Bug Ranger's trap damage 50% instead of 100%

Discussion in 'General Archive' started by ULTRAPEINLICH, Aug 31, 2015.

Dear forum reader,

if you’d like to actively participate on the forum by joining discussions or starting your own threads or topics, please log into the game first. If you do not have a game account, you will need to register for one. We look forward to your next visit! CLICK HERE
Thread Status:
Not open for further replies.
  1. ULTRAPEINLICH

    ULTRAPEINLICH Forum Duke

    The ranger's trap damage is bugged. It's exactly 50% poison damage, not 100% as stated in the skill description.
    Please forward this, thanks :)
     
    Yogo and bendover like this.
  2. trakilaki

    trakilaki Living Forum Legend

    Yogo likes this.
  3. ULTRAPEINLICH

    ULTRAPEINLICH Forum Duke

    Haven't checked that yet, I will this evening though. They used to stay for 8 seconds before R155.
     
    Yogo likes this.
  4. _Baragain_

    _Baragain_ Living Forum Legend

    Is this accounting for 50% resistance?
     
  5. ULTRAPEINLICH

    ULTRAPEINLICH Forum Duke

    I know how to test things properly, don't worry ;)
    This has been tested with a ranger lvl 48 on Mobs lvl 48, with an exact base dmg of 408. Displayed damage on monster = 102, therefore 50% skill damage.
     
    _Baragain_ and Yogo like this.
  6. _Baragain_

    _Baragain_ Living Forum Legend

    Can never be too simple. Sometimes the smartest people make the simplest mistakes.
     
  7. trakilaki

    trakilaki Living Forum Legend

    motorola11 likes this.
  8. Troneck86

    Troneck86 Forum Great Master

    Pre level 50 expansion, traps were one of my most used skills. I haven't really touched them after the first week of the expansion, though. I do miss them, I just can't justify investing experience points or the limited skill bar allocation we are given.
     
    Last edited: Jan 2, 2016
    misterbean likes this.
  9. ULTRAPEINLICH

    ULTRAPEINLICH Forum Duke

    I really dont understand why my topic quoted in trakis post has been closed. It was about giving feedback on a nerf, this topic should've been closed instead, since the "Bug" got fixed...

    I kinda feel the same, I really would like to use them, but for pve they're not a viable option anymore.
    How to improve the trap (imo):
    -Change the uptime back to ~8-9 seconds like it was pre 155
    -Change the 5 point talent to stun not only the monster that triggers the trap but all monsters in it's radius
     
  10. Troneck86

    Troneck86 Forum Great Master

    At first, I thought the 5 point talent was just that, an entire explosion of stuns, not just the one monster that set it off. I would use it just for that, since we would finally have a decent stun skill (net is ok).
     
  11. Silentmist

    Silentmist Junior Expert

    I wrote the same thing, but the post has been deleted...

    I could use it again even with no damage and no essence cost.
     
Thread Status:
Not open for further replies.