Feedback Release 159

Discussion in 'Discussions on Current Topics' started by Mal3ficent, Dec 7, 2015.

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  1. Red_Jaeger

    Red_Jaeger Junior Expert

    The rings and the new armor set always drop as Tier 1. The two-item set unique items do drop as higher Tier drops (Tier 2 in Excruciating, Tier 3 in Fatal).

    If by "his unique" meant the helmet or the shield, it would be a Tier 3 drop in Fatal. So I think he meant a piece of the 6-piece armor set, that always drops as Tier 1.
    _Baragain_ likes this.
  2. MegaNuker

    MegaNuker Forum Ambassador

    They are drops now and no longer able to be purchased. I will use them for melts :) That is the most awsome thing...
  3. Javah

    Javah Forum Veteran

    Frankly, there is nothing so wonderful in the items you posted. They are all good items that I already have gotten many times with the previous releases. Many with damage lower than 30, that means it CAN'T be true that all the pink are above 30, being legendaries much lover than it ... ehehheh

    Anyway, no polemics. You didn't show us anything new, trust me. Maybe (lucky or not) you get them now faster than before: but that's all. The stats are always in the same ranges, that are unsatisfactory now, when mobs are so stronger. But this is the point that you seem don't understand, and that I am frankly tired to repeat. So bye bye.

    Resistance was up to 350 even before.

    Congratulations, you did more than me, unfortunately I also have a social life to care.

    This means I am even more unlucky than you are. In Painful mode the minibosses often drop me blue items, while before they dropped almost always a pink. That's why I said that (for me) the drop is worse in quantity.
    Last edited: Dec 12, 2015
    Szmaciak likes this.
  4. sebastian_fl

    sebastian_fl Count Count

    Okay guys. All I said, or all I meant was average quality of legendary is way better in fatal, and I consider getting the 'perfect' item in there much much higher. If thats not what you experience and if thats not what you feel, ok. Call it luck. I have shown you a list of items, but start not to start a silly debate about every line. Guess you wanted every item to be max possible. Still not sure what you argue, that average items were better in the past? :)

    Will double check with my friend on his ring drop.
    Upd. My friends claims his statement is accurate)

    And on social life, would ignore this one not to argue, but I have tons of social life and getting 11M glyphs to get something to lvl54 isn't at all hard.

    And you know, I don't want them to improve the minimum values of enchants further in fatal. I don't want every noob being able to get perfect items in few runs, as it will be all about money if they do it. The way it is today works for me.

    'The stats are always in the same range', it is an inaccurate statement.

    I'll stop here, have a good drop)
    Last edited: Dec 12, 2015
  5. Red_Jaeger

    Red_Jaeger Junior Expert

    Exactly. In the list of items that you provided, there are items with nearly the minimum possible values for legendary items. In Fatal, where the minimum values are supposedly improved, these shouldn't exist.

    The average quality of items is not changed at all, that's what we are saying.

    And of course we want items with the max possible stats. We obviously are not going to get them. The problem here is that we were promised that the minimum values would increase and the quality of the items would improve. It did not.

    Well, as I said and everyone can see, only tier 1 rings drop from all of the bosses and the rings go up to tier 2 only. So, if your friend claims that he/she got a tier 3 ring as a drop...we have an elephant in the room.
    Szmaciak likes this.
  6. sebastian_fl

    sebastian_fl Count Count

    I disagree with that. It is not what I experience. I would see lots of dmg lines of 20 and below in normal maps. Lots of crit lines way below 200. And I would rarely good %based lines. Go normal and look at what you get. Not hard to compare. Get 10 legendaries, and calculate avg% of their perfectness. Compare to the list I provided, or the list you have got.

    Any supporting info for such a claim?
    Upd. Okay, I might have messed up here. Will check again. Is there any other tier 3 unique that could have been dropped?

