Feedback GAME REBALANCING FEEDBACK THREAD

Discussion in 'Test Server' started by DSO Production Team, Apr 6, 2018.

Dear forum reader,

if you’d like to actively participate on the forum by joining discussions or starting your own threads or topics, please log into the game first. If you do not have a game account, you will need to register for one. We look forward to your next visit! CLICK HERE
Thread Status:
Not open for further replies.
  1. cdeepal

    cdeepal Forum Baron

    Then why are you replying to my post? On Live servers, all classes can do Fatal with that damage. Not just your little dwarf. I am talking about test server.

    You have no idea how other classes function on test server, do You?
     
  2. heror

    heror Forum Baron

    11k is not ok to go on fatal with. ON live servers I started going on fatal with 15k- 16 k dmg just because if you cant kill the boss for less than 3-4 mins than it means you are not ok for this difficulty ... heck I first went on inf1 with almost 21 k dmg ...... 11 k for fatal ?? crazy ?
     
  3. westernranger

    westernranger Someday Author

    LOL) I think, you don't know what is "critical damage".
    9-10k min dmg is enough with 60-70% crit rate and 3-3.5 crit dmg for fatal.
     
    lovatic66 likes this.
  4. lovatic66

    lovatic66 Junior Expert


    Haha Well it is not so much, dwarf tested last week, q3 heredur boos, 100k per second and 142k with buff of q7, dwarf with 23k damage, 80% critical impact and 3.26 critical damage. Very excessive damage

    Today damage reduction - 50% suppression fire

    Heredur 16k + buff of q7 = 25k dmg. Too weak damage

    Ah but in practice, it is almost the sixth part, where is that we will hit half ???
    Of course at the beginning the damage was bad, there was a dmg bug in heredur, that's why those very excessive damages were obtained, but I think they are not balancing the damages of the automatic turret, before very strong, now very weak, they should leave it in a midpoint.

    Leave the suppression fire in 70%, and not 50%, even now the mechanical turret causes more damage now and I do not tell you about the tesla since it has a bug and it does not work at this moment.
     
  5. Icke

    Icke Forum Greenhorn

    No clue, what he saw :confused: still the same

    [​IMG]
     
  6. Kaydranzer

    Kaydranzer Someday Author

    The red turret is fine now, many dwarfs forget that they can spam Q7 while their turret does massive damage, other companions cant do the same, so stop complaining about it. Giving dwarfs crit and crit dmg is the best possible buff you can get.

    Cheers.
     
  7. lovatic66

    lovatic66 Junior Expert


    That has always been so, do not add anything new, I do not use set of q7 because it is bad in attack speed, for which I use henomago, but after the update it will be obsolete, so I will have to go to q7, but I would not use it, but the same game forces me to use that set.

    No No, there is no improvement in giving us criticism if they will reduce -50% the suppression fire, hit more without using the normal server, good dwarfs 100k-150k per second, or using critical we can reach our damage before.
     
  8. westernranger

    westernranger Someday Author

    At first, boss' defence was upgraded. And speed doesn't increase machine gun turret's dmg now. Mb thats bug, mb no.
    Armor increased by 50%
    Fire Resistance reduced by 25%
    Ice Resistance increased by 200%
    Lightning Resistance increased by 50%
    Poison Resistance increased by 50%
    Andermagic Resistance increased by 50%
    Special Attributes
    Chance to block

    But mechanical turret can attack only 1 target, and machine gun turret can attack more.
    Mechanical turret (if I don't mistake) inherit 100% of dwarf's dmg, machine gun turret - 125%.
    Mechanical turret's dmg is not increasing when you increase attack speed.
     
  9. ldso

    ldso Advanced

    In response to the latest round of changes -

    I’d like to give much praise to the DSO team for being so receptive to the topics brought up earlier in this thread - their commitment to being responsive, reactive, and proactive show that they are committed to making this one of the most positively memorable game updates yet. Many thanks again to the development team for everything they do.

    I’d also like to highly commend the DSO team for the latest improvements and adjustments to the bosses and debuffs. Fairly balancing debuffs (i.e. frost & ice missiles) across different classes, along with individually adjusting boss stats (resist, armor, skills, etc.) illustrate that boss fights will now be a much more engaging, and more importantly, dynamic, experience - as they needed to be - with more back and forth and exchange; a conversational fight (rather than simply flee/attack/flee/attack or regen/attack/regen/attack, for instance). Due to these significant changes on the bosses to accompany these debuff/stun changes, the bosses will most certainly not be ‘easier’ or ‘too easy’ as misinterpreted previously - the current changes to bosses and maps balance each other and help bring forth the distinctive traits already seen in the different classes and characters. Instead, positive changes like these will offer a diverse set of boss encounters for players depending on a variety of factors, including skill combinations utilized. It will be remarkably fascinating to see bosses with these different rates of elemental resistance and other more challenging characteristics, which will encourage players to seek more creativity and vigilance when fighting boss monsters.

    I initially had a small bit of concern that these relevant issues might have been distracted from previously because of the various misconceptions and misleading, off-topic statements in earlier postings by one user as a result of their overwhelming bias towards their own gear choices - which included sweepingly inaccurate statements about diversity, loose predictions on what thousands of other players would do, erroneous portrayals of mana reduction and lightning use in Q8, self-definitions of ‘basic attacks,’ and insistence there was no bias while simultaneously arguing against any improvement that didn’t happen to be good for their own personal build, etc. All of this had nothing to do with the actual dilemma of frost effects/ice missiles being significantly broken before this update, and I am grateful that the DSO team, along with several other users, were able to see past these to the real, tangible issues at hand.

