Feedback Release 212

Discussion in 'Discussions on Current Topics' started by teddy.bear, Aug 6, 2018.

Dear forum reader,

if you’d like to actively participate on the forum by joining discussions or starting your own threads or topics, please log into the game first. If you do not have a game account, you will need to register for one. We look forward to your next visit! CLICK HERE
Thread Status:
Not open for further replies.
  1. teddy.bear

    teddy.bear Team Leader Team Drakensang Online

    Dear Heroes of Dracania,

    You can find here the detailed Release 212 Patchnotes.

    We're excited to receive your feedback about all these changes and hope that you will enjoy this new version of Drakensang!

    If you are unsure what sort of feedback is being asked for, please read this thread.
    Any off-topic posts/pointless rants will be deleted.

    Best regards,
    Your Drakensang Online Team
     
  2. heror

    heror Forum Baron

    The bugfixes are warmly welcome and a lot of the patchnotes but my question is this if they will reduce ranger and mage arena skills ( i mean the most used ones) why isnt dwrfs red terrets range also reduced. When deployed they deal dmg in the first 0,5 sec before the beam is even visible ? I dont see the logic otherwise. Everything else is fine but why isnt that fixed ?

    And i think you should make a sentinel chest appear when goblin arrives too i mean at this point the dwarf is missed rune oportunity
     
  3. KingKrazy1

    KingKrazy1 Active Author

    Really like the following improvements: Essence Stack, Repeatable Scaling Dungeon quest guidance, sharr kharab sandstorm dmg reduction
     
  4. cdeepal

    cdeepal Forum Baron

    Great release. How can You not like a release with a whole lot of bug fixes.

    Love the essence stack size increase and PvP attack skill range reduction. :D
     
    deliburan78 likes this.
  5. sirleandro

    sirleandro Forum Greenhorn

    very good bug fix but BIGPOINT is leaving the wish because they had launched times after that came in the att 211/212 the implementation of the combination of gems in mass and stick now nothing new nothing but a complicated attta it with playing with the same thing nothing new
     
    mariqn2014 likes this.
  6. trakilaki

    trakilaki Living Forum Legend

    Which is bugged in multiple ways ... and it is going to live servers as it is :D
     
  7. KingKrazy1

    KingKrazy1 Active Author

    Thank you for informing me and thus reducing my frustration when R212 drops.
     
  8. DamarèRo

    DamarèRo Advanced

    Q: Even if is not touch anything EA do not explode in max reach?
    Q: When r212 will pe on in live servers, if here is a date, yet?
    And about r212, i like ess stack.
    I don't like bird of pray have a small reach, why? anyone know when bird of pray is was release and can dodge easy, now bird of pray will reach only what i can see on desktop? you guys kidding? a small reach like this will never can catch anyone. I understand to EA but i dont see a good point on birdOP.
    P.s! Sry for not my best english!
     
  9. westernranger

    westernranger Someday Author

    Nice improvement of event, but I have one question about
    Can I get all unique rewards if I open all Golden Piñatas?
    Or with bad luck I would get same reward from each Piñata (for example, Gold Squire)?

    Really cool improvements.

    But that
    ...
    Ok, I agree with "Thicket of Thorns" range, on PvP its too "Over Powered", but WHY:
    • Net
    • Bird of Prey
    Why so slow Ranger's stuns would get reducing of range? Ranger's stuns are the slowest in game, and with R212 they would become the most useless. I wanna instant Bird Of Prey use, 'cause DK, SM and SW have instant stuns. Why Ranger doesn't? (Hunting Trap doesn't have the same range). While I'm using Bird of Pray, anyone can easily kill me.

    And why SM's Quick Shot, Heavy Shot and Mechanical Turret don't get reducing of range on PvP?
    R211: 90% of PvP against 2h (and, sometimes, 1h) SM is 2 Mechanical Turrets (100% of SM base damage) and Quick/Heavy Shot spam. What Ranger or SW can do?

    Especially with SM's 5 sec cooldown of Rocket Pack, instant stun+200% dmg+armor debuff (C14 Micro-Rocket) and healing by Steam Conductor.

    Why so OP class doesn't get any reducing on PvP?
     
  10. heror

    heror Forum Baron

    ranger and mage are " apparently "
    broken and dwarfs red turrets dealing dmg while beam not visible is apparently ok .......

