.6% Minimum damage:
      • 141.6% from 12x 11.8% increased damage (Belt, Helmet, and Armor).
      • 17% from Shoulders.
      • 9% from Cloak.
      • 6% from Ring.
      • 5% from Weapon Adornment.
      • 23% from Green Raptor.
      • 6% from Collector’s Bag bonus.
      • 75% from wisdom.
      • 25% from Essences of vigor.
    • 361.42% maximum damage:
      • 307.6% from Minimum damage.
      • 31.6% from 4x 7.9% maximum damage (Cloak).
      • 22.22% from Witch Seeker bonus.
    • 84% 2H weapon damage:
      • 50% from wisdom
      • 22% Dragan bonus
      • 12% from Equipment.
    • 82% 1H weapon damage:
      • 60% from wisdom
      • 22% Dragan bonus.
    ATTACK SPEED

    202.2% attack speed for all weapons:
    • 50% from Weapon Adornment
    • 100% from Weapon
    • 11.11% from Witch Seeker bonus
    • 47.2% from 4x 11.8% on Gloves.
    25% increased attack speed for 1H weapon (Wisdom).
    15% increased attack speed for 1H weapon (Wisdom).

    CHANGES ON WEAPONS

    2 HANDED WEAPONS

    Damage Based (Herald, Bearach, Emilia, Master Paws)

    • Damage: 740 - 980 | 922 - 1222
    • Attack Speed: 0.83

    TOTAL:

    • Damage: 55,000 – 70,500
    • Attack Speed: 3,211

    Attack Speed Based (Dragan, Gorga)

    • Damage: 644 – 773 | 803 - 964
    • Attack Speed: 0.95

    TOTAL:
    • Damage: 52,000 – 62,300
    • Attack Speed: 3,780

    The trick here is to wear the 3 pieces of Dragan’s set (Helmet, Gloves, and Boots) for a total of 90% weapon damage.

    For Bloodmoon Users (Keep in mind that I’m still using my Ranger as example, and the numbers may vary as I don’t have a lv. 55 Spellweaver):

    The Bloodmage weapon should have these values. With this damage the bug can be finally fixed, replacing the ‘100% increased weapon damage’ for ‘100% increased damage on this item’ without losing any damage, but gaining instead, compared to the weapons in the same category.

    Attack Speed Based
    (Bloodmoon)

    • Damage: 544 – 673 | 679 - 839
    • Attack Speed: 0.95

    TOTAL:

    • Damage: 55,000 – 66,500
    • Attack Speed: 3,661

    Critical Hit Rate Bonus (Balor, Aegis Bow)
    • Damage: 644 – 853 | 803 - 1064
    • Attack Speed: 0.83
    • 3200 Critical Hit Rate

    TOTAL:

    • Damage: 52,700 – 63,100
    • Attack Speed: 3,274

    The trick here is, as before, to wear the 3 pieces of Dragan’s set (Helmet, Gloves, and Boots) for a total of 90% weapon damage, but getting rid of the Dragan’s Ring in order to use a most useful one as the Artaya’s Ring of Life.

    CONCLUSION

    As you can notice... Damage based weapos are higher in numbers and Attack Speed ones are faster as they should be, while CHR bonus weapons allow the user to a more flexible election of items while still having lower damage output and attack speed, but maybe more health points and resistances.


    [TO BE EXPANDED....]

    1 HANDED WEAPONS

    Damage Based (Cube, Gnob, Alliance, Gwenfara, Sargon)

    • Damage: 518 - 632 | 646 - 788
    • Attack Speed: 1.00

    Attack Speed Based (Dragonslayer, Tween Spiders, Predator, Desert)
    • Damage: 444 - 511 | 554 - 637
    • Attack Speed: 1.12

    Critical Hit Rate Bonus (Vargulf, Destructor, Arachna)

    • Damage: 444 - 511 | 554 - 637
    • Attack Speed: 1.05
    • 1600 Critical Hit Rate
     

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