    Step by step we are moving towards a brighter future for the game. I look forward to seeing what other changes DSO continues to bring to us in the test server.
     
    Last edited: Apr 23, 2018
    Conqueror21 and Fynkz like this.
  10. alfrou

    alfrou Forum Apprentice

    OK, imo rebalance is a big game changer with great improvements and variety of choices for all classes.
    While trying the test server for a few days , I see TWO important issues that I think while affect gameplay NEGATIVELY in a MAJOR way.

    1. Removed traveling speed from wisdom.

    Its obvious what this will do to everyday farming and gameplay experience for all players. Imagine how long it will take to try to farm for wood for the New Moon event for example, or completing daily quests.

    2. Removed reverted crafting when combining same items.

    I REALLY hope this is just bug and will be fixed, or all the hard work to make good enchantment items will be useless.

    Apart from the above , everything else will be a metter of getting used to the new play style which on the whole I see very positively.
     
  11. Galvard

    Galvard Forum Mogul

    Cancel animations of getting resources.
     
    Phyrix likes this.
  12. westernranger

    westernranger Someday Author

    After update on TS crafting with rarity upgrade is default craft, you need to choose crafting with inherit enchantments. (I think that it's just a bug :confused:)
     
  13. AmarWilrick

    AmarWilrick Forum Pro

    Said the Ranger with the most OP skill in game "EA " , come on the turrets can be destroyed, and its the main skill of a dwarf, so its normal that the dwarf will have the biggest dmg in game since it can be stooped at any time, i dont think ur EA can be destroyed and its the most OP skil in game, so pls think with ur brain before !!thank you
     
    semen470 likes this.
  14. semen470

    semen470 Padavan

    this was said by a member who's main char is aswell a dwarf ?
     
  15. Paavelsons

    Paavelsons Regular

    People stay in topic. why cry who have strongest skill. if you have your own brain then every invidual player have 2 op skills and more.
    its your own choice how you use them and wich set. thats said

    Dear devs or so called (they), test this game on test server yourselves without any crafting build just clean pw sets or what you offer for players to test on npc and with live server allocated wisdom points. devs you need to understand what you are doing there is ruining basicaly our builds completly or maybe not.

    i did craft fully geared and glyphed up to have more chances to survive and farm decently. but still lacks games biggest point,,, heh bigpoint...
    loot rewards wich is keypoint in this game(runes) what i mean mostly) cause gear drop is weakest in this game than other games what i have played .. and what game offer is low. and you devs afraid to relase more with couple item sets to not make q7 set user more powerful. but instead you nerf play styles for all q7 users to force them back 1h builds. but this wont happen to me. i played 8 months to reach where i am in game right now. if you ruin q7 set play style for me ranger class. then bye going to be exiled from this game.

    currently my game point was in this game to farm fast like really fast. but i didnt mean to farm normal nor painful modes.
    i did craft for more infernal and above playstyle but after some test on painful and inf1 on testerver this is nosense what you did.
    so basicaly i need full wisdom points to allocate to hp and ofc to damage aswell in same time and boom im basicaly back where i started on live server im going to die eitehr way because numbers are on mobs same. to survive inf3 i need to use shield. allow 2h users use shield too. but actualy better not.
     
  16. sargon234

    sargon234 Commander of the Forum

    This is actually important

    Those animation would be a huge waste of time, i think they were designed for that reason
     
  17. Phyrix

    Phyrix Count Count

    Agreed, the mining/farming should not quite be that literal, a build already takes years, that couple of seconds would ad another xx amount of years.
    Also arguing that we get a damage boost at the cost of example 50 gold is not valid either because that 50 gold could be spent on crafting.
    They intended to make the whole process faster which is why we can sell remotely, the animation thus would end up wasting that saved time.
     
    Last edited: Apr 23, 2018
  18. Kaydranzer

    Kaydranzer Someday Author

    You might consider using Q7 and Q8 and get a crit gear, crit dwarfs are by far stronger than speed dwarfs. You just have to adapt to the new changes.

    Doesnt matter which forum you use, in almost everyone dwarfs think they deserve to be treated as special ones. Surprise, you're not.
    Correct me if i'm wrong, but cant a dwarf place 3 turrets and spam Q7? Almost every dwarf i have met used so?
     
  19. callme0216

    callme0216 Padavan


    First of all dwarfs do not think they are special they didnt even act like that mr.. this is the worst argument starter as always.. trying to pretend dwarfs are bounch of bugbear. Because other classes dont have people who didnt even know how to build their own character and they try to convice that they are know all about dwarfs..
    Devs shoudnt listen to other classes ,so obvious they try to drag down each other.

    2. Why you all linking videos from TS when there was a bug whitch incrased 2-3x dwarfs dmg, even if you didnt see the guy was at 200th level of wishdom which we all know wont be that easy in live server..
    + he/she was useing the new buffs.
    And i dont have to say all of the top TS server chars are "heavly" added with 2 milion draken and etc..

    Q7 is the most popular set no doubt, but not the best..

    Isnt the rangers have 40% chance to trigger their buff with EA?
     
    semen470 likes this.
  20. Kaydranzer

    Kaydranzer Someday Author

    Just visit other forums, you will get it :)

    Q7 with Q8 not the best? How? This allows a dwarf permanent Q7 buff in combination wit h 2 blue turrets. Just name another set that can outperform these two and i will be quiet.

    Its 40% to trigger net again, yes.
    With 5point talent from blade dance getting removed, rangers will have most inconsistent Q7 buff.
     
Thread Status:
Not open for further replies.