Feedback GAME REBALANCING FEEDBACK THREAD

Discussion in 'Test Server' started by DSO Production Team, Apr 6, 2018.

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  1. ТнeRock

    ТнeRock Forum Apprentice

    I HAVE FULL GOLD ITEMS AND GOOD GEMS AND RUNES ( SACRED +)! (so you know that I'm not noob :p )

    I have a very strong warrior and I'm a skillful player , but right now with 33%heal I get it in fights with mages/rangers almost every time 2x times in a 1v1 round, in full match is 4x times.

    What I want to say is thx to this 33% heal buff warrior is so called immortal in game, but without it is almost immposible to win vs a mage or ranger or even dwarf since they use untistun way too fast and have high dmg also, is just not possible to stun them or to catch them.

    While I barelly manage to hit the mage who can use 4x tps with mind controll at once and then use vortex and have it again or the ranger who litterally use untistun in few seconds , I get hit in this time till my hp is almost out. Only thx to the 33% heal the dk class is able to survive them and their high dmg.

    Believe me I want this 33% heal removed because is really unfare to other classes, but it is unfare to us dks too to get nerfed and not be able to hit the players thx to this untistun skills and the dmg they have.
    My opinion that now dk has been totaly nerfed is that YOU BP TEAM SHOULD ADD SPEED BREAK TO ''MIGHTY WILD SWING'' (the 200% dmg skill).

    In this way even if dk got nerfed and will most likely die vs every other class we will be able to make some dmg and win if we play good also vs other classes.

    Like I said is just pretty much immposible to deal dmg to this mages/rangers who use untistun and can run and hit from distance.
     
  2. Shiro

    Shiro Padavan

    Even group xp is bugged :D
    If you enter a map in 3+ players, as soon as someone get too far away from the team, xp bonus become 0.0x

    @ТнeRock
    Dude, don't get wrong, but if you don't reach 33% hp, the regen won't start :rolleyes:
     
  3. Dodgerski

    Dodgerski Forum Greenhorn

    I have little suggestion that would be good to see new info about group by pressing crtl instead of nicknames and lvls
     
  4. DSO Production Team

    DSO Production Team Community Team Team Drakensang Online

    Dear Players,

    here is an overview of the latest changes/adjustments on the Testserver (version is on it's way)!

    The changes are now also listed seperately in this thread !


    Map Adjustments


    • We replaced the spawn platform in all urban areas (except of Lor'Tac) with a new graphic object.
    • Moved the spawn platform in Hogni's Mine from the top to the bottom half of the plateau.
    • Moved the Travel Stone of Ellonidos closer to the spawn platform.
    Skills / Skill Talents

    Spellweaver

    • we have fixed an issue with the Frost Nova group effect causing the group explosions dealing its damage multiple times
    • fixed an issue with the Lightning Strike cool-down - it happened that this skill sometimes had a cool-down of 1 second
    • we have fixed some issues with the Guardian's Death buff:
      • the effect now always applies the correct resource regeneration
      • the effect now triggers correctly only if the Guardian dies not also on despawn after 10 seconds
    • Increased base damage of Magic Missile from 70% to 80%
    • Increased base damage of Fireball from 110% to 120%
    • Increased base damage of Ice Missile from 40% to 50%
    • Increased base damage of Frost Nova from 80% to 100%
    • Changed the damage value of Frost Nova Group Effect (see table below)
    ValueWasIs
    Min Value0,5%5%
    Max Value25,5%30%
    Steam Mechanicus

    • we have lowered the skill damage of the of the Machine Gun Turrets Suppressing Fire skill from 100% to 50% of the turrets base damage
    • Changed the movement speed value of Oil Slick Group Effect
    ValueWasIs
    Min Value2,5%5,5%
    Max Value15%18%
    Dragon Knight
    • Changed the attack speed value of Banner of War Group Effect
    ValueWasIs
    Min Value0,75%12,5%
    Max Value13,25%37,5%
    Ranger

    • we have adjusted the range of the Net group effect and lowered it from 5 to 2.75 meters
    Monster Balancing

    General Adjustments for All Scaling Monsters and Bosses

    Please note the values in the list below describe only the changes to the scaling of monster difficulty values compared to Rel207.

