Feedback Riot of the Rocketmen

Discussion in 'Discussions on Current Topics' started by Mal3ficent, Jan 1, 2020.

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  1. Mal3ficent

    Mal3ficent Guest

    Greetings Heroes,

    Please post in this thread your feedback regarding Riot of the Rocketmen event.
    Positive or negative, constructive criticism and ideas for improvements are, as always, welcomed. Please keep discussions on topic.

    If you are unsure what sort of feedback is being asked for, please read this thread.
    Any off-topic posts/pointless rants will be deleted.


    Best regards,
    Your Drakensang Online Team
     
  2. nvmind

    nvmind Forum Inhabitant

    The mixture drop is too low. The event completion is not possible for an average character (a character that can do mode Fatal / Infernal 1 at most, as the number of entries, therefore mixtures needed to finish the event is too high).
     
    Last edited: Jan 10, 2020
    CharlieBailey, warwoolf99 and War2 like this.
  3. AlexLiang123

    AlexLiang123 Forum Greenhorn

    The drop of Professor Jullov's Oiltastic Mixture is very low and the Machine Baby is very hard to destroy that.
     
    CharlieBailey likes this.
  4. ☆Đдяkאєşş☆

    ☆Đдяkאєşş☆ Active Author

    Why are you making fun of users? how do we do the event if we don't have the vials to enter? 1-3 ampoules for 1 run. this your way of doing is absurd, you have ruined all the events and you have made them boring and with too high waste of resources, We cannot play 10 hours a day this is not a job but only a game to have fun not to be bored
     
    CharlieBailey, chopi, 1vanka and 10 others like this.
  5. Laviηia

    Laviηia Regular

    it was exactly what I wanted. very good guidance on group work. We expect such event from Dso. It would have been perfect if the entry requirement had a slightly higher drop rate.
     
  6. War2

    War2 Someday Author

    drop rate is funny
     
    warwoolf99 likes this.
  7. -kirachan-

    -kirachan- Someday Author

    that is joke,respown time for mobs ? and need to wait to respown all ? and need to run all map ? waste of time ........
     
    warwoolf99 likes this.
  8. chiuseer

    chiuseer Advanced

    Agree. Come on. Again . Huge time to farm tickets.:mad:
     
    warwoolf99 likes this.
  9. Lancillotto-ITA1

    Lancillotto-ITA1 Forum Greenhorn

    impossible to finish this event in human times even buying the cloak good for those who have this type of idea to set up an event
     
    Toretto4070 and Javah like this.
  10. Vedmak1974

    Vedmak1974 Forum Apprentice

    In this promotion, absolutely nothing depends on the level of the character! Only on the thickness of his wallet) For one call to the location, 1-2 potions fall out!))) You need 24 to go to the laboratory !!! Here they completely put pressure on the purchase of penetrations to the location for real money! But judging by the reviews, people are not ready to pay for the right to do a share! Everything killed me on a tumble that there is an opportunity to buy the progress of the share! This already speaks about one thing - the game no longer wants to be played for free! Well))) Now is the New Year! Let's go drink champagne and eat salads! And let the greedy create a game ate! Good luck in passing them!
     
  11. 888drago888

    888drago888 Forum Greenhorn

    The event is really bad. Thinking that people who invent things like this are called "creative" is really sad.
    A game / event of the genre should give some emotion that pushes you to continue, this makes you want to delete the character and go somewhere else. The map of the laboratory is so boring that you prefer watch a movie instead, you just have to "strike over and over the baby somenthing" 4 times .... ZERO EMOTION !!!! The fact of having to spend hours begging for entrances (24 pieces is really a joke) is truly deadly boring considering that the DROP RATE is a TRUE waste of time. The rewards are also fair, but the event itself makes no sense whatsoever. I would say absolutely the worst i never played
     
    Last edited: Jan 1, 2020
  12. Darkmae

    Darkmae Forum Apprentice

    after the good change to remove inf4 bars on mini.now this event is very bad for start the year.no drop for vials to entry the event.1 2 per run.and we need 100 150 runs?more i dont know.how we play this event??need change the drop.increased the drop of vial so we can play the event.or remove them at all and make free entrance.give us somethink to play.
     
    gbit likes this.
  13. mark-kim-8888

    mark-kim-8888 Regular

    No time the game DSO.....drop mini no happy the game:mad::mad: THx Bigpoint:oops::oops: DSO R.I.P
     
  14. Falcone

    Falcone Someday Author

    The worst event ever that ever appeared on DSO, I did just 1 turn in the lab, took the cloak of Jullov 's quest, sold it and dislodged it. :mad:

    Best wishes for the 2020 DSO because you will need it so much if you continue to disappoint us like this :(
     
    Last edited: Jan 1, 2020
    CharlieBailey, Gnappox and Я_ша like this.
  15. emeric80

    emeric80 Forum Greenhorn

    The vial drop rate is a joke. I bet no one even tested how often the vials drop and how many you actually need if you can't solo Inf4. Why not make it drop from every monster like in Christmas event? Constant farming 10h a day for vials drop just to enter event map, no thanks, that's not how events should work.
     
