Feedback Release 146

Discussion in 'Discussions on Current Topics' started by teddy.bear, Mar 18, 2015.

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  1. teddy.bear

    teddy.bear Forum Ambassador

    Greetings Heroes,

    Please post in this thread your comments regarding Release 146.

    Positive or negative, constructive criticism and ideas for improvements are, as always, welcomed. Please keep discussions on topic.​

    Best regards,
    Your Drakensang Online Team
     
  2. BigPapa

    BigPapa Forum Overlooker

    Positive preview. The adjustments to enchantments reflect the good work the community does on identifying improvements and the board admin team of forwarding those suggestions in a consumable way. Kudos to all for effective teamwork.
     
    lewcar and Lioness like this.
  3. jayr3d

    jayr3d Regular

    read and seen that made me so happy but sad that it was this late after i spent like 7k gold on crafting and realizing it was the most useless thingi i have done.... which would of been nice to have been done with this update :D but any ways thats good news but now the problem is if it will turn out to be like the same as when you guys said "legendary drop rates have been increased" when it felt like it really didnt ...
     
  4. MegaNuker

    MegaNuker Forum Ambassador

    This is going to make me so very happy.

    And yes I did see an improved legendary drop rate.
     
  5. fourtwenty68

    fourtwenty68 Board Analyst

    *Daily Challenges adjusted
    Gold reward amounts for all daily challenges have been increased by 100 % , and daily challenges that involve crafting items are no longer rewarded with gold. what.so 25 silver + 100%,ill get 50 silver,haha how about 50 gold instead?

    now just let my guardian heal me and chase people around,SW dont have heal and they should, being the weakest in hp,Armor,power does nothing when having to run for the hills because a dk runs past the mobs leaving us vulnerable to attacks.

    Changes to item enchantments
    sounds good but how about being able to increase speed in boots n and speed in gloves as a stat,like hp armor ect? could use gem slots for something better like hp n res.
     
  6. MegaNuker

    MegaNuker Forum Ambassador

    currently all dailies have a reward as one gold regardless of level. So that would mean 2 gold reward.
     
    Last edited: Mar 24, 2015
  7. lewcar

    lewcar Padavan

    Seems really positive and more so because its predominantly based on community feedback. Just a couple of letdowns imho:

    - Saw reworked daily challenges, then only a 100% boost to gold? Literally 2gold reward now. I feel like 20 gold would would be a more appreciable amount, still 1/5 of the way to a legendary craft. Helps everyone work towards at least 1 Leg craft per day for less active players.
    - Seems like crit enchants will stay the same. As it stands the average for lvl 45 seems to be between 150-180, when ideally for a lvl 45 it'd be 200-250. This would mean spending 2-4m glyphs would achieve 300+ upgraded, matching the low level items.

    Anyways seems like a quality release overall
     
    vojza likes this.
  8. NightWalker

    NightWalker Board Analyst

    WHERE THE FREAKING HELL IS THE MOST IMPORTANT ONE?
    I was waiting for (and only for):
    Crit Value increase lowside stats so can NEVER get under 130 at level 45 and increase high side chance from 200-300. Overpowered will remain overpowered. PLEASE! I BEG YOU PLEASE! You need to increase lowside stats for almost all stats. It is not fun when everything increases by % and high levels can get absolutely low stats. This is also a flaw in the game as the higher the level goes, the harder it is to get any good legendary. This will result in lower level items being better. When you guys increase lowside stats both by percent and a flat increase, this problem will be solved.

    Furthermore, I do not believe that you should increase the chance of finding dmg on right side items. Those are meant to be more defensive for a reason. Well, a bit increase should be fine. However, please limit the number of dmg stats you can get or else this would be insanely stupid.
     
    maancrust likes this.
  9. lewcar

    lewcar Padavan

    Yeah, if it's not too late it would be a great opportunity to fix the crit value enchantments lol
     
  10. hedwig70

    hedwig70 Someday Author

    idk . I say its a Good improvments . but they should increase critical value, me i even use sargon's crystal just to get 4k critic value to use the 289% critical damage more useful . but still good release though , atleast the DSO Team made some improvements for legends though . :)
     