    The exact changes for all Bosses can be found further below.
    DifficultyMonster DamageMonster HPMonster ArmorMonster Resistances
    NormalNo changeNo changeNo changeNo change
    PainfulNo changeNo changeNo changeNo change
    ExcruciatingNo changeNo changeNo changeNo change
    FatalReduced by 20%No changeNo changeNo change
    Infernal 1Reduced by 30%No changeReduced by 17%Reduced by 17%
    Infernal 2Reduced by 30%No changeReduced by 29%Reduced by 29%
    Infernal 3Reduced by 30%No changeReduced by 38%Reduced by 38%
    Boss Adjustments

    • bosses can now be stunned. After being stunned the boss will be immune against stunning effects for 10 seconds (Note: In this version not all bosses have a correct stun animation - this will be fixed for the final release)
    • all debuffs can now be applied to bosses (except Mindcontrol).
    Please note the values in the list below describe only the changes to boss values compared to Rel207.
    BossNormal ContentNormal Content (Additional Dungeon Difficulties)Parallel Worlds
    Arachna, Scourge of DuriaRank Change
    Miniboss --> Boss
    Attributes
    Base Damage increased by 40%
    Health Points increased by 126%
    Armor - No change
    Fire Resistance - No change
    Ice Resistance reduced by 50%
    Lightning Resistance - No change
    Poison Resistance increased by 100%
    Andermagic Resistance - No change
    Special Attributes
    Increased attack speed
    Skills
    Net Attack - Damage increased by 100%
    Rank Change
    Miniboss --> Boss
    Attributes
    Base Damage reduced by 65%
    Health Points reduced by 26%
    Armor increased by 25%
    Fire Resistance increased by 25%
    Ice Resistance reduced by 38%
    Lightning Resistance increased by 25%
    Poison Resistance increased by 150%
    Andermagic Resistance increased by 25%
    Special Attributes
    Increased attack speed
    Skills
    Net Attack - Damage increased by 100%
    Rank Change
    No change
    Attributes
    Base Damage increased by 50%
    Health Points reduced by 25%
    Armor increased by 50%
    Fire Resistance increased by 200%
    Ice Resistance reduced by 25%
    Lightning Resistance increased by 50%
    Poison Resistance increased by 50%
    Andermagic Resistance increased by 50%
    Special Attributes
    Increased attack speed
    Skills
    No changes
    Asar, Guardian of KinzaRank Change
    Miniboss --> Boss
    Attributes
    Base Damage reduced by 75%
    Health Points reduced by 33%
    Armor increased by 25%
    Fire Resistance reduced by 38%
    Ice Resistance increased by 25%
    Lightning Resistance increased by 150%
    Poison Resistance increased by 25%
    Andermagic Resistance increased by 25%
    Special Attributes
    None
    Skills
    No changes
    Rank Change
    Miniboss --> Boss
    Attributes
    Base Damage reduced by 75%
    Health Points reduced by 33%
    Armor increased by 25%
    Fire Resistance reduced by 38%
    Ice Resistance increased by 25%
    Lightning Resistance increased by 150%
    Poison Resistance increased by 25%
    Andermagic Resistance increased by 25%
    Special Attributes
    None
    Skills
    No changes
    X
    Balor, Son of the DragonRank Change
    No change
    Attributes
    Base Damage increased by 24%
    Health Points increased by 21%
    Armor increased by 25%
    Fire Resistance increased by 25%
    Ice Resistance increased by 25%
    Lightning Resistance increased by 25%
    Poison Resistance increased by 25%
    Andermagic Resistance increased by 150%
    Special Attributes
    None
    Skills
    Firebreath Attack - Damage increased by 33%
    Rank Change
    No change
    Attributes
    Base Damage increased by 24%
    Health Points increased by 21%
    Armor increased by 25%
    Fire Resistance increased by 25%
    Ice Resistance increased by 25%
    Lightning Resistance increased by 25%
    Poison Resistance increased by 25%
    Andermagic Resistance increased by 150%
    Special Attributes
    None
    Skills
    Firebreath Attack - Damage increased by 33%
    X
    Herald of Corruption (Balor)Rank Change
    No change
    Attributes
    Base Damage reduced by 20%
    Health Points increased by 50%
    Armor increased by 88%
    Fire Resistance increased by 200%
    Ice Resistance increased by 50%
    Lightning Resistance reduced by 150%
    Poison Resistance increased by 25%
    Andermagic Resistance increased by 200%
    Special Attributes
    None
    Skills
    No changes
    Rank Change
    No change
    Attributes
    Base Damage reduced by 20%
    Health Points increased by 50%
    Armor increased by 88%
    Fire Resistance increased by 200%
    Ice Resistance increased by 50%
    Lightning Resistance reduced by 150%
    Poison Resistance increased by 25%