    UPD. It was a helmet. I apologize
    Last edited: Dec 13, 2015
  7. Red_Jaeger

    Red_Jaeger Junior Expert

    Well, you are disagreeing on the info you yourself has provided. As I said, the minimum critical damage for legendary items is 8%, and you yourself posted an item with just 8.2% critical damage. Your drops in fatal do not have increased minimum values at all.

    The legendary items that I got in fatal difficulty are not at all better than those I dropped from painful during the last month. I provided numerous examples. I just opened a two-handed axe with increased damage % values of 28% and 30% and a damage of 71. The minimum stat values appear to be unchanged in Fatal, they are not improved at all. And, again, your own pictures verify that. You have at least two stats near their minimum values and you claim that the drops are from fatal difficulty.

    What it appears that you fail to understand is that the minimum possible values of the items are (supposedly) increasing, not their average quality. Of course, their quality would improve if the minimum values were better - but they are not. And, again, your own pictures verify that.

    Well, just about everything? From the official guide, the wiki, even the gate itself when you click to enter the map?

    The only tier 3 uniques in fatal would be one of the two boss-specific uniques. From Heredur, the shield and the helmet, for example.
    Szmaciak and fourtwenty68 like this.
  8. sebastian_fl

    sebastian_fl Count Count

    That amulet value... is it the only thing you see? It might have been from the legendary chest. Or maybe not. But the other items - you claim those are similar to what would you get pre r159 running m2 for instance? Guess you were super lucky before. I was only getting crap, and a damage item averaging 30 per line was a rare dream. Now it is a default. Perhaps we see different images. Ok, I'm done here.

    My feedback to the Team on the items enchants - I like it. I don't want them to be improved further. I don't want every noob to be able to get max stats in 1 day.

  9. fourtwenty68

    fourtwenty68 Board Analyst

    i agree,for SW i wanted to get better damage and all i get is increased Health and Armour with a dramatic Decrease in damage.
    i Don't want to play a Tank Mage,feels like i'm being forced to.
    This game Needs 2 Classes of each toon.
    Offense and Defense.
    gear for each class,i really don't need 500 Hp and only 20 damage.try 80+ damage and 100 Hp.;)
  10. Mindship

    Mindship Forum Inhabitant

    Same. Even better is when I have to choose between base damage and critical hit value.
  11. Javah

    Javah Forum Veteran

    Sebastian, sorry but debating is useful when things are seen from different points of view, and about the row by row I only corrected one of your assertions, being given in an accurate way. I don's see anything silly on that.

    I am happy for you if you find satisfactory the release 159, and the allusion to the social life was not about glyphs (12M are not enough even to level up a wand from 50 to 52) but thinking that 60 runs on Lethal mode in just two days should not have left you even the time for a nap ;) considering that a single run on Q3 with a good group takes about 45-50 minutes.

    As far as, I've finished to express all my disappointment about the dropping ratio of r159 :mad: Only the items I obtain from the final boss seem to be better than usual, but ONLY with reference to their minimum values. Useless, as I said, in case you already have a gear close to the maximum (farmed not in days, but in some year of game). Also, the damage values are often well below to 30, even on legendary items, as fourtwenty68 already reported.

    About the new sets, while the idea is always appreciable, their Tier 3 is amply insufficient to justify the effort. So please give us something better, otherwise we have no reason to apply on them. About other changes, such as the new Ammon set, I don't care if it is disappeared from the shops cause it's features are not interesting to me. But I could imagine people displeased from that, having tens of thousands of materi fragments that are totally useless now (buy the old set just to melt it seems to be the best option...).

    A wish to everybody for a much better drop soon :D;)
    Last edited: Dec 13, 2015
    Szmaciak likes this.
  12. Darwarren

    Darwarren Count Count

    Greenhorns often assume facts not in evidence.
    I finished the Mini in 9 hours; my fastest run was 10 minutes, tops, for 48 progress.
    Another approach might let end gamers teach you the ropes.
    Last edited: Dec 13, 2015
    sebastian_fl likes this.
  13. sebastian_fl

    sebastian_fl Count Count

    okay, let's put it this way. 45-50 minutes would be a noob group. They either clean every mob on the map, which isnt clever at all, or they cant run through as they die often, etc. Guess you have no clue what the good group is.