  11. jayr3d

    jayr3d Regular

    yea the crit value for mage is very important and we some times lack it so hopefully they do something regarding that all and all its a good sign just hope it actually is a noticable one unlike the legendary drop rate which i havent notice much and believe me alot of people in tegan server that knows me know i farm a ton and hardly get much leg and no uniques
     
    lewcar likes this.
  12. -DeathsRevenge-

    -DeathsRevenge- Advanced

    Must emit I am impressed. :)
     
  13. atb333atb

    atb333atb Forum Apprentice

    +1 for the crit value on left size items!!
    when you increased the defensive enchantment value you should have done the same thing for crit.
    Or maybe give us back the grimagstone so we can farm again low lvl items. It is unfair advantage for old players that we cant compensate. in over 1000 arrow my best one are 570 crit 29 damage at lvl 48!!! and thare are ppl who got arrow with over 1000 crit at lvl 45 + some damage also (how can we compenste that? i farm 3-4 hours a day for last 18 mounth si i id-eed tons of legendary but comparing to those from old lvl 8 dungeon this give half their stats.)
    even if you put the crit value in a range between 200-300 to get a perfect one 4x300 is very hard but at least we have a chance. But when you see 150 crit 161 crit 6,1% crit 14 damage is like pointless....

    Very good job on fixing the shild enchantment. I hope the chance are similar to they ware before 126. The % crit value on shield is pointless to all classes.
    Nobody will take the gold daily misions unless they give at least 5 gold (the price of 1 mistique cube) or unless they dont have premium to swap
     
  14. Rhysingstar

    Rhysingstar Forum Ambassador

    The maybe good...

    I personally like the idea of enchantments being improved, so I will give kudos for the idea, hopefully the implementation will prove to make a difference.

    The worthless part...

    Obviously the 100% increase in gold for daily challenges does little to nothing.

    Daily challenges that involve crafting items are no longer rewarded with gold... Sadly I expected this to happen sooner rather than later ... DSO has been taking more and more steps to remove crafting, although that has been denied here, but actions speak volumes.
     
  15. trakilaki

    trakilaki Living Forum Legend

    People are misreading. Nowhere it says ... critical value removed from shields or improved enchantments ... it says:
    • We increased the chance for block rate and block amount enchantments on all defensive off-hand items
    • We increased the chance for attack speed enchantments on gloves
    • We increased the chance for movement speed enchantments on boots
    • We increased the chance for enchantments that add additional damage on helmets, shoulders, and torsos
    • We increased the chance for 10%+ Critical Damage enchantments on rings, amulets, belts, weapon adornments and off-hand offense items
    • We removed the possibility for Critical Damage enchantments on shields for Dragonknights
     
  16. BigPapa

    BigPapa Forum Overlooker

    Ya, they're not referring to that Trak. Their calling out the dev's for the change to low level upgraded items and not leveling the playing field with new Leg's.
     
  17. Mal3ficent

    Mal3ficent Guest

    @Apolon80
    Don't go off topic and don't re post already deleted content.
     
  18. Morinphen

    Morinphen Forum Overlooker

    For one, I'm glad they figured out how useless the coin rewards were for the crafting challenges (and also, the 100% increase on the silver/gold received from other daily challenges seems nice, though I barely do those for coins). About the enchantments' change, I'll just have to see how better it makes things (laptop got a BSOD and I sent it into service, so I'll have to wait for that). Also, what did they put as rewards for crafting challenges now (can't see due to aforementioned reason)? It'd be awesome if we could have a 500 Knowledge reward, similar to how the other rewards are either smaller or bigger, depending on how much you have to do (i.e. do 2 quests = smaller challenge, smaller reward; do 6 quests = bigger challenge, bigger rewards), because 250 a day is hardly satisfactory (barely got enough to be able to use regular mounts, and I'm lv41 and got 250 a day almost every day), and the Knowledge drops from mobs is utterly insignificant (don't think I got more than 100 during my entire playtime) and could be boosted to always be, at least, 5 not 1. It would also be nice to be able to do a challenge for a Legendary piece every now & then. Like, once per week, or every 2 weeks.
     
    Last edited: Mar 21, 2015
  19. fourtwenty68

    fourtwenty68 Board Analyst

    well there we go,50 silver/2 gold. haha *Closes window and doesn't waste time.:(
     
  20. atb333atb

    atb333atb Forum Apprentice

    still very low chance to get a decent shield/gloves
     
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