    Andermagic Resistance increased by 200%
    Special Attributes
    None
    Skills
    No changes
    X
    Bearach, Champion of the WildsRank Change
    Miniboss --> Boss
    Attributes
    Base Damage increased by 113%
    Health Points increased by 111%
    Armor - No change
    Fire Resistance - No change
    Ice Resistance - No change
    Lightning Resistance increased by 100%
    Poison Resistance reduced by 50%
    Andermagic Resistance - No change
    Special Attributes
    None
    Skills
    Bee Swarm Attack - Cooldown increased by 25%
    Bee Swarm Attack - Damage increased by 100%
    Rank Change
    Miniboss --> Boss
    Attributes
    Base Damage reduced by 65%
    Health Points reduced by 26%
    Armor increased by 25%
    Fire Resistance increased by 25%
    Ice Resistance increased by 25%
    Lightning Resistance increased by 150%
    Poison Resistance reduced by 38%
    Andermagic Resistance increased by 25%
    Special Attributes
    None
    Skills
    Bee Swarm Attack - Cooldown increased by 25%
    Bee Swarm Attack - Damage increased by 100%
    Rank Change
    No change
    Attributes
    Base Damage - No change
    Health Points reduced by 42%
    Armor increased by 50%
    Fire Resistance increased by 25%
    Ice Resistance increased by 25%
    Lightning Resistance increased by 200%
    Poison Resistance reduced by 25%
    Andermagic Resistance increased by 25%
    Special Attributes
    None
    Skills
    Bee Swarm Attack - Cooldown increased by 25%
    Bee Swarm Attack - Damage increased by 100%
    Lightning Strike Attack - Damage increased by 20%
    DestructorRank Change
    No change
    Attributes
    Base Damage increased by 250%
    Health Points increased by 169%
    Armor - No change
    Fire Resistance - No change
    Ice Resistance - No change
    Lightning Resistance reduced by 50%
    Poison Resistance increased by 100%
    Andermagic Resistance - No change
    Special Attributes
    Chance to block
    Skills
    No changes
    Rank Change
    No change
    Attributes
    Base Damage reduced by 72%
    Health Points reduced by 34%
    Armor increased by 25%
    Fire Resistance increased by 25%
    Ice Resistance increased by 25%
    Lightning Resistance reduced by 38%
    Poison Resistance increased by 150%
    Andermagic Resistance increased by 25%
    Special Attributes
    Chance to block
    Skills
    No changes
    X
    GorgaRank Change
    No change
    Attributes
    Base Damage increased by 348%
    Health Points increased by 68%
    Armor increased by 88%
    Fire Resistance - No change
    Ice Resistance reduced by 50%
    Lightning Resistance - No change
    Poison Resistance increased by 100%
    Andermagic Resistance - No change
    Special Attributes
    None
    Skills
    Melee Attack (Swing) - Damage increased by 20%
    Range Attack (AoE) - Cooldown increased by 50%
    Range Attack (AoE) - Damage increased by 172%
    Rank Change
    No change
    Attributes
    Base Damage reduced by 65%
    Health Points reduced by 17%
    Armor increased by 25%
    Fire Resistance increased by 25%
    Ice Resistance reduced by 38%
    Lightning Resistance increased by 25%
    Poison Resistance increased by 150%
    Andermagic Resistance increased by 25%
    Special Attributes
    None
    Skills
    Melee Attack (Swing) - Damage increased by 20%
    Range Attack (AoE) - Cooldown increased by 50%
    Range Attack (AoE) - Damage increased by 172%
    X
    Grimmag the RisenXXRank Change
    No change
    Attributes
    Base Damage increased by 50%
    Health Points reduced by 25%
    Armor increased by 50%
    Fire Resistance increased by 200%
    Ice Resistance reduced by 25%
    Lightning Resistance increased by 50%
    Poison Resistance increased by 50%
    Andermagic Resistance increased by 50%
    Special Attributes
    Low chance to deal critical damage
    Skills
    All Attacks - Burn Damage reduced from 20% per second to 5%
    Meteor - Damage reduced by 50%
    Destruction Attack - Damage increased by 25%
    The Herald of the AnderworldRank Change
    No change
    Attributes
    Base Damage increased by 310%
    Health Points increased by 51%
    Armor - No change
    Fire Resistance increased by 100%
    Ice Resistance - No change
    Lightning Resistance reduced by 50%
    Poison Resistance - No change
    Andermagic Resistance increased by 100%
    Special Attributes
    Low chance to deal critical damage
    Skills
    Melee Attack (Swing) - Cooldown reduced by 66%
    Melee Attack (Swing) - Damage reduced by 20%
    Fire Nova - Cooldown increased by 25%
    Fire Nova - Damage increased by 71%
    Meteor - Cooldown reduced by 30%
    Meteor - Damage increased by 127%
    Rank Change
    No change
    Attributes
    Base Damage reduced by 48%
