Feedback Release 247

Discussion in 'Discussions on Current Topics' started by teddy.bear, Feb 17, 2021.

Dear forum reader,

if you’d like to actively participate on the forum by joining discussions or starting your own threads or topics, please log into the game first. If you do not have a game account, you will need to register for one. We look forward to your next visit! CLICK HERE
Thread Status:
Not open for further replies.
  1. teddy.bear

    teddy.bear Team Leader Team Drakensang Online

    Dear Heroes of Dracania,

    You can find here the detailed Release 247 Patchnotes.
    Positive or negative, constructive criticism and ideas for improvements are, as always, welcomed. Please keep discussions on topic.

    If you are unsure what sort of feedback is being asked for, please read this thread.
    Any off-topic posts/pointless rants will be deleted.

    Best regards,
    Your Drakensang Online Team
     
  2. silverseas

    silverseas Count Count

    First! Also,

    RIP, my eyes! I originally did not think anything could top the witch costume we had a few years ago, but I was wrong. Completely wrong.

    Other than that, there's been a number of small QoL changes that make it a little less tedious and annoying to play. Most notably (but strangely not mentioned in the patch notes... someone forgot?) the individual daily quests can be shuffled to give rewards like MFs, RFs, wisdom, frags of infernal passages.

    Anyways, premium and deluxe has (some) value to it now with this update, so I can't complain.
     
  3. danielcarol3

    danielcarol3 Forum Apprentice

    Mmmm I wonder in which update comes the reforms of the skills that they promised at the beginning of the new CE, maybe it is in actl.355 because they have not made any favorable changes, that solution with the boots is to further reduce the drop that follows being short.
    no change with the quality of life improvement still a lot of resources are spent for little rewards obtaining fragments of infernal passage is still less than the final profit for each turn
    the game groups continue to choose damage, leaving the players who still cannot make laps in "low" (for the pro) and high difficulties, nothing has been improved in this regard and I believe that it has been further segregated with these updates
    Nor is the r248 to be trusted (opinion I do not know what they will actually do)
    - "version 248 will introduce the possibility of creating specific unique articles" translation we will reduce the Drop brutally that you will have to spend a lot of resources that will take a long time or if you will not have to pay to be able to make them another is that to be able to create a unique possibly even have the total values of the originals.
    - "A small mission will allow you to cultivate a fixed amount of kingdom fragments every day" translation a mission that we will make you believe that it will not cost much but it will, in addition to being limited and for a certain time disturbing the freedom of being able to enter the I play whenever you want.
    - "We are thinking of reducing the amount of ingredients you have to collect" translation we will only lower it by 2 or 1 unit, we will not adjust it properly so that farming is not tedious but not easy

    M.
     
    Alpaca and CH1976 like this.
  4. cogix

    cogix Padavan

    I will give the feedback after the release and tested it.
    I expected to find the fix about the fact the torso of the King's set is available only in the secret liar after killing Asar, which is lvl 140 in bloodshed, not as 145 for pw bosses. This takes down a bit the stats of the set. Hopefully we will find the torso in PW in next releases
     
  5. rcch

    rcch Advanced

    Completely disagree. I and my guild guys currently have well over 3000 bloodshed PW boss kills(these have been counted). 1 boss unique drop in total (so you really cannot lower something that does not exist). So any change that will give me and my guild mates possibility to bypass this stupidity of relying on"luck" is veryvery welcome change. Of course they could just have upped the droprates in 1st place but I'll take anything they give atm.

    On 247 itself. Seems rather promising. Finally some use for my premium.
     
    Aeneas likes this.
  6. Manfi86

    Manfi86 Advanced

    Up to 20 wisdom based on level ?
    Really ? hahaha
    Where is wisdom drop ?
     
  7. иво5775

    иво5775 Forum Apprentice

    Things I like:
    Dungeon Access Window
    - The possible gem and rune drops have been added to the reward section of each dungeon.

    Dungeons
    - An issue where some dungeons were not closed properly after defeating the enemies, what made it impossible to re-enter the dungeon on the same difficulty, has been fixed.

    "While we hope you’re enjoying release 247, we are working hard on the next release that brings you many improvements to the crafting system. We are planning to reduce the amount of ingredients that you must collect and use to craft potions, tonics, elixirs etc. We will also make it easier for you to farm the ingredients and maybe you will also find one of these little friends here:"

    This idea isn't bad but for me the fact that we need to spend andermants to craft potions is stupid. Instead of wasting 500 andermants for an universal instrument, better I will spend 40/120 andermants to revive myself.
     
