Skill PVP lv 45 all class

Discussion in 'General Archive' started by skillarea1, Jun 5, 2014.

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  1. skillarea1

    skillarea1 Active Author

    Mage :
    Dark mage ( left skill ) : increase 10 % critical value
    White mage (right skill ) : sacrifice your damage 33% ( or 50%) of
    base damage to 3 % vitality abduction

    Ranger :
    Eagleeye( left skill ) :increase 10% attack speed
    Leech bite ( right skill ):sacrifice your mark target ( or + 10 reduction
    attack speed) to 1 % vitality abduction
    +2 regenerate concetration point when hit
    enemy

    DK :
    catcher(left skill ) :increase 5% travel speed and 5 % attack speed
    Stone ( right skill) :increase your cooling down skill, rage require
    skill 33% ( 50%) and 10% travel speed reduction
    to increase 10% armor value, 10% resist value
    and 10 % health


    SM :
    Front line ( left skill) :increase 5% critical value 5% attack speed
    Auto repair( right skill) :increase your skill cool down 33% to
    increase 5 point steam regeneration
    and 10 point health regeneration
     
  2. TheInfamous

    TheInfamous Board Analyst

    I don't like any of the negative effects.

    Reduced 33% damage or 50% base damage seems like a super steep price for such a low vitality abduction.

    Sacrifice mark target means being unable to mark an enemy? That is way detrimental for a lousy 1% vitality abduction. +2 concentration when hitting enemy (with what?) Sounds like Concentration would be turned into an OP version of DK's Rage.

    DKs get the worst 2nd option it seems. Increased cooldowns (for all skills?) by 33% or 50% and 10% lower travel speed... for 10% armor 10% resist and 10% HP.
    Many endgame DKs have around 4k armor, 800-1k resist, and 10k HP.. so that would be +400 armor, +80-100 resist, and +1k HP. Worth it? I think not.

    This reminds me too much of Sargon's offensive items... the positive effect is great but the negative effect removes all worth.
     
  3. NightWalker

    NightWalker Board Analyst

    I get you want level 45 pvp tree skills but I am sorry to say those are some pretty terrible suggestions. Like TheInfamous pointed out, 33% dmg for 3% abduction is just pure terrible. If a ranger doesn't mark then he is not a ranger.
     
  4. Alexandra79

    Alexandra79 Forum Apprentice

    I believe the final skill should be concentration related because almost all our skills use concentration and it goes down fast. Maybe abduction accordingly to dmg. inflicted or something similar
     
    yamahamm likes this.
  5. skillarea1

    skillarea1 Active Author

    @TheInfamous
    but if not damage reduction mage become OP, its just rough calculation i dont know what the perfect damage reduction, maybe 10% or 20%

    i mean, everything skill what ranger use, regenerate +2 concentation
    like mage if not reduction damage this skill become OP
    same like mage i dont know what the perfect damage reduction for ranger, maybe same like mage and still use mark

    yes for all skill
    if increase 50% (example) cooling down skill, increase rage require skill 50%, and reduce 10% travel speed
    their rush attack will be slower

    same like other it just its just rough calculation
    maybe just 10% or 20% reduce cooling down down and rage require or increase more their def stat like 30% increase deff stat


    if u want increase damage u must sacrifice defend
    if u want increase defend u must secrifice damage

    yes like u said, it seem sargon weapony item :D

    and thanks for all your comment :)
     
  6. TheInfamous

    TheInfamous Board Analyst

    These would be the first Talents that are detrimental to the player's stats. I don't think the devs would make it like that, rather force you to choose between two good talents... like some psychopath would make you choose who lives between two people you love. :p
     
  7. _Baragain_

    _Baragain_ Living Forum Legend

    I would agree except that everyone would just chose the left hand one. Those are good for all the classes. No one would chose the right hand side ones because of the negative stats.
     
  8. Theranger

    Theranger Someday Author

    Player dont like negative effects from anything(sargon shield with negative block rate) let alone skill tree(skill supposed to make it easier to play ). As for the 45 lvl skill being bit favourable acc to some ppl, i sure the devs must have kept that in mind. And yeah player should not be forced to choose a skill
     
  9. joe6699

    joe6699 Junior Expert

    PVP is fine as it is, adding another lvl 45 pvp skill will create a lot of ranting and unbalance. Also, i have spent all my honor points (many has done this too) when i reached pvp level 40.
     
  10. _Baragain_

    _Baragain_ Living Forum Legend

    Who's fault is that? When I hit 40, all my points will be saved for 45.
     
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