    CharlieBailey likes this.
  16. Gnappox

    Gnappox Forum Greenhorn

    We want to have fun by spending a few hours in peace, we don't ask for anything else. You are doing everything to make us abandon the game and with this event I think you have taken a good step in that direction.
     
    CharlieBailey likes this.
  17. Akageshi

    Akageshi Forum Duke

    Early impressions:

    The rocketmen are quite funny mobs (even though they are just modified dark dwarves).

    A new location and an attempt to make a fresh new event for once. Good.

    But the good is quickly stomped by the bad. The hamster wheel.

    The drop of mixtures have been 3 or 5 or 7 or 10 per run for me in the Spiky Valley [pain-fatal], while 10 dropped only once and 3 or 5 seemed to be the most common. That is more than others are reporting, but it is still too low.
    From gbit's tables it seemed like the mixture drop could be much higher. But as it is now with my drops, in order to finish the whole event, I'd need 1000-1500 runs in the scaling dungeons(!) if I wanted to run the Lab in fatal. That is insanity.

    On the other hand it's quite fast. You just kill the 8 groups of rocketmen and reset. The problem is you need tons of entries, so this event is again a huge treadmill of a brain dead farm.

    I have run the Lab only once. I thought it took super long to destroy the bomb machines, and I thought it was due to no crit hits happening. Then I read the wiki and if it is correct (and I'm sure Traki informs us correctly), it makes no difference whether you have high damage, use strong essences, etc. - you will always deal the same damage to the machines, so it will always take the same amount of time. Only difference in the power of your skills matter.
    I did my run in fatal and killing the bomb machines felt like killing an inf4 boss with no ess. Not fun :|

    I haven't turned in the quest that gives the cape yet, so Idk what else there is to experience. I read you get a 1000 additional points of progress from the RE-quest every 5 runs or so (if I get it right). That sounds like it could make collecting the progress less insane.



    Anyway, please stop these treadmill designs. Idk what's so appealing about it for your quest designer(s). It seems like the devs and testers (if there are any testers) do one, two, maybe three runs and they are like yeah this works. Now let's make people run it a 100 times. Or 1000 times.
    But guys, like a thing is not just a sum of its parts, a gaming experience of a dso event is not just one run times a hundred. The more same runs you do, the more doubt, frustration, boredom and fatigue builds up. If your first 2 or 3 runs have been fun, your 80th run will not.

    If this design (of pretty much all dso events) is a way to make people pay for capes or directly for progress points, it's pathetic. I know free games do this all the time, but does it mean BP has to resort to the same practices?
     
  18. trakilaki

    trakilaki Living Forum Legend

    The damage you are dealing them is almost the same.
    Try this: hit the machine few times with one skill (in example DB) ... notice the damage you are dealing.
    Then remove your weapon and try it again.
    How much less damage are you dealing now? 3-4 less damage? Which is insignificant and that being a damage without any weapon XD
    All you need is attack speed and travel speed to reach them fast.
     
    CharlieBailey likes this.
  19. wavi

    wavi Junior Expert

    God, dwarf = event = pvp, this event is butter for them, the speed with which they eliminate all the machines is impressive.
    -It is a good event for 10 days, just playing 2 hours per day on inf 4 (5000 of progress per day), with an even easier mantle.
    -The fall of the entries in painful mode is an average of 5 per map, it is not impossible to join them with the full movement speed and on different maps so as not to get bored.
    -The bad thing about the event is that dwarves and wizards do not form xd groups.
    - Event playable at least for normal players, those who are weak with mantle for 10 days may get the jewel.
     
  20. Sprokkel

    Sprokkel Active Author

    Bugpoint developers make DSO a brain-killing game.
    The drop rate of Jullov`s mixture is not exactly like a ROCKET !!

    So the title of the event can be better adjusted to
    "Riot of the snails progress"

    Why do we have to suffer because the developers have had too much champagne?
    It becomes urgent that they get sober.

    Free Tip for Bugpoint; a game should be entertaining, not killing brain cells ;)
     
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