    Health Points reduced by 26%
    Armor increased by 25%
    Fire Resistance increased by 150%
    Ice Resistance increased by 25%
    Lightning Resistance reduced by 38%
    Poison Resistance increased by 25%
    Andermagic Resistance increased by 150%
    Special Attributes
    Low chance to deal critical damage
    Skills
    Melee Attack (Swing) - Cooldown reduced by 66%
    Melee Attack (Swing) - Damage reduced by 20%
    Fire Nova - Cooldown increased by 25%
    Fire Nova - Damage increased by 71%
    Meteor - Cooldown reduced by 30%
    Meteor - Damage increased by 127%
    Rank Change
    No change
    Attributes
    Base Damage increased by 50%
    Health Points reduced by 42%
    Armor increased by 50%
    Fire Resistance increased by 200%
    Ice Resistance increased by 50%
    Lightning Resistance reduced by 25%
    Poison Resistance increased by 50%
    Andermagic Resistance increased by 200%
    Special Attributes
    Low chance to deal critical damage
    Skills
    Melee Attack (Swing) - Cooldown reduced by 33%
    Melee Attack (Swing) - Damage increased by 33%
    Meteor - Damage increased by 25%
    Flameorb - Damage reduced by 50%
    King HeredurRank Change
    Miniboss --> Boss
    Attributes
    Base Damage increased by 20%
    Health Points increased by 99%
    Armor increased by 15%
    Fire Resistance increased by 15%
    Ice Resistance reduced by 58%
    Lightning Resistance increased by 15%
    Poison Resistance increased by 69%
    Andermagic Resistance increased by 69%
    Special Attributes
    Chance to block
    Skills
    Melee Attack (Swing) - Cooldown reduced by 50%
    Melee Attack (Swing) - Damage increased by 50%
    Frost Projectile Attack - Damage increased by 50%
    XRank Change
    No change
    Attributes
    Base Damage - No change
    Health Points reduced by 42%
    Armor increased by 50%
    Fire Resistance reduced by 25%
    Ice Resistance increased by 200%
    Lightning Resistance increased by 50%
    Poison Resistance increased by 50%
    Andermagic Resistance increased by 50%
    Special Attributes
    Chance to block
    Skills
    Melee Attack (Swing) - Damage increased by 200%
    Frost Projectile Attack - Damage reduced by 50%
    Khalys, Leader of the CultistsRank Change
    No change
    Attributes
    Base Damage increased by 63%
    Health Points increased by 52%
    Armor - No change
    Fire Resistance - No change
    Ice Resistance - No change
    Lightning Resistance - No change
    Poison Resistance - No change
    Andermagic Resistance increased by 100%
    Special Attributes
    None
    Skills
    Melee Attack - Damage increased by 50%
    Homing Projectile Attack - Damage increased by 60%
    Rank Change
    No change
    Attributes
    Base Damage reduced by 73%
    Health Points reduced by 26%
    Armor increased by 25%
    Fire Resistance increased by 25%
    Ice Resistance increased by 25%
    Lightning Resistance increased by 25%
    Poison Resistance increased by 25%
    Andermagic Resistance increased by 150%
    Special Attributes
    None
    Skills
    Melee Attack - Damage increased by 50%
    Homing Projectile Attack - Damage increased by 60%
    Rank Change
    No change
    Attributes
    Base Damage reduced by 22%
    Health Points reduced by 26%
    Armor increased by 50%
    Fire Resistance increased by 50%
    Ice Resistance increased by 50%
    Lightning Resistance increased by 50%
    Poison Resistance increased by 50%
    Andermagic Resistance increased by 200%
    Special Attributes
    None
    Skills
    No changes
    M'EdusaRank Change
    Miniboss --> Boss
    Attributes
    Base Damage increased by 183%
    Health Points increased by 51%
    Armor - No change
    Fire Resistance reduced by 50%
    Ice Resistance increased by 100%
    Lightning Resistance - No change
    Poison Resistance - No change
    Andermagic Resistance - No change
    Special Attributes
    None
    Skills
    Snake Projectile - Damage increased by 50%
    Rank Change
    Miniboss --> Boss
    Attributes
    Base Damage reduced by 65%
    Health Points reduced by 26%
    Armor increased by 25%
    Fire Resistance increasedby 25%
    Ice Resistance reduced by 38%
    Lightning Resistance increased by 25%
    Poison Resistance increased by 150%
    Andermagic Resistance increased by 150%
    Special Attributes
    None
    Skills
    Snake Projectile - Damage increased by 50%
    Rank Change
    No change
    Attributes
    Base Damage increased by 5%
    Health Points reduced by 26%
    Armor increased by 50%
    Fire Resistance increased by 50%
    Ice Resistance reduced by 25%
    Lightning Resistance increased by 50%
    Poison Resistance increased by 200%
    Andermagic Resistance increased by 200%
