Remove % Crit from Gloves

Discussion in 'General Archive' started by MikeyMetro, Nov 27, 2013.

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  1. MikeyMetro

    MikeyMetro Forum Overlooker

    I feel the % critical damage enchantment should be removed from crafted gloves. My thinking is fairly simple here. The gear on the right side of my character screen is my protection. Armor and HP.

    I have crafted so many gloves lately only for them to be vendor trash because of this % crit dmg enchantment. Don't get me wrong, I think this enchantment was a good addition to the game. But it is useless until you have a decent + crit hit number first. Even when you do get your crit chance up there is still plenty of opportunities for the % dmg on your left side gear.

    The travel speed enchantment on boots has already lost some armor and hp. This enchantment though is stand alone, does not need anything else and being able to scamper away from trouble could be consider defensive in nature. So it fits the right hand gear protection idea as well.

    I guess I'm still old school with crafted items about the idea that offense belongs on the left side gear and defense on the right side.

    Luck be with ye,
    bojsha and Denemama like this.
  2. Torefas

    Torefas Padavan

    The worst part from crit damage bonus (and travel speed in boots), it is very hard to have decent value. Mostly only +3%. X(
  3. Muscle

    Muscle Forum Pro

    Travel speed enchantments are pretty good, but critical damage enchantments are pathetic. I ided level 1-9 legendary items with enchants of 9% crit dmg(MAX) and i ided alot level 45 legends and i got LOWER than 9% i NEVER got a 10% crit dmg or higher enchant on my lvl 45 leg items, only on 2handed swords which i never use. I don't like getting crit dmg on gloves too. Travel speed is awesome though.
  4. NightWalker

    NightWalker Board Analyst

    You can't get a 10%+ for critical damage or travel speed on one stat. At least that is as far as I know lol, never saw one above 10% or above, saw one 9.9% though.
  5. -aron-11111

    -aron-11111 Forum Greenhorn

    That's absolutely right. İ mean for what do you need a focus crystal which gives you 100+ resistance,throught it's legendary,etc. Mages should get items with tons of dmg,crit dmg and crit points,dragonknights items with lot hp,armor,and rangers something like a balance between this two. So everyone can do his job. A dk without lots of hp and armor is like a mage without dmg and crit. He is just pathetic. So it would be pretty good if they would adjust that to the characters.
  6. Ashelia59650

    Ashelia59650 Active Author

    Sorry, my dragonknight is a total failure.

    I guess I have to delete all damage gear and take 5/5 gnob set with 1 sword, 1 shield and tons of hp / armor because the class is only designed the way you told?

    Edit: In the beginning, we had nothing, and no damage gear before Khalys 40 lol, now the gear have % critical damage value / all magic resistances.
    The players who lack life and armor as melee dragonknight will sadly hit and run. It comes to luck to stack life and armor and then damage, but nobody can predict the time and luck needed.
    Last edited: Dec 11, 2013
    -aron-11111 likes this.
  7. -aron-11111

    -aron-11111 Forum Greenhorn

    No my friend,but in the beginning,for people who just began their pw quests witv their dk,the most important thing is lot hp and armor. Ofc you must collect a lot of other unique items,but in the very beggining,you need as a dk lots of armor and hp,to even be able to stand in front of a boss. How can you beat gorga on hard to get her spauldrons,without collecting first loot from q1,q2 etc? And how can you collect fragments in pw when you unlock an item which gives you instead of hp,armor dmg,speed,it gives you resistance,crit points. Throught your dk has from the beginning low crit. Your character is pretty good with this set,but go back,and remember how it was in the beginning?
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