Feedback Release 217

Discussion in 'Discussions on Current Topics' started by Sunlight, Apr 2, 2019.

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  1. Sunlight

    Sunlight User

    Dear Heroes of Dracania,

    You can find here the detailed Release 217 Patchnotes.
    We are looking forward to your feedback!

    If you are unsure what sort of feedback is being asked for, please read this thread.
    Any off-topic posts/pointless rants will be deleted.

    Best regards,
    Your Drakensang Online Team
  2. Purgerzg

    Purgerzg Active Author

    The number of spawned guardians during the “Overcome Your Weakness” quest of the Newmoon Event has been NERFED.

    Who im the earth ask for that?
    Sevilla and DocWhisky like this.
  3. TwiliShadow

    TwiliShadow Count Count

    Finally, a way to compare the higher CV ring (not justifing CV, mind you) without taking off the lower one. Been wanting that since I came into the game and got my third ring.

    So, what exactly is in the Eggs??? Never mind. I found it in another section of the notes. ;p

    Can we get a melting cost column added to that "Pet Rarity / Received Altered Crescerite" table?

  4. elitecrew1031

    elitecrew1031 Regular

    ehm cant get what i want
    I bought 20 clovers scroll.
  5. Sunlight

    Sunlight User

    Hey there @elitecrew1031 ,

    Make sure you are respecting this rule:
    • Only pets that you already have can be used for “Pet Melting”
    elitecrew1031 likes this.
  6. _Baragain_

    _Baragain_ Living Forum Legend

    Simple... you don't have the pet in your collector's bag.

    IKILLGIANTS Active Author

    i was expecting to use all 4 slots from the workbench,i had 104 pets for melting and it took me about 20 mins to melt them all :)
  8. MaxDisappointed

    MaxDisappointed Forum Master

    Same situation... In fact, melting should not cost gold, it should not be part of the workbench.
  9. deliburan78

    deliburan78 Advanced

    Removing pets from the store was expected, for the sake of it exploit , but prem EDIT can exploit pets from prem store . Good job bugpoint ;) clap , clap , clap
    Last edited by moderator: Apr 3, 2019
  10. MaxDisappointed

    MaxDisappointed Forum Master

    No, they can't. Pets on premium store disappear when you bought them, exactly the same as in the standard store.

    I saw with one of my alts, that in the standard store I can buy 1 of each pets 1 time per day if I don't add them in the collector's bag. But if you don't add a pet in the bag you can't melt it, and once you add it to the bag this pet disappears from the store, both standard and premium stores.

    This method of deactivating the purchase or elimination of the pets from the store if you had already added them to the bag should also be implemented for mounts / emotes and similars to prevent someone from mistakenly buying something that they already have permanently.
    Last edited by moderator: Apr 3, 2019
    Dragonnns and _Baragain_ like this.
  11. 9ndrei

    9ndrei Forum Expert

    Please explain this to me. Why is my Meteorite still on cooldown for 2-3s after standing in Singularity from the beginning to the end after this marvelous update.

    I see you guys "fixed" something relating to singularity, but how did you manage to break my playing style?

    Can you please FIX this while not ruining anything else?

  12. couda22

    couda22 Forum Commissioner

    You have to provide more information. What is your cool down time of the meteorite skill?
  13. 9ndrei

    9ndrei Forum Expert

    60 seconds on the meteorite.

    Pre-Update: Guardian + Meteor ---> Singularity --- when Singularity ended, the Guardian and Meteorite were ready to use.
    Post-Update: Guardian + Meteor ---> Singularity --- when Singularity ends, the Guardian has no cooldown, while the Meteor has a ~2s cooldown.

    It may not be much for dungeons, but in a boss fight those 2s stack-up and interrupts the NORMAL (PREVIOUS) flow of my abilities. Again, I know they changed something, but it should not have any impact on my gameplay since I haven't nor I use Runes of Focus.

    Someone, somewhere, screwed up and I would very much like it to get fixed. I am not alone of course, I asked in-game, but a lot of players don't access the forum to 'complain' about this mishap.

    Since mods here can't do anything about this, I'd kindly ask for this issue to be forwarded to the right department.

    EDIT: Looking at how the cool down ticks while in singularity there's a difference with the update. It used to go fluently, now, probably to fix something else, the devs made it tick slower, in bigger chunks. And the last 2s chunk of the Meteorite cooldown, doesn't go away even if the singularity is still active.

    EDIT 2: I see a simple fix. Reduce the native Meteorite cooldown by 1,5-3s and the problem should be fixed in the next hotfix / patch. But, as always, I expect to get this fix in about 5years.
    Last edited: Apr 3, 2019
    fisharrows likes this.
  14. trakilaki

    trakilaki Living Forum Legend

    What is the issue?
    Guardian- 30s cooldown
    Singularity - 30s cooldown
    Meteor - 1m cooldown


    Once the singularity ends

    Guardian - ready to use
    Singularity - ready to use
    Meteor - 1 or 2 seconds left
    (no cooldown runes)


    What do you expect? Skills with 30s colldown and 1m cooldown to be ready to use in same time?
    you get 1m bypassed in few seconds ... is that not enough?
    Sevilla, ΣMiwel and MaxDisappointed like this.
  15. 9ndrei

    9ndrei Forum Expert

    I kinda expect it to work like it did, say... yesterday.. the day before and even the day before that, when the cooldown of the Meteorite reached zero when the singularity ended.

    That would be nice. :)
  16. heror

    heror Forum Baron

    I pretty much get 0.5 sec cd, which is nothing , while in return i get the teleport cd with my cd runes which is AWESOME, honestly meteor is trash skill that needs upgrade,
    ΣMiwel likes this.
  17. 9ndrei

    9ndrei Forum Expert

    lol.. Q7 dude. :)
  18. ΣMiwel

    ΣMiwel Forum Ambassador

    That's your problem. You're not a newcomer.
    Those runes are and have since I remember been one of the most important runes for spellweavers.

    What are you using in your amulet? Those crappy damage hoax-runes?

    If they had to put the packets of reduction into less ticks that are stronger and do the same work to finally the problem with the runes, that's alright. It's even easier to see it in work when it goes in visible ticks and not as a continuous flow.

    What's up with it? Get some runes and/or get used to different ticking. Anyways...
    This. I suggested a revamp of q7 set a while ago that would make more use of the skill... all I got was a turdstorm. Of course that was suggested that way for the sake of pvp, now the sets don't work in pvp so it could work completly differently.

    And, as from some time (not sure for how long) burning from meteor doesn't work on bosses, it became even more useless and completly useless.
  19. Sevilla

    Sevilla Someday Author

    -Andermant drop now is super low.
    -We can`t select to show the (x%) of total power and no decimals for enchantments.

    -All correct with cooldowns for spellwavers.
    Last edited: Apr 4, 2019
  20. Shansurri

    Shansurri Active Author

    I'd love to give feedback on this 'update', but since I can't play now thanks to whatever DSO did today, I'll have to hold off. Took me five tries to log in, and from there it was 45 minutes of freezing screens, failure to load screens, more freezing screens.... you get the idea.

    Great job, DSO.
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