    @westernranger SW doesnt have instant stun only DKs do. Icwe nova has 0.5 second cast time and if you stun a mage at that time the spell goes on 3 sec cooldown and he cant use it to antistun so ye so much for the "instant stun" because for 3 sec he will be dead if he doesnt have teleport up
     
  11. Purgerzg

    Purgerzg Active Author

    R212_15 range for herald weapon (steam mechanicus) are between gun and heavy gun,is it bug or what?In description is showing that q4 weapon (example) have bigger range http://tinypic.com/r/2w2naft/9
     
  12. Phyrix

    Phyrix Count Count

    Know what r212 means for me?
    Limited crystals of truth farming <- last anniversary open eggs in one run limitlessly
    That was not quite a problem for high end players although me I was low lvl55 when it was anniversary so in other words all the strong players that got mega runes gems etc has been able to farm them infinitely
    now r212 those players if they are still around still have all those OP runes, but this year we will be used as slave labourers to get to 1k crystals of truth
    So I have spent a whole year getting stronger for one event where I can get runes and now well everyone has to slave for a few crystals
    reload map x 9999999 times
    Thank goodness I am a dk
    I feel sorry for rangers
    R210 new feature when explosive arrow hits a item or wall it will explode
    R212 nope EA hitting a wall and exploding was a bug we removed it
     
    Μorfeas likes this.
  13. Hetsunien

    Hetsunien Padavan

    R214 EA range reduced again
    R216 EA range increased as it was on R212
    R218 EA removed from game
    R220 EA back to the game
    R222 EA evaporates when touching an enemy and deals the laughing out loud debuff
     
  14. Ritter

    Ritter Forum Greenhorn

    Hello.
    I'm trying understand this release but, rangers got 6 nerfs, mage 4, Dk's and SM 0. That's little weird.
    First, for ranger, nerf of EA might be ok (some people want that and they have got that) small nerf to EA is ofc great change, too big will destroy it , but nerf for net and thicket of thorns are useless, really that skills are OP? For who? If someone die of net, that's a jackpot :p, small % RA is in using thicket of thorns on pvp, problem of bird is on 1000% :) but not his range - his flying, sometimes he not fly, but teleport to opponent and opponent die, precise shot and hunting arrow, magic missile and chain lightning hmm.
    SWs ice missile ofc because that do too more spam.
    Why SM not got nerf? why they will have the longest range o_O that is that balance on pvp ... i don't think so, dwarfs since long time are really strong now they come back to 1st place.
    After R212 mages and rangers will have some of Dk's range xD vs longest range SM.
    Why Bp try balance game, starting from pvp? OMG some skills have that function : stun for 3s (2s on PVP) why can't they do this same ???
    EA can explode wherever it want (on pvp: can explode when hit static object) why one nerf have to be on pve and pvp if really problem is on pvp only o_O that is so hard to do for programmistso_O
    Maybe change range is good way to balance, but not change them with pve plz.
    Essence stack size yea finally. Hmm why 50k ? not 99999 ... eh for now might be .

    I'm curious about a new runic bag, that interesting. I'm afraid or that next % lucky on that bag, it is so strange machine of lucky like crafting and they give us another.
     
  15. Arr

    Arr Forum Expert

    i think you all are exagerating a little bit about nerfs, im ranger and i dont see a big problem here..
    i'll analyze pvp tomorrow to give a feedback :]
     
  16. Haniball

    Haniball Forum Apprentice

    No, i don't think they exagerated, because rangers only run in 1v1 and hit with explosive arrow hoping that it will explode near other players. So i think it's fare, because it's 1v1 not hide and seek^^
     
  17. Μorfeas

    Μorfeas Junior Expert

    Good job BP you killed rangers!!!!!!countinue like this..nerf nerf nerf nerf rangers!!
    Which is the new class that replace the rangers??
     
  18. MademoiselleCaramel

    MademoiselleCaramel Junior Expert

    It is so funny, you choose ranger to be range class, kill enemies from raaaaange, and devs keep reducing rangers range. I might start to see my class as a dk. Well played dso.
     
  19. callme0216

    callme0216 Advanced

    You dont have to feel sorry for them.
    The blind hitting EA with exploding in the air was not ment to be released.
    It was totaly gamebraking just as the heavy range bug..

    All the rangers can read this, the air is not a static object.

    Explosive Arrow

    • the explosion now also triggers if the arrow hits an static object like a wall
    And the 212R patchnote said this.

    Ranger Explosive Arrow

    "An issue where the explosion of the Explosive Arrow skill was triggered even if the arrow didn't hit an enemy has been fixed."

    The QS, HS skill for dwarfs has the same range just as the EA.
    Even if they didnt wrote it down in the Release announcement.
     
    Last edited: Aug 8, 2018
  20. heror

    heror Forum Baron

    Thait said is good but i still dont see a reason why dwarfs red turrets have so much range sincce the first 1 sec you cant see the beam of atack and it hits 2 times per sec so if it hits you 40 k 40k gg most of the times you are dead before even knew why... Either make the beam visible or nerf the range of the red turret in pvp only
     
    callme0216 likes this.
Thread Status:
Not open for further replies.

Share This Page