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Discussion in 'Discussions on Current Topics' started by teddy.bear, Jul 14, 2015.

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  1. Darwarren

    Darwarren Count Count

    If Justice delayed is Justice denied, then Promises delayed are Promises denied as well.
  2. BigPapa

    BigPapa Forum Overlooker

    Ahhhh a morality question, i like it.:) When deathrow inmates get a delay in execution as their case goes through its rigorous review process, who is being denied justice? Society and the victims family maybe? If the case gets overturned later because of evidence that corrects the prosecution of the inmate, was it justified to deny the family immediate justice?

    Segway to roadmap: if the team promises us something and then delays it to make sure it is correct, or they delay it to correct items already in game, or changes to the game make the promised item less important, was it denied?
    sebastian_fl and _Baragain_ like this.
  3. sebastian_fl

    sebastian_fl Count Count

    If only they have been really delaying due to those matters. There so many things in the game should have been delayed.
  4. Darwarren

    Darwarren Count Count

    Excellent point. Bigpoint is very consistent in its quality and delivery flaws. Currently there seems to be hundreds of versions of DSO running at the same time, one for every programmer that ever wrote a line of code, and one for every technician that moved some code around. Chaos everywhere.

    The dilemma for players reminds me of the myth of Sisyphus, who was condemned to repeat forever the same meaningless task of pushing a boulder up a mountain, only to see it roll down again. When Sisyphus acknowledges the futility of his task and the certainty of his fate, he is freed to realize the absurdity of his situation and to reach a state of contented acceptance. (Wikipedia)

    Some players react to DSO with a struggle for change, or battle hope versus reality. Eventually the choice becomes take it or leave it.

    Time flies. Enjoy.
    VMmage, BigPapa and Mindship like this.
  5. Shiladitya

    Shiladitya Padavan

    I know the warlord set is being reworked. According to how the ammons set bonuses have been fully released for pve(disaster for pve too), please keep in mind warlord set is mainly a pvp set. Ideally it would be nice to get reworked bonuses which would be helpful both in pve and pvp. but please don't ruin it completely by reworking the stats keeping pve in mind. For what I feel, an increase on the 2h damage bonus, introduction of some sort of crit rate bonus(maybe 20%) and some hp bonus(maybe 500) for all 3, increase on the resistance and travel speed % on the cloak to 10% would be good, this would be an addition/modification to the current bonuses(NO current bonus should be removed/nerfed/balanced). I would appreciate if the moderators could forward this feedback to the developers soon before they get a chance to ruin the set.

    For the keens/yachak/roshan/spark set increase in travel speed to 15%, hp to 1000, crit hit rate % to 20%, damage to 50.
    -Skygazer- likes this.
  6. sebastian_fl

    sebastian_fl Count Count

    Dear Dev, as you are changing individual lines on the items, the HP, Armor and Resist, I think the timing is right to double the crit lines on every item besides low lvl, the lowest level, and increase (nerf) the critical hit requirements to incorporate such a change.

    This way there would no difference for any player unless those using low level gear. This will make low level gear obsolete and will finally fix that old bug forever.
    misterbean likes this.
  7. MegaNuker

    MegaNuker Forum Ambassador

    The simple answer is no. Justice delayed means that people get away with doing wrong. A promise is normal ment to be done in the future. So delay means future.

    Giving us a list of items that they are working on is a plus. Stops us from asking for it...
  8. Darwarren

    Darwarren Count Count

    If these screen shots look busy, they were.
    Nahualtan had an instance with 5 elites in the same location, plus all the minion mobs that spawned. That's 2 Elite Andermagic Monsters, a Scoropitl, a Shrieking Fiend Butcher, a Henchman, and maybe a Protector thrown in, with a nice mix of elemental stuns and buffs as well.
    Yes, it was great fun. Yes, a lot of players wanted no part of it. Yes, it got very tedious. The monsters respawn about every 2 minutes.

    It was especially complicated, because the collision rules disallowed teleporting out into another mess. If you got trapped, you stayed there until you died. It happened to very OP DK's, too. Not so much fun.
    At the time there weren't enough players there to group up.

    Guess what happens with a little lag in the mix.

    The random location of elites is a nice feature, it reduces boredom. But overkill needs a solution.
    There are lots of ways to prevent this: programming changes, stronger players, more players, etc.
    But for players that like to solo, the final nova in PvE ought to get another try. It's so easy to implement. Can you think of a better option for fast game play?

    Bring back Final Nova in PvE.
    Last edited: Nov 8, 2015
    DE_GAZA likes this.
  9. teddy.bear

    teddy.bear Forum Ambassador

    Greetings Heroes :)

    The roadmap for December can be found here.

    Later update! The community roadmap for December has been updated and the one for January will be found here (more info coming soon!).​

    Best regards,
    artemisz1221 likes this.