  8. Steve75

    Steve75 Junior Expert

    I did some daily quests for ancient wisdom in normal great desert and what I noticed is that:
    1) unique items did not drop at all
    2) all chests have been removed (bug or feature? :D)
    3) first 2 columns of daily quests contains other rewards than gold so you can get materi fragments (1st column), realm fragments (2nd column) as well. This is kind of useful for players having deluxe or premium as there are even more options to chose from than before the release (e.g. rewards are different: Asar kill on any difficulty gives 7 realms fragments while doing on bloodshed gives 17)

    Not sure I am convinced that I should spend again more time with this game ...

    We either paid or played (a lot) for those and they had very limited advantages/usage for 2.5 months so should we really be happy about this? Also the items are still lvl 100 (sell or melt) and you get minimal amount of gold etc. from the cubes.
     
    Last edited: Feb 18, 2021
    Elégedetlenkedő likes this.
  9. kovboy_samet_52

    kovboy_samet_52 Forum Greenhorn

    [non-English text removed]
    (Hello there. My account has decreased in values after the patch.)
     
    Last edited by moderator: Feb 18, 2021
  10. MethaneBlaster

    MethaneBlaster Forum Apprentice

    I've got a question according to incoming 248:

    Does anybody know what they mean by "few tweaks"?
     
  11. sargon234

    sargon234 Commander of the Forum

    Of course BP can't give something to the players without taking away much more of what they had, of course.
     
  12. CH1976

    CH1976 Forum Apprentice

    How interesting ... Nothing done or what is promised helps to think about returning to the game ... Basically, the game became a horror, First, remove the tedious shields of the bosses and return the original spells to the parallel sets, and then hopefully and some of us think about getting back into the game ... Meanwhile, the cities will continue to look like ghost towns.
     
  13. sargon234

    sargon234 Commander of the Forum

    Still no fix for the bugged achievements. It's been 3 months and this bug is still here.

    I have already made 8 magic jewels, why aren't they counted for the achievement?
    It doesn't make sense, as the improved jewels i made already counted for the achievement.
     
    Elendel80 and menestrelul like this.
  14. Darkness90

    Darkness90 Forum Apprentice

    Somebody know if unique's drop rate at bosses still is lower than 0,000000001% ?
     
  15. Javah

    Javah Forum Duke

    As far as I've seen in my daily runs, yes, it is still that percent. Same the runes drop now.

    Q5 ring now drops even from normal mobs in map (maybe from minis, it popped out from a bunch).

    Inside mystic cubes. In maps it is as scarce as always. They are there to make money with the prem, not to make gifts around.
     
    Last edited: Feb 18, 2021
  16. Elégedetlenkedő

    Elégedetlenkedő Active Author

    [QUOTE = "Darkness90, post: 764224, tag: 186819"] Somebody know if unique's drop rate at bosses still is lower than 0,000000001% ? [/ QUOTE]

    Yes! Total zero! This is game total zero loot!

    Runes total zero!
     
    Last edited: Feb 19, 2021
    Darkness90 likes this.
  17. Darkness90

    Darkness90 Forum Apprentice

    I tested 247 release a few hours ago. Brown screen is back once again, invisible players and mobs, eternal load maps... (all this after of clear temp files and reinstalling) weak players everywhere crying for stones and 10 debuffs in a run. This game became worse than a pandemic. Rise early in a monday is more funny

    EDIT:

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]
     
    Last edited: Feb 19, 2021
    Elégedetlenkedő likes this.
  18. cogix

    cogix Padavan

    I started to check the rel 247
    what I like is the cube drop, finally after a long time there is something good inside.
    What I don't like is the fact I have many cubes from before CE that I was not able to open, during the CE there were at least some small gems or useful items inside them (sometimes anders), now only green, blue or purple items. Please fix it because I paid for my premium and my money were good money. Thanks
     
  19. beegfoot10

    beegfoot10 Forum Greenhorn

    And what you get from 0.000000001 drop is also a low percentage of junk.:(
     
    Elégedetlenkedő likes this.
  20. Monkey

    Monkey Forum Great Master

    Why do I only have 3 progress bars in the Sargon stock?
    Quests completed, achievement 13300
     
Thread Status:
Not open for further replies.

Share This Page