    Special Attributes
    None
    Skills
    No changes
    Skeledragon (Mortis Phase 1)XXRank Change
    No change
    Attributes
    Base Damage reduced by 17%
    Health Points reduced by 41%
    Armor increased by 50%
    Fire Resistance increased by 200%
    Ice Resistance increased by 200%
    Lightning Resistance increased by 200%
    Poison Resistance increased by 200%
    Andermagic Resistance increased by 200%
    Special Attributes
    None
    Skills
    No changes
    Mortis (Mortis Phase 2)XXRank Change
    No change
    Attributes
    Base Damage increased by 7,5%
    Health Points reduced by 52%
    Armor increased by 50%
    Fire Resistance increased by 200%
    Ice Resistance increased by 200%
    Lightning Resistance increased by 200%
    Poison Resistance increased by 200%
    Andermagic Resistance increased by 200%
    Special Attributes
    None
    Skills
    No changes
    Nefertari, the TemptressRank Change
    Miniboss --> Boss
    Attributes
    Base Damage increased by 111%
    Health Points increased by 81%
    Armor - No change
    Fire Resistance - No change
    Ice Resistance - No change
    Lightning Resistance - No change
    Poison Resistance - No change
    Andermagic Resistance increased by 100%
    Special Attributes
    None
    Skills
    No changes
    Rank Change
    Miniboss --> Boss
    Attributes
    Base Damage reduced by 62%
    Health Points reduced by 17%
    Armor increased by 25%
    Fire Resistance increased by 25%
    Ice Resistance increased by 25%
    Lightning Resistance increased by 25%
    Poison Resistance increased by 25%
    Andermagic Resistance increased by 150%
    Special Attributes
    None
    Skills
    No changes
    X
    Sharr KharabRank Change
    No change
    Attributes
    Base Damage reduced by 63%
    Health Points reduced by 45%
    Armor increased by 25%
    Fire Resistance increased by 150%
    Ice Resistance increased by 150%
    Lightning Resistance increased by 150%
    Poison Resistance increased by 150%
    Andermagic Resistance increased by 150%
    Special Attributes
    None
    Skills
    No changes
    Rank Change
    No change
    Attributes
    Base Damage reduced by 63%
    Health Points reduced by 45%
    Armor increased by 25%
    Fire Resistance increased by 150%
    Ice Resistance increased by 150%
    Lightning Resistance increased by 150%
    Poison Resistance increased by 150%
    Andermagic Resistance increased by 150%
    Special Attributes
    None
    Skills
    No changes
    X
    Ensorcelled Oil Lamp (Sharr Kharab)Rank Change
    No change
    Attributes
    Base Damage reduced by 42%
    Health Points increased by 10%
    Armor increased by 25%
    Fire Resistance increased by 150%
    Ice Resistance increased by 150%
    Lightning Resistance increased by 150%
    Poison Resistance increased by 150%
    Andermagic Resistance increased by 150%
    Special Attributes
    Increased attack speed
    Skills
    No changes
    Rank Change
    No change
    Attributes
    Base Damage reduced by 42%
    Health Points increased by 10%
    Armor increased by 25%
    Fire Resistance increased by 150%
    Ice Resistance increased by 150%
    Lightning Resistance increased by 150%
    Poison Resistance increased by 150%
    Andermagic Resistance increased by 150%
    Special Attributes
    Increased attack speed
    Skills
    No changes
    X
    Sigrismarr, Twisted Priest of FjalnirRank Change
    No change
    Attributes
    Base Damage increased by 280%
    Health Points increased by 32%
    Armor - No change
    Fire Resistance reduced by 50%
    Ice Resistance increased by 100%
    Lightning Resistance increased by 100%
    Poison Resistance reduced by 50%
    Andermagic Resistance - No change
    Special Attributes
    None
    Skills
    Ice Projectile Attack - Damage increased by 66%
    Ice Nova - Damage increased by 42%
    Rank Change
    No change
    Attributes
    Base Damage reduced by 42%
    Health Points reduced by 17%
    Armor increased by 25%
    Fire Resistance reduced by 38%
    Ice Resistance increased by 150%
    Lightning Resistance increased by 150%
    Poison Resistance reduced by 38%
    Andermagic Resistance increased by 25%
    Special Attributes
    None
    Skills
    Ice Projectile Attack - Damage increased by 66%
    Ice Nova - Damage increased by 42%
    Rank Change
    No change
    Attributes
    Base Damage - No change
    Health Points reduced by 48%
    Armor increased by 50%
    Fire Resistance reduced by 25%
    Ice Resistance increased by 200%
    Lightning Resistance increased by 200%
    Poison Resistance reduced by 25%
    Andermagic Resistance increased by 50%
    Special Attributes
    None
    Skills
    Homing Frost Orb Attack - Damage increased by 20%
     
