Suggestion Iron Brow and neck lenght

Discussion in 'Creative Corner' started by Shiro, Aug 27, 2018.

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?

What would you prefere?

  1. Shortening the range of Iron Brow

    3 vote(s)
    25.0%
  2. Transform DKs into a Giraffe-like race

    7 vote(s)
    58.3%
  3. Keep it a mystery

    2 vote(s)
    16.7%
  1. Shiro

    Shiro Padavan

    Sometimes it happens that you can (be) hit by Iron Brow at an inhuman distance.
    I can understand this about skills that involves the weapon, because there is the lenght of the arm, plus the lenght of the weapon, but with Iron Brow what's the excuse?

    Are Dks a different race, like SMs? Some kind of Giraffe-humanoids?
    At least for what I can see, the answere is "no, they're not".

    So I came here to bring you a nice poll that you can read above.
    Cast your vote and have a nice day.
     
    alchimista likes this.
  2. Hetsunien

    Hetsunien Padavan

    Probably this effect is caused by lag.
     
  3. alchimista

    alchimista Forum Pro

    I know the answer, but better keep it in mystery.

    Maybe Iron Brow generates a sonic boom ?
     
  4. trakilaki

    trakilaki Living Forum Legend

    Plastic man?
    [​IMG]
     
    _Baragain_ and ΣMiwel like this.
  5. Shiro

    Shiro Padavan

    I don't think so... Usually when I get hit by anything while lagging, after I die/survive and the effect expires I get reposition where I should have been.
    In this case, I'm on the same spot before, during and after the stun.

    It isn't mentioned in the tooltips :p

    Eww! :confused: Idk I find it gross... Better stick to the long neck animal
     
  6. ΣMiwel

    ΣMiwel Forum Ambassador

    Not really. Iron Brow's range is simply bugged from quite some time and it has too big range, it should be the same as rage attack (and it's way more, somehow).
     
  7. silverseas

    silverseas Count Count

    I love your poll.

    Yes, I logged in just to post that.
     
    Shiro likes this.
  8. couda22

    couda22 Forum Commissioner

    It is not. Both the Iron Bow and Rage Attack have exactly the same attack/hit range, which is 1.75 meters. I have tested it in Royal Arena on Training Dummy.
     
  9. heror

    heror Forum Baron

    It may look like it but sometimes ( or rather most of the times ) the skill makes the target to " lag" and get moved back by a little bit adn thus it gets back into the original 1,75 meters so it looks like 1,75 but its 2.75 or even 3
     
  10. JamesFDelaney

    JamesFDelaney Forum Apprentice

    They are fine just implement new uppercut skill to counter attack this long bending
     
  11. ΣMiwel

    ΣMiwel Forum Ambassador

    Alright. Then it is technically the same, nonetheless something's fishy about it.
    And I even think I know how this happens... I'll try to explain.
    You get recognised as "hit" by the game earlier than the "being hit" function is run (no idea why though), so you are able to proceed running, and after a tiny moment you get stopped because the "being hit" function has been run and you take the damage etc. This might be related to the skill framing system... no idea.
     
  12. Shiro

    Shiro Padavan

    At this point idk, just fix this either way o_O

    I hope you also voted :D
     
  13. _G_R_A_M_P_S_

    _G_R_A_M_P_S_ Old Hand

    Isnt there a skill you can choose were iron brow doesnt just hit a single target but a group? and maybe with choosing that skill the attack range also changes into an area of effect (bigger) attack range? I dont play a DK so i'm not sure, but i mean to have read something like that.
     
  14. bLaind

    bLaind Forum Baron

    https://board-en.drakensang.com/threads/r209-patchnotes-game-rebalancing-guide.75464/#post-686739
     

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