Feedback R209 Patchnotes & Game Rebalancing Guide Feedback

Discussion in 'Discussions on Current Topics' started by teddy.bear, May 4, 2018.

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  1. Saved_81

    Saved_81 Forum Master

    Obviusly you know dwarfs will always have lower aspd and dmg because they are bounded to Q8 set and can't use Witch seeker + twin Queens set ain't it? (Said in a simpler way for the ones that have comprehension problems: dwarfs have lower paper dps because the sets they are forced to use give lower base stats bonuses, for the ones that aren't used to the term "paper dps"... google for it) so the base stats comparison between dwarfs and other classes will be always flawed (untill other classes won't understand this as well).
    19" against 10" as proved in your video is not even twice, how it became "3x"?

    As you also admitted, the reason for this is oil slick, oil slick cannot be used in maps (not the way you use against STATIC bosses) and forces you to stay melee beeing the class with the lowest HP in game but you said the advantage is "not only at bosses".

    Beeing a dwaf myself and knowin perfectly what would have happened after this patch, I'm just tasting my pop corns just don't exagerate with the whines, I mean, you don't need to invent/exagerate anything, just stay real.
    Last edited by moderator: Jun 5, 2018
  2. Mal3ficent

    Mal3ficent Guest

    Spam and off topic posts will be immediately deleted.

  3. Mal3ficent

    Mal3ficent Guest

  4. alchimista

    alchimista Forum Pro

    Finally I got Clover from daily quests and bored I entered back to PVP.
    Well done.
    NO Escape for a DK in pvp NOW.
    NO Wisdom available = all power comes from EQUIPMENTS/STONIE....and obviously BASE STATS.

    With the +20% dmg to ranger and dwarfie and the +30% dmg to Mages : DK are off of PVP.

    - EDIT -
    not in second place the overhall mov.speed. reduction ( no more players with extra +% on speed talent )
    Sure is a global speed reduction, but in combo with +20% dmg output for ranged classes, its an extra attack that DK will suffer while coming close ).


    Nice Test


    Except for PVP, the R209 give a boost for lowbie and group play.
    Well done.
    Now soloing is much harder and challenging and growing a lowbie with other lowbie is easier with group bonuses.
    Nice move. I like. We all need new players incoming from low ranks to play with.

    Now a DK that used to tank fatal before R209, now can go for a inf3 mod ( hard and carefully ) with a good group.
    Last edited: Jun 10, 2018
  5. Mal3ficent

    Mal3ficent Guest

    This thread is for feedback only.
    Please give us your feedback in this thread and stay on topic. This thread is not a place where you can have a leisure chit-chat.
    You can use this thread and have more freedom. That is why we have created it, we are not enforcing strict rules of feedback threads there.

  6. MikeyMetro

    MikeyMetro Forum Overlooker

    My main gripe about this release is the "start over every year or so mentality" of the devs. I recall a statement from the 185 twitch that went something like "we wanted a system we could continue to build on in the future." I guess that memo found its way to the shredder and here we are again.

    As for the actual new wisdom system, I think it's pretty good. It will cause some balance issues at max (read on for why I think this.) I am just a bit peeved that I have to start over with the flip-flopping and farming wisdom for likely the rest of this year. Not to mention that it will probably be in vain with the 2019 radical change.

    Back to why I think the new wisdom tree will cause balance problems. While 209 was on the TS that was the only place I played. I have more than one account there. At one point I had a senior moment :p with a lvl 42 DK. I spent the blossoms on xp, wisdom, and gems. Then I had to go do something else. By the time I realized I had not bought the T5 gear for that toon the vendors were gone.

    Now I'm thinking "this toon is hosed. No way am I going to be able to fight lvl 55 painful PW with a bunch 40ish of dropped, no gold line, legends and T1 Bellicose cape and shoulders." I was wrong. It is no problem. My preexisting lvl 55s on TS were having a jolly time of it. Up to this point, I had just attributed that to the T5 gear. I switched gear on one DK with a dropped T0 Dunes set that I had in my locker. I could not easily solo much more than excruciating with this set-up but the fact that I could do that firmed up my opinion that max wisdom + crafted top tier sets gear will pretty much = god mode "on" in pve.

    Ofc, maybe by the time a lot of players have max wisdom we'll be up to infernal X or XI :D

    Luck be with ye,
  7. bigfoot_pi

    bigfoot_pi Someday Author

    when i was running PW heredur maps I never noticed any wisdom drop. seen someone else mention wisdom not dropping in parallel worlds. not sure if this is confirmed or not but i wanted to report i didnt get any wisdom drops after several runs in PW either
    Played in heralds pw maps and got wisdom. so maybe was just a fluke or too fast of autopickup in stonekeep and crypt that one time
    Last edited: Jun 13, 2018
  8. heror

    heror Forum Baron

    they drop just not that common as you expect or i should say as much as in scaling dungeons ( their purpose)
  9. Arr

    Arr Forum Expert

  10. That looks like test server and this thread is for feedback about R209. Is this happening to you on live server? If not, it may just be a temporary glitch present in a daily build.
  11. cdeepal

    cdeepal Forum Baron

    Arachna now seems to do twice the damage than other bosses of the same level. Most bosses of Fatal difficulty level does around 9-11k damage to me per hit when I am on 2H mode. Arachna on the other hand does about 17-20k per hit.

    Not only that, Arachna also attacks very fast and deals around 2 hits per second.
    This means she actually does about 4 times more damage than other bosses.
    She is way over-powered compared to other bosses of same level.
  12. Arr

    Arr Forum Expert

    I took that screenshot from test server but it has no difference with live servers, talents has the same behaviour. I dont know if it's a bug or not but I think it should not work that way.
    Last edited: Jun 13, 2018
  13. bLaind

    bLaind Forum Baron

    If only you had read my reply to your first post about this... :rolleyes:
  14. Moot

    Moot Active Author

    Arachna is the best boss she generates enough rage to keep smashing.
  15. Naafer

    Naafer Forum Greenhorn

    Days after the patch released, and after reading the next patch notes, I would like to comment some issues I found:
    1.- When I receive a daily challenge reward, an item as health potion, gem refiners...message shows the amount Ive got at inventory, not how many I won by completing the challenge.
    2.- Mistakes in 2 ranger skills descriptions: Death Swing says single target, and Deadly Blow, multiple targets. As far as I know, is the other way round...
    3.- At patch notes you say: "Bosses can now be stunned. After being stunned the boss will be immune to stunning effects for a few seconds". This doesn´t work. Bosses (even minibosses), still show the msg "inmune", being the first stunnig skill used, and I checked this both soloing and in group.
    4.- Some Group Talents distances are too short and not real. In fact, in the pic at patchnotes showing the correct location, the 20 meters radius of the circle is less than 5 meters estimating the possible height of chars in pic.
    Considering 3 out of 4 classes in this game are mainly ranged, is not posible to benefit of some group talents.
    I don´t think so, but apologize if something has been said in another post/thread.
  16. heror

    heror Forum Baron

    You can stun bosses consecutive times , but you need to wait atleast 10 seconds otherwise it would be permastun
  17. Naafer

    Naafer Forum Greenhorn

    As said in my post, doesn´t work with some bosses "being the first stunnig skill used", which means even is the first time you use a skill with stun effects
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