    westernranger likes this.
  5. lovatic66

    lovatic66 Junior Expert

    We need the tactical turret to return steam again, no more nerf to the dwarf


    50% less damage, now if this nerf the dwarf, I do not find it sense to give us criticism to hit less than before,
    needed a readjustment in damages, but not so much, I think the damage reduction seems excessive.



    There is another bug in the tesla turret, it does not inflict damage to any bug, it is more useless than it is right now.


    automatic turrets is useless now, inflicting 50% less damage than in the nornal server using impact and critical damage,
    if that makes us critical, better not put anything and leave it as it was. :(:(


    if this reaches the normal server, better eliminate the dwarf from the game,
    to find me another game and I mean it, I think 90% of players who use the dwarf will give me the reason.:)
     
    Last edited: Apr 20, 2018
    semen470 likes this.
  6. zynickal02

    zynickal02 Forum Greenhorn

    Dailybuild 758: BUG with the newly designed spawn platform - no escape.
    One of my test chars is trapped within the spawn platform of Resistance Camp and cannot exit the circular shape :eek:.
    You can interact with the nearby NPCs but that's it.
    Switching chars or logging-out and restarting the client didn't help.
    As we cannot jump in cities, the universal travel map seems to be the only solution for now, but I didn't want to buy it yet.
    KH and Cardhun spawn platforms were ok. I didn't dare to test other cities with my other chars ;)

    Edit: Bought the universal travel map (enables escaping to other cities) and tested all urban areas.
    - Werian Sanctuary and Resistance Camp are affected by the "trapping bug"
    (tested 3 times each; also saw 2-3 other players each trapped in the platforms).
    - All other urban areas were fine (dwarfen expedition camp and Yaltepetl were ok, with "old" platform according to the changelog).
     
    Last edited: Apr 20, 2018
  7. AmarWilrick

    AmarWilrick Forum Pro

    just saw the new nerf of MG turrets
    50% less damage ? just tested it now and dwarf lost 5000 dmg per sec , before i had 20k dmg and was dealing 22k dmg per sec with critical hit, now im dealing 15/16 k dmg with critical and i was with critical hit and critical dmg buff, without critical was dealing 2k dmg per sec ? you just killed the dwarf like that, come on , are you trying to kill the dwarf classe ? you nerfed the only good skill that the dwarf have and what a nerf 50% o_O
     
    Last edited: Apr 21, 2018
    semen470 likes this.
  8. thouvou000

    thouvou000 Forum Expert

    DO you even know what you are talking about? Except for the tesla turrets 5 talent, which meant nothing to dwarves and was only good for pve and only for dks and the steam when the turret dies, the dwarves on the test server are doing way more damage than they have ever done. What are you talking about? 99% of the player on the forum that have actually tested all chars on the test server know pretty well how broken dwarves are right now. Better stop saying bs if have not enough experience in the game. Let more experienced player talk please. This is embarrasing for you
     
  9. westernranger

    westernranger Someday Author

    LOL ))))
    That videos were captured before nefr, but nerf was only on 1/2 of their dmg, soooo kill will spend no 8-10 sec, but 16-20 sec (with same stats ofc).