    Same on social life, you have no idea about my social life, my work, what my week day looks like. be sure, I have much much more social life than you would expect in your sarcastic assumption, and I bet I have much more than you, but I'm not going to dig with you further into this topic. Neither you are allowed to discuss someone's social life, it is an offtopic.

    And looks like you like arguing some specific numbers. Guess you really expected me to record everything I do, count all minutes. Are we in court? Guess no.

    And if you keep saying that post 159 fatal item average item modifier is the same or lower than average modifier of the normal map item, we have nothing to talk about.

    On glyphs, yes, weapon and offhand are more. All other items are 'cheap', and 12M is enough for lvl54. Gl.
  14. Mal3ficent

    Mal3ficent Guest

  15. Javah

    Javah Forum Veteran

    Stay relaxed. Against my jokingly but always constructive reply, I see no reason to react so irritated as ridiculously verbose (as much as 60 runs in two days ... and your consequent so busy life, of course :D) also considering that you're the only one here to support your position. But you made me really bored, so to stay on topic I salute you definitely :p

    I just came here to say that, if anyone is interested, buying the old Ammon set with materi fragments still gives 29,400 glyphs per item in case of melting, and about 5k gold in case of selling. So this set is worth of consideration eheh (just made about 150k glyphs with no effort).

    Also, if any developer is reading here... PLEASE raise up the drop of mystic cubeeees!! Just 1-3 cubes per run in the hardest mode seems to be really stingy... same about the drop of blue essences that is so low now :confused: Thanks.

    A snob judgement. Greenhorns just means that I never wrote on here.
    Last edited: Dec 13, 2015
  16. _Baragain_

    _Baragain_ Living Forum Legend

    If only... I know that it is likely a typo on your end, but they are 5 gold each.
  17. sebastian_fl

    sebastian_fl Count Count

    Yes, you are clearly not a greenhorn, I apologize. You are master of sarcasm, no doubt, should be funny social life. But what you write here, your definition of a good team is clearly a thought of an end-game pro, congrats. Just in case, you have zero impact on my relaxation, be sure))

    You have also mastered being nit-picky and extrapolating. And here I leave you with a pleasure of closing remark. Just in case, I apologize for the ... whatever you want me to apologize for) didn't mean to be mean, didn't mean to dabate but to share opinion. Have fun.

    But I just came here to say cube drops are just fine, not need for more. They are clearly better comparing to normal maps :)) unless you are super unlucky :p
    Missed this one. I got Heredur's ring. At that time, being under impression of wrong assumption that was a tier 3 Ring that my friend got, I wrote what I wrote. As it was pointed out, there isn't such a ring, and my friend got a helmet
    Last edited: Dec 14, 2015
  18. MANOJ

    MANOJ Forum Pro

    How does Keen/Yachak/Roshan/Spark crafting work?
    A DK friend of mine says he isn't able to craft 4 Keen gloves at work bench, he 2 45 1 47 and 1 50 level Keen gloves.
    Do we have to craft 4 same items of same level?
    Or 4 same items of different level works fine?
    Or should we buy one of these stones in exchange to Materi and craft 3 same items along with that stone?

    Or was it all a LIE :oops:
  19. Novadude

    Novadude Commander of the Forum

    I think new crafting is only for the PW rings and the PW sets.

    I also don't think it works with any unique that has fixed stats, like Keen's.
    Last edited: Dec 14, 2015
    _Baragain_ likes this.
  20. MANOJ

    MANOJ Forum Pro

    Well this is from the R158 Patchnotes -

    Roshan/Keen/Yachak/Sparks set
    • Items are scaling and have slightly random values now
    • The set-Bonus now also scales with the player level
    • Players can find them starting with character level 40
    • Pre-158 items have the updated set bonus and can be combined with newly found items, but stay otherwise untouched

      What does the 4th point mean? we can combine 4 old items to get a lvl 50?