The Woes of Crafting

Discussion in 'General Archive' started by shredapart, Jun 24, 2014.

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  1. shredapart

    shredapart Forum Greenhorn

    I spent hours and hours farming for just the right rings and amulets with specific attributes to craft up to legendary and what happens? The attributes COMPLETELY change! Where i tried to build a crit damage ring I got a ring with health and resist. What the heck! All that time looking for Magic and Extraordinary items completely wasted. All those cots totally wasted. There is seriously something wrong with this. I have heard from a number of players that the same thing happens to them....so what are you going to do about it DSO?
     
  2. Theranger

    Theranger Someday Author

    crafting is and has always been random,even at end game players get random stats on legendaries (crafted), it one cud decide what stats to get on legendaries,everyone wud have op(overpowered stats) without farming for better legendaries, making the whole point of the game(farming,questing) moot.
     
    Perfect[IoN] likes this.
  3. -Cindy-

    -Cindy- Forum Apprentice

    Then how come when you put in 4 boots you get boots? Why wouldn't you get something random back like gloves or a helmet? Why would it be SO different when crafting for attributes? If you are crafting to improve offensive attributes and get deffensive attributes what's the point of crafting at all? You may as well just go after event sets - at least that way you know what attributes you are investing your time in to get.
     
  4. spiro_spula

    spiro_spula Forum Connoisseur

    If you combine 4x boots you have 4x25% chance of getting boots. If you used 1x gloves and 3x helmet, chances would be 25% for gloves and 75% for helmet. However, the enchantments on the resulting item are in no way related to the enchantments of the four original items. That's just the way combining works, takes a while top figure it out but that's the way it is.
     
  5. Zokin

    Zokin Forum Expert

    You know, after 7 months of searching for specific legendary amulet, opening 1 per day i still didn't found it. Welcome to our world.
     
  6. Biztart

    Biztart Exceptional Talent

    This suggestion has been brought up before and target crafting up the 4 tiers will give Premium players a Huge advantage that will likely throw off the balance of the whole game within a matter of weeks.

    However, we are taking suggestion if you have ideas to change the current identification system.
     
  7. Rhysingstar

    Rhysingstar Forum Ambassador

    Maybe I am missing something here, but how would farming for specific gear then crafting that gear with similar stats give an advantage to the premium player only?

    I know that being premium (I am) gives the ability to see the stats, but once crafted those stats can change to be almost anything.

    I've been trying to upgrade my orb to legendary for weeks and can't seem to get the type of stats that I want no matter how many times I have crafted them. What starts as 4 blue orbs with great stats ends up 1 legendary with lousy stats.

    I honestly don't see how knowing a specific set of stats will transfer when crafting is an advantage to one group versus another. The equalizer lies in the time spent farming.
     
  8. spiro_spula

    spiro_spula Forum Connoisseur

    You missed the main thing - premium lets you ID all the purple gear for free, so you can see the enchants. IF enchants were somehow transferred during crafting, it would give a huge edge to premium users.
     
  9. Multi-Sev

    Multi-Sev Forum Overlooker

    The advantage lies in the fact that premium users don't have to pay CoTs to ID 4th through 2nd tier items, making it much easier (less expensive in CoTs) for them to target craft good legendary (1st tier) items.
     
  10. Rhysingstar

    Rhysingstar Forum Ambassador


    If the stats did transfer, the free players would have the same process, so how can there be an advantage?

    If you knew that the stats would transfer there would no need to id the item until it hits legendary saving cots for everyone.

    4 green items with like stats should equal 1 blue with like stats. 4 blue = 1 purple, etc.

    Think about how many cots would be saved knowing that the stats would transfer.

    As it stands now, everyone opens up random gear to see if they are going to get random stats.

    If I craft 4 boots I get boots, why not expect the same for stats? If I farm for 4 items with good offensive stats I should end up with good offensive stats when they are crafted. Seems like basic commonsense to me.

    Look at the current event and how the stats stack when combined. You don't lose a good defense or offense by upgrading, so why make it that way for other items?

    It didn't make a difference for free or paid players.
     
  11. Multi-Sev

    Multi-Sev Forum Overlooker

    Premium players can see what stats are on items for free. They can, for example, ID "purple" items until they find four with all critical chance enchantments, then combine those four and have the ultimate critical chance legendary. Non-premium players cannot do this without spending tens of thousands of CoTs to do so. This would be the advantage of premium over non-premium if targeted crafting is allowed.
     