    Btw, with stuns and debuffs boss killing became like miniboss killing... BOSS killing should be more harder, 'cause they are BOSSES, no mobs. At least for PW & Event bosses. Just allow stun & debuffs for "bosses".
     
  10. .maes.

    .maes. Someday Author

    I like this new moderator stand on useless/dumb posts - testserver R208 feedback was full of people just replying to people.

    Here we go.

    pvp
    Dive: remove animation & movement delay after performing dive. The skill is pointless when I already have 2 fireballs flying at my landing destination.

    Stuns: archers are always outperformed by mages/dk when it comes to stuns. Short version, archers can't stun anyone in pvp easily. Make net instant and fly like frost wind. Before lvl 50 ruined pvp, mages were big abusers of their easy stuns.

    Return pvp skill: cannot be stunned again 4s after previous stun (one of the reasons why lvl50 became worse - archers cannot counter mages' easy stun abuse).

    Compliment Q7 set with pvp: Q7 set is useless because it relies on archer stun.. I would like Q7 set to be as useful in pvp for archers as it is for mages.

    Huge nerf was received when explosive arrow started exploding only when hits, having the worst area of effect (like Q7 bonus relying on ineffective stuns). We are not mages. We don't have unlimited mana, and good AOE like fireball. So seeing the good treatment mages are getting in R208, this nerf should be rolledback and EA should explode at mouse position or end of its animation. This is not a big ask because archers only have manapool for 2 EAs.

    In general, the worst thing about lvl50+ is that everyone has too much damage relative to armor/hp, in pvp. Right now pvp has nothing to do with skill/gear, but who shoots first.
    In the good old lvl 45 days, I needed 2 precision shots to kill a top mage, and a top mage needed 2-3 fireballs to kill me. Of course it's not that easy because archers have to mark first.
    So I propose this system:
    archer 2 shots mage/dwarf
    archer 8 shots dk
    mage 3 shots archer/dwarf
    mage 12 shots dk
    dk 10 shots mage/archer/dwarf
    dwarf runs from target, having turrets do all the work, displaying no skill whatsoever :p


    pve
    Archers got a big nerf when "ricochet" behavior of precision shot was removed and another nerf on Q7 set bonus length (cut from 3s to 2s). This hasn't made the class unplayable, but definately hurt.
    The only reason why people still play archer is because Q7 bonus still exists. This is a flaw in design. A class should not be defined by one set of gear, but by its gameplay.

    Before, an archer who didn't use deadlyblow while mana was restoring was considered garbage (but that's a remark about the player, not class). Now, an archer who doesn't have Q7 set is garbage, and THAT, is a remark about class.

    In general, increase archer survivability. My understanding is that archer is supposed to be a mix of mage and dk. By mix I mean, have damage and survivability. Carrying a shortbow with shield means having NO damage and NO survivability with current pw balance. Dmg classes could tank mortis/khaly with orb/shield in the good old lvl 45 days.

    So again, the system should be:
    mage: paper class with high dmg
    archer: high natural run speed, good dodging skills
    dk: tank/aggro
    dwarf: "summoner" class with high dmg and survivability



    Above doesn't include R208 messing with the skills. The skills are fine as they are and must not be modified. There are useful skills, and useless ones.
     
  11. lovatic66

    lovatic66 Junior Expert


    NO NO they have lowered the damage of the automatic turrets today, and the damage reduction is a quarter of what it was, before 60k and with buff 90k, today 14k of base damage and 22k with buff, with 23k of base damage, I hit the double that that without using critical impact ... I agree with the need to reduce the damage a little bit maybe 75%, but not 50%, the damage reduction has been too much.
     
  12. Shiro

    Shiro Padavan

    @lovatic66 is right, they changed dmg dealt by machinegun turret, but it is not a nerf.
    As @MiSi1234 showed some posts ago, in the dmg formula of MGs they forgot to do ÷3 wich should be the dmg per hit (1 every ~0.3 sec) so they were bugged before today's update.

