Feedback Update 21/05

Discussion in 'General Forum' started by kimimaruh, May 25, 2026 at 4:41 PM.

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?

who agrees?

  1. yes

    1 vote(s)
    100.0%
  2. No

    0 vote(s)
    0.0%
  1. kimimaruh

    kimimaruh Forum Greenhorn

    Hello Dracanios, let's talk a bit about the update!


    First point: contaminated sewage!

    Honestly, I expected more, and as always, the team leaves something to be desired. The set itself seems very good, but the cost to obtain it is extremely high.Spending a lot of essence, going back to the boss, crafting essence, among other things. Again, they could increase the drop rate of Infernal Passage, rat bait for crafting essence; the drop rate of this ingredient is ridiculous. The player can't focus on just one thing because they need to maintain their stock of materials, as their drops are very low. Since certain events require their own specific essence, at least make it easier for them to drop and be crafted.



    Second point: Fractured planes!

    I don't know the point of the event, but honestly, there was very low player engagement. Do you know why? High difficulty, for practically no reward. Nothing drops, nothing interesting to acquire with Chrono Coins, the placement reward is simply ridiculous and unattractive. So why bother if we're just going to waste resources without getting anything worthwhile in return? Simply improve this for the love of Christ!


    Third point: Event reward bar!
    The rewards from the event bars are still poor; add more rewards to them. And remember, there are players with more than 10 years of experience, like me. Add extra bars with more attractive rewards. We finish these bars in a matter of hours for a 24-day event. Add extra bars, infernal passage, andermants, essence, and other items that are more attractive for endgame players.


    Increase the drop rate of rat bait before the event ends! We need that cursed ingredient to make essence, lol!
     
  2. michaelo09897

    michaelo09897 Forum Greenhorn

    I want to add it also to the topic of sewers for example: The drop of sewers keys are terrible and is not funny joke. Shields are everywhere, even on normal for what ? to just ragequit of players. And low progress from low modes, when lags are everytime! Practicly unplayable event. Change that! Rather goes to farm wisdom then step once again for worm boss or goes farm only passege for enter to the sewers. Which on map on normal mode just drop 2 keys by cleaning full map!
    And 2nd who will takes noobs for higher modes? no one why? because waste a time and resources. So, how can you imagine new players can catch their level ? The answer is never unless you have luck to catch the group for random maps.
     
    Last edited: May 27, 2026 at 3:14 PM