  12. Rhysingstar

    Rhysingstar Forum Ambassador

    I think that you're missing the point or I am not explaining well...

    Currently you have to id green, then blue, then purple, then yellow.

    If you knew that all the stats from green moved to blue, then from blue to purple, and from purple to yellow, you wouldn't need to id each step along the way hoping that you are getting good stats. You would only have to spend cots on the final level desired.

    Currently you id green, get some random blue and start over again, get an even more random purple and start all over again who knows what in yellow, all the time wasting cots on items you don't want or that don't improve your stats.

    You would still have to farm for items with like stats to craft, the only difference would be that you would get to keep those same stats instead of getting random ones.

    In the current event, I knew that if I got 4 helms and crafted I would get 1 with better stats than the first. Same goes for the final craft. You know what stats you are going to get and what it takes to get there. That's why people have been playing for hours on end.

    The same logic applies to regular items. If you want a wand, you would search all the greens to get the 4 best possible stats, then craft those into a blue with those same attributes like speed, dmg, and gem slots.

    It takes a lot of time to find 4 items with the same or very similar stats and to lose those in crafting isn't all that much fun.

    Yes it's fair for everyone with it being random, but events are also fair for everyone knowing the end results before playing.

    What makes me curious is how knowing the end result is unfair in one situation but not others?

    The basic argument is that you don't know what you're getting and paying cots to find out.

    Wouldn't logic dictate that knowing what you are getting would save paying those costs?


    Now from BP's point of view I understand that random means more cot's spent and in the end more dollars made so I get that part, but for players wanting to keep the random honestly makes no sense to me.

    There are so many threads on this forum complaining about the random in the game that I would think it would be a given that many would love the idea of carrying over stats while crafting. Isn't that the whole point of events and unique gear so we know what we are getting?
     
  13. -Faeriequeen22-

    -Faeriequeen22- Forum Mogul

    How about no?
    Something like that would be a HUGE advantage for premium members and devs wouldn't allow that, no matter how much you think they love the smell of money. :)
    However, I do feel like there has to be a better system than the one we have when it comes to getting desired legendary items. I didn't come up with one yet, but when I do I'll let you guys know :cool::p But this system, imo, has to be changed, it takes quite while to farm all those cots (for people who can't afford to play hours daily) and wasting 1,5k cot for 6k melt is very frustrating. There has to be a better way. :rolleyes:
     
  14. Multi-Sev

    Multi-Sev Forum Overlooker

    The above statement is simply not true, at all.

    Nobody (without premium) who wants to wear a legendary item ID's any green, blue or purple items along the way. Items craft the same way on the workbench whether they are ID'd or non-ID'd. The final enchantments are random, anyway, so (as a non-premium member) why waste CoTs identifying the in-between stuff?

    I do think someone is missing the point here, but it isn't me. The CoT cost for targeted crafting for non-premium members would be astronomical compared to premium members. If you can't see that, I guess you really don't get it.
     
    Last edited: Jul 8, 2014
    Dranmarth likes this.
  15. spiro_spula

    spiro_spula Forum Connoisseur

    Rhysing, you're completely off point. Only premium players can and do ID all the items they find up to purple, because it is free for them. This allows them to see the enchantments on said items. So, if enchantments were transferred when crafting items, they could target craft legendary items with enchantments of their choice.
    On the other hand, f2p players only ID legendary items (at endgame at least) because you can craft from unidentified items. So we stuff four purple question marks in the bench, combine and hope for the best.
    So premium players could pick enchantments on their legendary gear for free while f2p would have to dump like 10k Cot to do the same thing.
    Also, farming for enchanted gear (at endgame) is not an issue, about half an hour on m2 yields at least 10 purple lvl 45 items, so time spent farming is really not a factor.
    I really hope this explains why premium players would have a humongous edge over us mortals if enchantments were transferred during crafting. If not, I give up, maybe Sev will manage to explain it in a few more posts 8)
     
    -Faeriequeen22-, Zokin and Multi-Sev like this.
  16. Multi-Sev

    Multi-Sev Forum Overlooker

    I hope I don't have to do any more explaining. Between our two posts I think the communication breakdown has been identified. I'm pretty sure there was an unawareness that we can craft using unidentified items exactly the same way as identified ones; which would explain the three posts trying to convince us how it would be fair for everyone :D
     
    -Faeriequeen22- likes this.
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