    Yesterday my SM was dealing 32-37k dmg per hit (with a crit hit, 8.3k dmg, x2.3 crit dmg and 1.5something attack speed), today 7k per hit, because of the fix and the reduced %dmg.


    One more thing to say about today's changes is that many of my character skills, talents and sets don't work.
    Like, q4 set doesn't work, since telsa doesn't change size and it doesn't even deal dmg.
    Oil Slick's 5pts talent doesn't increase damage dealt by C-14, Heavy Shot and Quick Shot.
    And many other skills are bugged.
     
  13. omartegsd323

    omartegsd323 Forum Greenhorn

    Please there are new problem in testserver Release Dailybuild_758 , the tesla turret its not works anymore pls fix it and i use q4 sets need to use it
     
  14. heror

    heror Forum Baron

    This is said in a wrong way. q7 for ranger activates faster and gives boost to farming while mage q7 is good for bosses mostly and arena (even tho for me q7 is whatever for pvp since you can throw 50 fireballs but while doing so you have to get stationised and stay in 1 place , thus somebody with good movement can hit you with ease - me vs all other q7 abusers)

    So rangers q7 is pve set mages is pvp you cant make them equal since they are specific to begin with.#

    About one of the other statements where you say that mages have unlimited mana :d don't worry on test server they wanna make all the mages who use grimmag robe to feel useless.
    + ranger has death blow and death sweep which deal significant dmg + cost no concentration so uh do you even need that much concentration ?
    In my eyes ranger should be half melle but q7 makes the archer to go faaaar way back in the fight.
    Traki is an example of an actual archer, the way he was supposed to be played from the start at lv 40
     
  15. HellenicMacedonian

    HellenicMacedonian Active Author

    The explosive arrow does not work properly.

    Even in marked enemies, it doesn't always explode after you hit them.

    A proposal for skills.

    Change the cost of the third talent, from 5 points to 4.
     
    Last edited: Apr 21, 2018
  16. omartegsd323

    omartegsd323 Forum Greenhorn

    please fix in testserver the group problem the names of players turns offline and online imediatelly without touching it .. please fix that in game name in testserver (Tegar) very active player about bugs .. thx
     
  17. cdeepal

    cdeepal Forum Baron

    I am skeptical about making it possible to slow down and stun bosses. I think it would make the game too easy.

    P.S. Frozen Sphere Spell seems broken big time.

    1. It doesn't seem to replenish +10 mana per hit.
    2. It doesn't seem to do any explosion damage. 0 explosion.
    3. Targeting seems way off or at least I cannot figure out properly how to target it. On live servers, I can target it pretty well as I am used to it. But, I seem to always miss it on the test server.

    And the other thing I don't understand it is that the patch notes says that between Rel 207 and 208, they have made no changes to monster damages on PW Painful mode. But, on test server my char has more armor and more life than my char on live server, yet I get hit really hard from even painful creatures. On live, I feel that way only on Fatal. I don't understand why.
     
    Last edited: Apr 21, 2018
    lovatic66 likes this.
  18. Rhysingstar

    Rhysingstar Forum Ambassador

    In groups I could see this as a possible, but considering the boost some bosses are getting the ability to stun and slow them down while going solo might be a good thing.
     
    HellenicMacedonian likes this.
  19. FlVit972

    FlVit972 Forum Greenhorn

    Hello,

    There is a bug with guardian and telepathe's aggro, it doesn't work on TS (sorry it's in French ^^, just to show that talents of aggro were active), the mobs still hit me despite their presence


    [​IMG]

    [​IMG]

    Edit: All telepathe's talents don't work and singularity too (break armor and all talents)
     
    Last edited: Apr 21, 2018
  20. krawler2018

    krawler2018 Junior Expert

    on live server u get hit twice on inf2-3 and u die with 15-16k armor but on test server mobs can kill u in 1-2 hits in fatal with same armor, at dwarfs the only good thing is if u put mechanical turrets in front of u they get hit instead of u by those that attacks from distance but in close combat u die faster than on live server. i like immunity on dwarfs from tesla cause its good when u play solo not just when u play in group with dk , i use the tesla with imunity on bosses that stuns u bearach, heredur. herald or medusa or mobs that stuns u, on the other hand i like that we can stun bosses. also tried crafting bearach belt t5 with legendary t6 and could craft it and mortis ring the same with augment cores, the q7 weapon worked but those didnt
     
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